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Review: Royal Space Force – The Wings of Honneamise (Sub)

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Royal Space Force: The Wings of Honneamise DVD box art

Medium: Anime Film (125 minutes)
Genres: Drama, Science Fiction
Director: Hiroyuki Yamaga
Studio: Gainax
Release Date: Mar. 14, 1987 (Japan), Sep. 11, 2007 (Bandai Ent./Honneamise – N.America)
Rated: Not Rated (contains an attempted rape scene)

Before Gurren Lagann (2007), before FLCL (2000), and even before Neon Genesis Evangelion (1995), now-famous anime studio Gainax created a film that served as their explosive debut into the anime world. Ironically, however, the film is far from explosive, with its quiet, contemplative look at space travel that shatters common perceptions of anime science fiction as action-heavy fare. Gainax has come very far since Royal Space Force: The Wings of Honneamise (1987), but it's clear that the trails of the studio's science fiction lineage spring from this film.

Wings of Honneamise takes place in a brilliantly imagined science fiction world where manned spaceflight is nothing but a pipe dream for the people of Earth. Shirotsugh Lhadatt (a fascinating combination of different languages) is a lazy member of the "Royal Space Force" of his home country of Honneamise. Ironically, the Space Force doesn't actually do anything but pose around in silly costumes and talk about the possibility of space flight, thus drawing the ire of both the people and the government of Honneamise.

But all of that changes when Shiro meets a girl named Riquinni Nonderaiko on a street corner as she hands out pamphlets about her religion, begging people to believe in God during these turbulent times. After discussing space travel and what it might feel like to leave the sins of Earth behind, Shiro is inspired to volunteer as the world's first astronaut. Unfortunately, as the rocket nears completion, the government begins to twist the original intentions of the project, attempting to use it to start a war with a rival nation.

Wings of Honneamise consistently ranks among one of the most beloved classic films in anime history — to the point that Bandai Entertainment America's top-quality DVD label is called "Honneamise." It's not a surprising position to hold, since the film is definitely a very poignant rumination on humanity and our relationship with technology and each other. Unfortunately, Honneamise is also the first major project from a brand-new studio, and it shows.

Now Gainax has always been known for their acute sense of aesthetics, and Honneamise is no exception. Despite the fact that this was their first project, the cityscapes and visions of civil unrest are at times comparable to scenes from Akira (1988), a film that was released a year later by the larger, more established Tokyo Movie Shinsha. When nothing exciting is happening on screen, there can be a noticeable drop in the framerate, but whenever an exquisitely animated piece of technology shows up, it's hard not to pick up on the love that the animators put into this project.

Such an attitude carries over to nearly every facet of this film. It is, without a doubt, a sci-fi flick made by fans for fans, with its lingering shots of engines and planes, and meticulously thought-out alternate universe (spoons are triangular, books open upwards, etc.). An unfortunate symptom of this inordinate time spent on presentation is that Honneamise is just too slow. It plods along, throwing some genuinely funny little moments between Shiro and his friends, but rarely shows anything — besides a botched assassination attempt — that gets the blood pumping.

Nevertheless, once it all comes to its powerful climax during the launch sequence, the entire first part of the movie is forgotten. This is what everybody has been waiting for — the characters, the audience, and yes, even the animators. The launch has a feeling of release, as the dreams of not only Shiro and Riquinni, but also humanity itself, are fulfilled. It’s a soaring, achingly beautiful climax, reminiscent in certain ways of many of Hayao Miyazaki’s most brilliant flying scenes. (1992's Porco Rosso being the most immediate comparison.)

In that moment, Honneamise is a surprisingly powerful film. If you ever dreamed of going to space as a kid, dreamed of staring back at Earth from hundreds of miles above the surface, Honneamise is a movie that is built for you. It is made by people who feel a childlike excitement at the thought of space travel, and their love for the subject shines through in every line of dialogue and every cel of animation. While not always a confirmation of technical skill or directorial vision, Wings of Honneamise stands among the few animated films that truly deserve the cliché of being called “triumphs of the imagination.”

[Recommended]


This review is based on a DVD borrowed from the Rensselaer Sci-Fi Assn. anime library.


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Review: Evangelion 2.0 – You Can [Not] Advance (Sub)

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The poster for Evangelion 2.0: You Can [Not] Advance

Medium: Anime Film (108 minutes)
Genres: Action, Drama, Mecha, Science Fiction
Directors: Hideaki Anno (Chief Director), Kazuya Tsurumaki, Masayuki (Co-Directors)
Studios: Studio Khara, Gainax, et al.
Release Dates: June 27, 2009 (JP)
Rated: Not Rated (appropriate for 13+)

Before I get into the review proper I want to bring up a conflict of interest that I feel is important for readers to bear in mind. I am a massive fan of the original Neon Genesis Evangelion TV series, and as such am predisposed to enjoy this movie. I will try my best to put aside my preconceptions for the purposes of this review, but I wanted to point out this potential bias at the first instance. I consider it only fair to do so.

Like the first film, Eva 2.0 is a reimagining of the original Neon Genesis Evangelion TV series which follows the exploits of a small group of teenage pilots conscripted to fight in massive humanoid weapons (Evangelions) against monstrous creatures hell-bent on destroying humanity (Angels), and how they cope with this crushing responsibility. You can read an excellent review of this first installment by Uncle Yo on Ani-Gamers here. In the case of this second film, there is a large twist applied to the events from the series, which allows the film to emerge as its own fresh creation. The beloved core of the characters, robots, and events are still there but with refreshing changes: fat is trimmed, plot elements are tidied up, and entirely new material is added. In fact, those expecting a straight-up remake will find that the film will play on your expectations and fake you out to great effect, although thankfully these hints are packaged in a way that do not run the risk of wrecking the film for someone new to the franchise.

The extraneous elements removed from this adaptation are many in number, but none are worth mourning the loss of. The main beneficiary of this trimming is, rather surprisingly, the quieter moments in between the massive robot battles which have greater deal of clarity and impact due to the tighter writing. In particular, the fluctuating relationship between Shinji and his father is explored in a new depth, making it a much more tangible element in the storyline than simply a sterile case of “whiny brat hates his asshole dad.” One downside of this compression is that the relationships between Shinji and Rei/Asuka lose much of their subtlety. At some points the movie feels like it has switched genre to a harmless harem comedy show following a love triangle of socially useless robot pilots.

The film itself looks utterly amazing, with almost mind-wrecking detail lavished into the art and the robot models in particular. The Angel designs have had a complete overhaul and some pivotal examples have been re-worked with almost sick levels of care. The fights themselves sport amazing CG animation and are utterly engrossing in how they are presented for the most part — unlike other recent films that shall remain nameless. You can easily follow the fight and appreciate the overall tide of the battle, drawing you in. Fans of the original, who may think they know how every fight turns out, will be met by some surprising variations that keep the film feeling fresh and punish you for assuming that it is merely a remake of the original series. While the music during the quieter moments follows the previously used themes and leitmotifs from the TV show, the fight scenes have an all-new pulse-pounding score that amplifies the impact of the action to explosive levels.

It’s not without flaw though — there are times when the movie loses its way and forcibly ejects you from the experience. Most notable of these is the entirety of the first fight scene, which feels very roughly conceived and edited. You are introduced to a new character, mecha, and setting, but are never given time to absorb and appreciate what is being shown on the screen. I, for one, have no clear recollection of what the new Evangelion featured in this battle even looked like! One particular gripe, and one I assume will be fixed for the DVD/BD, is that most of the characters in this scene speak in mumbling "Engrish" at a level just barely louder than the surrounding battle.

A Yoshiyuki Sadamoto sketch of Mari Illustrious Makinami, the new, bespectacled Eva pilot

Thankfully this poor presentation does not infect the rest of the film, but then neither does the newly introduced character. Strangely, she only appears and interacts with the principal cast twice for the entire rest of the film. While the things she does are important to the overall plot, you can’t help but feel that she was roughly shoehorned into the proceedings by an over-eager intern who would burst into meetings waving his new character design around. I imagine him saying something like:

“Duuuuuudes! You gotta include her; she has glasses and a ponytail! Plus, she has a bigger chest, so we can use her for the trademark Gainax Bounce!” At which point everyone cheered and went out for a round or five of drinks.

When they got back from having nine drinks each, the staff set to work on my personal pet peeve of the entire movie: CG people in the background of scenes. It wrenched me out of the film entirely to see tiny, stiff polygonal people from Quake 2 stuttering in the background of scenes that needed to include some humans for atmosphere. I hope they fix this for the inevitable revised version as in this theatrical version it looks just plain cheap and nasty.

These small flaws are all utterly forgotten, however, in the exuberant blur of activity that is the last 30 minutes or so. At this point the movie stops joking around and ramps every setting it can up to 11, utterly destroying any doubts you may have had festering about the film or the direction of the series overall. In remaking what was already a pivotal part of the original TV series, the creators went all out in providing a mind-blowing ending that left the cinema audience cheering through the end credits. I dare not spoil a single second of it, but I implore you not to leave your seat until after the credits are done or else you will miss the single craziest thing of the entire film, one which bodes well for the two that are to follow. I already can't wait to get my hands on the Blu-ray version so I can see it all again.

[Highly Recommended]


This review is based on a theatrical version of Evangelion 2.0 shown at the London BFI Cinema as part of its Biannual Anime Weekend. Admission and all related expenses were paid for by the reviewer.

Aim for the Top: Gunbuster, Gurren Lagann, and the Mechrescendo

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Amano (left) and Noriko (right) from Gunbuster, with the eponymous robot in the background

Spoiler Warning: This post contains plot spoilers for both Aim for the Top! Gunbuster and Tengen Toppa Gurren Lagann.

It's no secret that Gainax's newest fan-favorite original anime series, Tengen Toppa Gurren Lagann (2007), is heavily inspired by the studio's own Top wo Nerae, a.k.a. Aim for the Top! Gunbuster (1988), their second major project after Royal Space Force: Wings of Honneamise (1987). The two share a giant robot focus, characters whose abilities are fueled by "hard work and guts," and a certain fusion of comedy and melodrama. However, beneath these surface similarities, Gunbuster and Gurren Lagann also have one incredibly important connection, one that serves as the primary reason why both have been flagships of otaku devotion for their time: a music-like crescendo of both emotion and scale.

Personally, I am a fan of any music that builds, and what both of these anime series do is, in reality, no different from what Coldplay does in "A Message" or what Spoon does in "The Delicate Place." They take something simple, maybe even something that's not very entertaining, and expand it, bit by bit, until it turns into something fantastic.

With the seeming importance placed on the climax, it is easy for us to try to discount the rest of the work, focusing only on the "best" part of it, but this leaves out the importance of the preceding crescendo. Gunbuster is proof of this, as the first three episodes are pretty mediocre fanservice-filled vignettes showcasing the four protagonists (Noriko, Amano, Jung, and Coach Ohta) and establishing their relationships. Noriko, Amano, and Jung are both friends and rivals, the Coach is the driving force behind all of them, and Noriko has the death of a love interest (Smith Toren) to especially motivate her.

However, it is in episode 4 that the series hits its first climax, with Noriko launching for the first time in the prototype "Gunbuster" robot. The first three episodes have already established the tensions between the three girls and their coach, while the first half of episode 4 establishes Noriko's dejection over being "benched" during the battle raging outside. Suddenly, the girl transforms her grief over Smith's death and her ensuing space phobia into an intense hatred for the "space monsters" that killed the boy she loved, and jumps in Gunbuster to face off against the army of enemies.

Here director Hideaki Anno (Evangelion, Nadia) shows a firm understanding of what makes a good crescendo in music, and translates that knowledge into animation. His instruments are the characters, their interactions, the art itself, the cinematography, and of course, the background music. For the crescendo to work, these things must be present in some form throughout the earlier part of the series, but we mustn't notice them as a coherent whole. They must creep up on us, until we eventually realize that we have come to the culmination of everything the series has presented thus far.

With only six episodes to tell its grand, time-bending story, Gunbuster only achieves two (arguably three) climaxes of this sort, but with its 27-episode span, Gurren Lagann has time to pull off a number of mini-crescendos. Most notably, the one at the end of episode 8, in which Kamina pushes Simon to put his all into a battle for the first time, has all the trappings of a Gunbuster climax. Simon's slow growth as a pilot and a young man is moved along concurrently with a romantic subplot between Kamina and Yoko, and in the final moments of the scene, it all comes together as Kamina gives Simon the push he needs before tragically dying, thereby crushing both Simon's morale and Yoko's hopes for the future.

Simon And the Gurren Lagann from Tengen Toppa Gurren Lagann

However, there is another very important type of crescendo that Gainax uses in both shows, one whose scope is far grander than that of the mini-crescendos leading into each little climax. What gives both series such an uplifting, empowering tone is a sense of constant, steady crescendo throughout the show. In both Gunbuster and Gurren Lagann, Gainax achieves this through the steady magnification of scale, moving the size of the robots and ships up until they become powerful enough to toy with such unthinkable tools as the galaxies themselves.

In Gunbuster, Anno and his team achieve this effect through an accelerated sense of time, as relativity's effects send the characters far into the future every time they warp across the universe. Every time that they return to Earth, technology has continued its inevitable march forward, and the girls find spaceships that have grown to multiple orders greater than the size of the ship they served on. In fact, humanity even progresses so far that they are capable of compressing Jupiter itself into an unthinkably massive, galaxy-smashing bomb.

In Gurren Lagann, on the other hand, Gainax uses hidden enemy technology to move the scale forward, as Team Gurren finds larger and larger weapons for it to use against the Beastmen — and later the Anti-Spirals. Granted, Gunbuster more directly speaks to the unending power of humanity to advance, reaching higher and higher heights through our ingenuity and determination, but Gurren Lagann argues — just as solidly — for the human desire to survive, and our ability to do absolutely anything to ensure that survival. (Naturally, both shows share both themes in some form.)

In the end, that is what has made both Gunbuster and Gurren Lagann so incredibly popular for their respective eras. Both bring us along for a powerful, steady crescendo, as we watch the characters — indeed humankind itself — rise further and further into the heavens. Gunbuster and Gurren Lagann are all about triumph, and their ability to pull us along for every triumph, from the large-scale battles for the universe to the most basic of emotions, is what makes them as "musically" beautiful as they are simply entertaining.

Secret Santa Review: Kannagi - Crazy Shrine Maidens (Sub)

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The only cast members in Kannagi that you're supposed to care about: (left to right) Zange, Nagi, and Tsugumi Medium: TV Anime
Number of episodes: 13
Genres: Humor, Romance
Director: Yutaka Yamamoto
Studio: A-1 Pictures
Version reviewed: Anime News Network video stream (also available in Bandai Ent. box set)
Release date: October 4 thru December 27, 2008 (JPN), July 16, 2009 (NA)
Rated: Unrated (appropriate for 13+)

To be entirely honest, I was not the least bit excited about watching Kannagi. It was one of three choices provided to me through the Reverse Thieves' "Anime Secret Santa" project, the other two being Air and True Tears, but seeing as I am generally not a fan of the "moé" subculture of anime fandom, I was not expecting to enjoy this series.

And would you look at that! I didn't.

The plot, laid out by Hideyuki Kurata (Now and Then, Here and There, Read or Die) follows our mostly cookie-cutter protagonist Jin Mikuriya, who is living alone while his parents are away on a business trip. On the day that he completes his wooden carving of a local goddess, the statue breaks apart, revealing a teenage girl inside! The petulant girl explains that she is Nagi, the goddess that Jin was carving a likeness of. Naturally, she ends up staying with Jin, pretending to be his "long lost sister" to explain it to friends. (Can you count the clichés?) As the story drags on, the cast is filled out with Jin's art club friends (the otaku Akiba and the shy, tall Daitetsu), childhood friend Tsugumi (who has a crush on Jin), and Nagi's goddess sister "Zange-chan" (who – surprise surprise! – also likes Jin).

So how about the conflict? What drives these characters to do what they do, and keeps the viewer interested enough to move from episode to episode? Well, nothing! The first few episodes feature Nagi and Jin trying to capture and destroy "impurities," evil spirits (or something like that) in the shape of black insects. What are the impurities and why does Nagi need to destroy them? It's not really explained, but the show sure does make a big deal about these things at the beginning.

Later the show focuses on Nagi and Zange trying to outdo each other at being teenage idols. The reason for that conflict is weak as well, with the only explanation being that the two need to gain followers to increase their powers as goddesses. Curiously, though, their "powers" never seem to manifest into anything remotely useful. This arc in particular highlights the show's obsession with the otaku subculture, especially its uncomfortable tendency to pander to its audience at every single turn with teen idols, magical girls, and maid cafés.

The middle of Kannagi forgets about BOTH of these conflicts and lapses into pure comedy, with a few episodes about Nagi locking herself in a closet, a karaoke trip, and other silliness. Here the show really shines, as it takes its very simple, one-dimensional cast and uses their comedic strengths – much like 2006's enjoyable The Melancholy of Haruhi Suzumiya – to pull off some surprisingly funny scenes.

Finally, it all comes back to a dramatic trio of episodes at the end that seems like a half-hearted attempt to transform the characters of the previous ten episodes into real human beings that the audience should care about. However, when Kannagi's excuse for character introduction is a girl listing off the archetypes that each character fits into, it's only natural that an attempt at real development meets with some massive cognitive dissonance. A few moments in the final episode or two might provoke some real emotion, but mostly you will just want to punch Jin for turning into Shinji Ikari at the last moment.

The biggest central conflict that Kannagi has going for it is the romantic relationship developing between Jin and Nagi, but it falls flat in this as well. Unlike Haruhi Suzumiya (also directed by Yutaka Yamamoto), which had a similarly subdued romantic conflict between a deadpan guy and an impatient, immature girl, Kannagi doesn't have a romantic payoff (the kiss scene in Haruhi). Admittedly this is because Kannagi is based on a manga that has not finished, and the show was intended to have a second season, so it is hard to fault the folks at A-1 Pictures for the weakness in the narrative. However, it undoubtedly weakens the first (and only) season as a stand-alone show.

Bandai's DVD box set for Kannagi showcases the beautifully shaded, lush forested backgrounds that occasionally show up within show itself.

With all of this negative talk, you might think that I hated everything about Kannagi, but that is certainly not the case. The animation, for one, is beautiful, and it is clear that animating the character's movements – Nagi's in particular – got a lot of focus from the team. The show might not look as beautiful as Haruhi, which was particularly noticeable for its stellar animation, but it's one of the closest things you can find out there in terms of both animation and art direction.

Oddly enough, the background music at the beginning is impressive, using a lot of interesting electronic instrumentation rarely found in anime background music, but later episodes cut back on the use of Satoru Kousaki's fascinating, emotive music in favor of uninspired instrumental versions of the opening and ending themes.

Despite its technical high points, when it comes down to it Kannagi is a waste of time. The show features characters defined only by the archetypes they fit into, but instead of consistently using this potential weakness to the show's comedic benefit, Kurata spends an inordinate amount of time on poorly executed drama and an unsatisfying romantic plot. Still, the most pressing issue that I have with Kannagi is that it simply has nothing to say. At the end of the experience, I was left with only a feeling of, "well yes, that happened." A goddess moved in with a boy, they did some silly stuff that sometimes made me laugh, and they both sort of like each other. Behind all of the big-eyed teenage girls and the half-baked attempts at romantic comedy, Kannagi has no substance, and that is ultimately its greatest failure.



weak.

And so begins the Anime Secret Santa Project!

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Kannagi: Crazy Shrine Maidens

Clearly I've been more naughty than nice this year. It's the only thing that makes sense, considering the three anime chosen for me by my "Anime Secret Santa." The project, run by the Reverse Thieves, has a wide cross-section of anime bloggers trading review requests Secret Santa-style, with the goal of the choices being things that the reviewer on the receiving end might like despite having never seen before.

Somebody, however, is not out to make my Christmas a happy one. Whoever you are, my undercover friend, you should know right now that I shall never forgive you for what you have done. I shall hunt you to the ends of the earth, though you may hide behind the guise of Internet anonymity. "Why the hatred?" my readers might ask. "Why this open loathing for one whom you have never met?"

The reason, as the more astute among you may have already guessed, is that my Anime Secret Santa has had the courage (and cruelty) to request not one, not two, but THREE anime series straight out of the bowels of the dread spectre of moé (not exactly my favorite genre, to put it lightly). My friends, I am now tasked with choosing between Air, Kannagi, and True Tears.

So let it be known that I accept your challenge, oh mysterious fellow blogger. My poison of choice is Kannagi: Crazy Shrine Maidens, the Next Big Thing from Haruhi director Yutaka Yamamoto. I am prepared to stare without fear into the gaping maw of the moé menace. Do your worst.

My review of Kannagi will be posted on or around December 24. The pairings for the Secret Santa Project will be revealed on the 25th.

Otakon 09: Aniplex panel - Kannagi discussion

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Kannagi: Crazy Shrine Maidens

As it turns out, the "Aniplex TBA" panel at Otakon 2009 was dedicated to Kannagi: Crazy Shrine Maidens, and featured Yutaka Yamamoto as well as members from the Aniplex team. The American production team from Bandai Entertainment spent most of the panel asking Yamamoto et al about specific developmental aspects of the series.

As with most introductions, the easiest thing on which to elaborate first was how the series came to be. This was mostly due to a professional relationship Yamamoto had formed while working with someone on the project “Swing Big.” After Yamamoto climbed in the ranks, he caught her attention, was taken more seriously, and, more importantly, was given the chance to help make Kannagi a reality.

Another query was one of change, specifically those needed/wanted between manga and anime. Here, Yamamoto relayed that the anime team was devoted to the idea of completely complementing the original. As the original manga author (Eri Takenashi) was asked to be directly involved, the anime team made sure never to subtract, but only add when necessary and according to the author’s permission.

The process of voice actor selection was also of interest. As it turns out, a voice talent agent supplied more than 30 people for the main character. Each was asked to try out for all the female roles, and Ms. Tomatsu, who would eventually win the lead, was thought to be equally well-adept at each one. So well did she portray each character (according to the sound director as well as the Takenashi), that her assignment to the lead came down to that fact that she physically resembled the 2D character.

A rather interesting aspect of any show that is rarely given any credence, much less justification or explanation, is the opening/closing credit sequences. While demanded by the studio (probably due to the success of Haruhi Suzumiya), Yamamoto ensured they would be metaphorical. The opening was expressive of the main character’s pop-idol attributes, while the closing exemplified her more divine aspects (minds out of the gutter, boys. We’re talking spirits and goddesses, not heavenly curves).

In a reverse Q&A session, seeing as the Americans already got to ask their questions, Yamamoto was asked to pose any queries he might have for the American production staff or fans. His question was concerned with how viewers in the United States would accept the divine aspect of the series. Seemingly expecting negative feedback, Yamamoto’s face beamed as his translator conveyed that members of the panel audience said that America is big enough to accept all ideologies, that it welcomes the stories of other cultures in their own context without feeling encroached upon/preached unto, and that spirituality in art can be taken metaphorically and without offense.

Otakon 09: Bandai Entertainment panel report

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Some fans get up and dance at the end of the panel to celebrate the Friday release of Kannagi on DVD

The Bandai Entertainment panel at Otakon 2009 was unfortunately without any licensing announcements, though the huge crowd in the room and the tremendous energy and charisma commanded by Bandai's marketing director, Robert Napton would have led one to believe that a brand new license was coming up. The panel, held late Friday night, was defused in part by Bandai's surprise announcement the day before of the license for Kannagi: Crazy Shrine Maidens.

There was an interesting dub-sub question that came up during the panel. Napton announced that Kurokami, which was streamed and dubbed near-simultaneously with the Japanese version, will see a bilingual release on both DVD and Blu-Ray on an unspecified date. However, Kannagi, which released on Friday, a mere day after the licensing announcement, will not have a dub at all. This was surprising to me, since Bandai had more time to dub Kannagi, and since Bandai dubbed the other two Yutaka Yamamoto-directed shows that they released – The Melancholy of Haruhi Suzumiya and Lucky Star.

However, when asked about the reason for not dubbing the series, Napton had this to say: "It's a different situation [...] Because if you're talking about making something exclusively not at the retail level [...] Obviously, when you're dubbing, it's a much more expensive process, so it has to be more of a mass situation. We're doing something a little more focused." From the looks of it, Bandai looked at similar shows like Haruhi and Lucky Star, and realized that depsite their huge fanbases, they just didn't sell. It makes sense, then, that they decided to focus the release of Kannagi and save money on a dub that would be widely panned by the hardcore otaku fanbase of the show. That would explain not only why there is no dub, but also why the DVDs are releasing exclusively at online retailers for the time being.

On a side note, however, the Bandai press release regarding their Otakon panel had a quote from Napton regarding the potential for Kannagi moving to brick-and-morter retailers later on: "Furthermore, when we do make this sub only version available to the mass retailers at some point down the line it will be the same product for a HIGHER SRP – not less expensive as being speculated, so the obvious inference is to get it for less, get it NOW." It sounds like Bandai is planning to ease Kannagi into the mainstream market instead of shoving it out there and crossing their fingers as they did with Haruhi and Lucky Star.

Other than all the industry inside baseball, there were a few small announcements, mostly pertaining to the many events that Bandai has been heavily promoting. One of their biggest new events is the theatrical screening of the Eureka Seven 'good night, sleep tight, young lovers' movie, which will be seen in "approximately 432" theaters on September 24, 2009. Additionally, if fans show up in cosplay at the event and send pictures of themselves in costume to Anime Cosplay Paradise, they can win prizes from Bandai. The distributor will also hold a "Eureka Seven Day" to celebrate the film's release on September 20th at Kinokuniya Bookstores, in conjunction with the New York Anime Festival, as always.

And as a final note, when Mr. Napton asked members of the audience to "raise your hands if you bought Kannagi in the Dealer's Room today," the crowd of screaming and cheering Nagi fans all dropped their flailing hands. One guy sort of half-raised his hand before he realized that he was the only one. How's that for a visual representation of the pirating problem with otaku?

Bandai surprise-announces Kannagi: Crazy Shrine Maidens

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Kannagi DVD 1

Bandai Entertainment, one of the leading distributors in the North American anime industry, just pulled what some gaming fans might call a "Saturn." For the past few days, advertisements on the sidebar of the Anime News Network linked to a website called omgitscoming.com, which contained nothing but a simple countdown. As of the completion of said countdown at 3:00 pm yesterday, Bandai (who we now know is the creator of the countdown) put up a new page featuring the official announcement of the release plans for Kannagi: Crazy Shrine Maidens. The shonen romantic comedy was a smash hit with Japanese otaku, and is commonly seen as one of the successors of The Melancholy of Haruhi Suzumiya and Lucky Star. (Interestingly, all three were directed by this weekend's Otakon guest Yutaka Yamamoto.)

But a license for Kannagi is not surprising in itself, since the show has a lot of fan support if Internet discussions are to be believed. What is surprising is Bandai's release plan. Their announcement page includes an embedded video of episode 1 from Anime News Network's video service, which is currently hosting the first two episodes and which will presumably host all future episodes. Most importantly, however, Bandai claims that the Kannagi DVDs will be available in stores "immediately." SEGA famously attempted a similar strategy for the 1995 release of the Sega Saturn, but their too-good-to-be-true announcement that the console was already out resulted in severely disappointed sales. I'm not expecting a similar outcome, since anime DVDs and video game consoles occupy entirely different sphere. The distributor hasn't given us the details about the DVD release, but according to the Amazon listing, it looks like 7 episodes per $26 DVD. We'll be sure to press Bandai for more details at their industry panel today (Friday) at Otakon.

And on that note, I just want to say that this is a terrible time to make this announcement. I was unable to post about the announcement when it came out because I was sitting on a charter bus that was thens speeding me toward Baltimore. For countless other bloggers and journalists who were also either on their way to Otakon or checking into their Baltimore hotel rooms, this announcement only got to them later in the night at the earliest. Bandai probably would have gotten a veritable explosion of publicity had they announced this at 3:00 on Wednesday, but instead, they've caught a significant portion of the anime press world by surprise.

Review: Gurren Lagann (Hyb)

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Gurren Lagann Medium: TV Anime
Genres: Action, Mecha, Science Fiction
Director: Hiroyuki Imaishi
Studio: Gainax
Licensed?Yes (Bandai Entertainment)

It's Gainax. Of course there are going to be giant robots and bouncing boobies.

From the very beginning, Gurren Lagann is a story of reaching new heights and climbing higher. Simon (pronounced See-moan) is a measly digger, one of the countless humans living in despair beneath the Earth's crust. Banished to never see the sky above, mankind is truly at its lowest. If it were not for his inspirational and testosterone-exuding gang-brother Kamina, Simon would be almost deprived of confidence and willpower. Change is set into motion as Simon discovers a mechanical face buried in the soil, and the tiny drill that activates it. From there, destiny spins itself out of control as Simon and Kamina aim their sights for the grand, unexplored world above their tunnel city.

Halfway through the first episode, a giant robot falls from the ceiling, as does a beautiful, rifle-wielding tom-boy named Yoko. Once Simon pilots the pint-sized Lagann to victory, Team Gurren's journey truly begins. Upon reaching the surface, Simon and Kamina learn that mankind was driven underground out of terror of the Beastmen and their giant robots. They join up with Yoko's village and begin living to the fullest, leading a full-out war against the Beastmen and their terrifying Spiral King.

I've waited a long time for an anime like this. I remember being a hot-blooded teenager, thrilling over Dragon Ball Z, Ronin Warriors and, yes, even Sailor Moon. When a character wanted something, they yelled louder, lights appeared from nowhere, and they achieved the impossible. It's that moment in anime when willpower and desire are personified, and every hair on your arm stands up on end. If it weren't for the visual barrage of colorful characters and hypnotic robot battles, Gurren Lagann's predictability and formula would murder its potential. But it's almost too good to dismiss as another kids show overloaded with toy company fodder.

From there, the formula is set in place. Just as good as it is bad, you cannot shake off Gurren Lagann's almost cop-out ability to drill through every obstacle imaginable the same way every time. Whenever there is a chance of emotional development and a deep meaning, a bigger robot appears and the human's flagship mecha, Gurren Lagann, makes an even bigger drill, penetrates the enemy robot, and pounds its way to a lightshow of victory.

Gurren, Lagann, and the combined Gurren Lagann

Gainax's distinctive choppy animation style that they embraced during FLCL adds a level of spunk and pep that compliments the chromatically intense visuals. Staying on the visuals, the eyecatches are some of the... catchiest I've seen since Cowboy Bebop, in that they stand out with a raw and colorful style on their own. The fights are way over-the-top and can easily lead to an epileptic breakdown without proper lighting or medication on hand. Lagann's animators use old-school cell-paint techniques, which are severely lacking these days in anime; I'm getting tired of bland and depthless 3D rendered backgrounds. And because this is a Gainax anime, no drill-to-penis innuendo is too low nor too overt; in fact very little is spared. Yoko provides the essential "Gainax-bounce" and her fiery brassiere top becomes a character on its own.

Take the fan gushing with a grain of salt: Kamina's unlimited "fighting spirit" becomes obnoxious quicker than expected. The over-the-top ego drills on your nerves, but it all leads up to the more fascinating and challenging second part of the series. Without any spoilers, I will say this about the second season: think Watchmen or Squadron Supreme, when the righteous make the wrong choices for the right reasons.

Bang Zoom delivers a fantastic dub. Steve Blum goes way off-character to play Leeron, the effeminate tech-head. A-lister Kyle Hebert does a great performance as Kamina, bringing full bravado and macho suave to the all-around badass Kamina. This cast was very carefully put together, and the precision of voice director Tony Oliver paid off fantastically. For more details, check out our podcast episode that Evan recorded at the New York Anime Festival – still jealous over that, Minto!

But suspension of disbelief set aside, Gurren Lagann is worth it – without a doubt. This wasn't the smartest anime, nor the deepest, but it never tried to be. It just tried to be a good ride with robots – and even a bitter, jaded fan like me couldn't help but fall head-over-heels for it.



great.

Ani-Gamers' Top 3 Anime of 2008

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Our third and final Top 3 list is for anime. This section has slightly stricter rules than the other two Top 3 lists (manga and video games). To be eligible for this list, a title had to have begun its legal release in North America during the 2008 calendar year. Yep, that means no fansubs.

You might notice that a certain American anime company has a rather large share of our votes. We swear that we haven't sold out. Seriously. We chose these titles because this company made some great licensing decisions this year. These are shows that have touched people's hearts, spawned countless cosplays, and for the lesser-known among them, sparked some real intellectual thought over their deeper meaning. In a year that saw the anime industry nearly collapse and miraculously rebuild itself, in a year that saw both the fall of ADV and the rise of legal anime streaming, these shows are examples of how anime is still going strong. If you need a reason to support the American anime industry, look no futher than the following three anime.

A special thanks goes out to Yumeka, who provided some much needed tie-breaker votes to solidify this list.

Below, our choices for the best anime of 2008. The writeup for each winner has the author's nickname next to it. [Vampt Vo], for example.



The Girl Who Leapt Through Time Third Place ••• The Girl Who Leapt Through Time
Directed by: Mamoru Hosoda
Animated by: Madhouse
Distributed by: Bandai Entertainment
Mamoru Hosoda, whose only major directorial achievement until now was two Digimon movies, hit one out of the park in this feature film based on a novel by Yasutaka Tsutsui (Paprika). The story of the high school girl Makoto – who has just discovered an ability to "leap" through time – quickly changes from a light-hearted attempt to improve her day to a frantic struggle to retain everything she loves in life. The film is funny, down-to-earth, and very subtle at times. Animated beautifully by studio Madhouse, featuring character designs by Evangelion designer Yoshiyuki Sadamoto, and sporting a unique directorial style from Hosoda, The Girl Who Leapt Through Time is a beautiful, poignant film, and an experience that no anime fan should miss this year. [Vampt Vo]



Code Geass: Lelouch of the Rebellion Second Place ••• Code Geass: Lelouch of the Rebellion
Directed by: Goro Taniguchi
Animated by: Sunrise
Distributed by: Bandai Entertainment
Anime is used to genre-bending, and Code Geass was 2008's American televised blending masterpiece. Loaded with mysterious characters, outrageous mecha designs and gripping political pathos, the Faustian epic of Lelouche VI Brittania's descent behind the mask of Zero took most of us by surprise. School life, mecha, super-powers – all of them come together in a show able to create intense suspense anywhere, from a single pawn on a chessboard to an international guerrilla free-for-all. Featuring CLAMP's character designs and Taniguchi's melodramatic direction, this colorful masterpiece NEVER loses sight of the key struggle: Lelouche's ambition to create a peaceful world. With cosplay options, sprinklings of fan-service and pretty boys galore, Code Geass earned its place as one of the best new anime of 2008. [Uncle Yo]



Gurren Lagann First Place ••• Gurren Lagann

Directed by: Hiroyuki Imaishi
Animated by: Gainax
Distributed by: Bandai Entertainment
Wait, there's a giant robot anime with a well-crafted, meaningful story? Studio Gainax (Evangelion, FLCL) has answered with a resounding yes. With some of the most lovable characters ever created, Gurren Lagann is simply fantastic, whether you're into the robots-kicking-the-crap-out-of-other-robots genre or not. It kicks off with a kickass escape, quickly turns to heartbreak, and only gets better before it peaks with mechs chucking galaxies at each others' faces. What more do you need out of a cartoon? [MitchyD]



Personal Choices
(The top anime choice from each of our staff members that voted)
  • Karl "Uncle Yo" Custer: Tekkon Kinkreet (Studio 4°C)
  • Mitchell "MitchyD" Dyer: Gurren Lagann (Gainax)
  • "Ink": Welcome to the NHK (Gonzo)
  • Maxwell "Pigeonflu" McGee: Gurren Lagann (Gainax)
  • Evan "Vampt Vo" Minto: The Girl Who Leapt Through Time (Madhouse)
  • "Yumeka": Code Geass: Lelouch of the Rebellion (Sunrise)

Show MTV your otaku chops: vote for Kamina!

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Vote Kamina!

"WHO THE HELL DO YOU THINK WE ARE, MTV?!"

The bastion of American pop culture might think that "those japanimation things" are far below them, but fear not, fellow otaku! We shall smite the ranks of MTV for their folly of trying to turn some of us into "normal people" with their reality show Made.

In what form shall our retribution rain upon their cowering heads? Well of course, it shall be in the form of votes; votes for Kamina of Gurren Lagann as MTV's "Baddest Badass." I mean, John McClane is pretty badass and Batman is sort of cool, but let's face it – Kamina is the most hardcore guy ever. The dude literally defines manliness! And so, Ani-Gamers stands with AnimeVice and Japanator in showing MTV that anime is far more badass than mainstream American entertainment.

Head over to MTV's site immediately to tell them why Kamina deserves to be #1 on their final Top 10 list. Remember: Vote otaku. Vote awesome. Vote Kamina.

Correction: The "Worst Picture" nomination for Speed Racer was from the Golden Raspberry awards, not MTV. The incorrect line referencing the nomination has been removed from this post due to the error.

Ani-Gamers Podcast #006 – Tony Oliver, Kyle Hebert, Steve Blum Interview

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Tony Oliver, me, Kyle Hebert, and Steve Blum

(Ack! I accidentally titled this episode 005 for nearly a week. Sorry for the error. This is actually episode 006.)

In this special episode, straight from the 2008 New York Anime Festival, I interview prolific voice actors Tony Oliver, Kyle Hebert, and Steve Blum. All three of them worked on Gurren Lagann (ADR Director, Kamina, and Leeron respectively), but they've also played characters from Robotech, Eureka Seven, Dragonball Z, Cowboy Bebop, The Big O, and even Toonami!

On a more technical note, I'd like to extend a special expression of thanks to Kyle and Steve, since when the room we were in didn't have power (hence making my laptop useless), they used their iPhones to record the interview. The recording used in the podcast is from Kyle's phone, so you have him to thank for saving this interview. Okay, funny story: This post's picture (left to right: Tony, me, Kyle, Steve) was actually taken by voice actor Bill Rogers, who I only recognized AFTER I had asked him for the picture. Thanks Bill!

As usual, show notes and supplementary links are after the break.

Direct Download - RSS Feed - iTunes - Email



[0:00:00] Opening Song: "R.O.D Theme" by Taku Iwasaki (R.O.D. OVA opener)

[0:00:17] Quick little intro segment explaining the background info about the interview. Skippable if you read the description for the post.

[0:01:13] Interview starts. I ask each of them about general things like if they're anime fans, how they got into voice acting, and what their favorite part has been about working on Gurren Lagann.

[0:10:23] Now I begin asking specific questions for each actor, including stuff about script "purity" and changes in the industry with Tony, Dragonball Z acting with Kyle, and Toonami with Steve.

[0:24:47] A couple more general questions before we finish up. These include favorite characters, preference for heroes or villains, and a request for some lines spoken in character.

[0:33:41] Ending Song: "H.T." by Tsuneo Imahori (Trigun opener)

[1:22:42] Outro

Links:
New York Anime Festival

ADV announces CLANNAD license...from South Dakota con?

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CLANNAD

According to firsthand sources, Matt Greenfield (ADV Films' Vice President of Marketing and Communications) and Greg Ayres (voice actor) both confirmed ADV Films' license of the anime CLANNAD while at Sogen Con 2008 in South Dakota. While there are no details on if this is the TV anime, film, or second TV anime, the most likely case is the first series, since the others are offshoots of the original.

This begs quite a few questions. First off, did nobody want CLANNAD? ADV has been losing licenses to other companies left and right, so it seems that everybody else backed off on CLANNAD, perhaps because of the idea that "moe doesn't sell." Not to mention, does the license of CLANNAD signal ADV Films really making a comeback? I doubt it, since the show will not be a big moneymaker, but we can all hope that Matt and company will be back in action as soon as possible.

The strangest thing of all is that instead of having a presence at this past weekend's huge industry event, the New York Anime Festival, where they might have received more press for their CLANNAD license, ADV chose instead to announce it at Sogen Con in South Dakota, meaning that this license will almost surely go under most people's radars.

[via Anime News Network]

Gundam 00 trailer, Meister cast released

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Just days ago, BANDAI Entertainment, American distributor of Mobile Suit Gundam 00, launched the official website for the aforementioned series. The new site features a trailer (embedded above), news, and plot, character, and mecha information. According to the featured news items, BANDAI Entertainment has reached an agreement with Starz Media to televise Gundam 00 on the SciFi Channel's AniMonday block over a 2-episode-a-week, 13-week run.

In addition, the voice actors set to play the four central Gundam Meisters are Brad Swaile as Setsuna F. Seiei, Alex Zahara as Lockon Stratos, Richard Ian Cox as Allelujah Haptism, and Sam Vincent as Tieria Erde. Brad Swaile, an actor in various Gundam series since his role as Quatre Raberba Winner in Mobile Suit Gundam Wing, was interviewed on the Ani-Gamers Podcast just this week. Unfortunately, the interview took place before the announcement, so Ani-Gamers was unable to question the actor on his new role.

[via Gundam 00 Official Site]

Review: Evangelion: 1.0 You Are [Not] Alone (Sub)

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Rebuild of Evangelion 1.0: You Are [Not] Alone Media: Anime Film Series
Genre(s): Action, Drama, Mecha, Military, Psychological, Science Fiction
Director: Kazuya Tsurumaki (overseen by Hideaki Anno)
Studio: Gainax
Number of Films: 4 (1 completed)
Licensed? No

When I was fifteen, I spent a summer borrowing a friend's VHS tapes of subtitled Evangelion. I was ready for the robots and the boobies, but those are just light reflecting off the tip of an iceberg that was years beyond anything in animation. To this day, I wish more people ignorant to anime could digest and discuss Eva as proof that animation goes beyond Spongebob.

With Evangelion: 1.0, we may yet have a chance. Hideaki Anno has rereleased his touchstone creation through three new hour-and-a-half-long movies which hope to condense the 26-episode series. How'd he do it? By adding visual but sacrificing story details.

At first glance, 1.0 looks like a recap movie. But Anno and his team have put a fresh coat of computer-graphics-tasting paint over his creation, adding immense 3D graphics and details to every last nut and bolt of Nerv's HQ. Scenes with vague backgrounds have been revisited and placed in locker rooms, jazz clubs, elevator shafts, and military prep rooms, grounding viewers into paying even more attention to the dialog. Action scenes have abandoned the framing-and-flashback technique and become straight-forward fights. Angels now bleed, spark and then explode. With today's computers, Anno has added very complex lighting effects, which help create a greater contrast between domestic and action scenes.

This revision of Eva is loaded with new dialogs, scenes, shots and colors which develop Shinji's story by putting every scene, at last, into a coherent context.

That's right, I said coherent Eva. I know, I was surprised too!

This may be the best thing to happen to Evangelion since Prozac. For the first time, the story is told chronologically and tersely. Anno's reworking of the script has eliminated the space and time disorientation that kept the original cut of Eva enigmatic. Hopefully, Evangelion 1.0 will resurrect the series for a new generation of otaku, allowing potential fans to dedicate an evening (rather than an entire semester) to watching and, more importantly, understanding Eva.

On the downside, Evangelion fans may not be comfortable with the hasty pacing and Anno's choices to completely cut out fluff and humor scenes. Some of the surrealism and existentialism remains, but it does not interrupt the action or the plot. Can I get a "Hallelujah?" Story-wise, we still follow Shinij, though he remains as meek and spineless as ever. We should remember, however, that Evangelion 1.0 had one goal to establish: to focus on Shinji's fear of reaching out and taking responsibility. By the end of this first installment, you feel like he has made a valiant effort.

There may yet be hope for Shinji…unless you've already seen Death and Rebirth.

I think Hideaki Anno has gone back, tightened up some loose ends, edited down, and put significant thought into this terse update of his masterpiece. Congratulations.

Animation: 3.5 Average:

(3.375 stars)
Plot: 3.0
Voice Acting: NR
Sound: 3.0
Overall: 4.0

NYAF: The Aftermath

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After a not-so-brief train ride home (don't miss your stop, Evan), I returned home from a long day at the Jacob Javits Convention Center in New York City, where the New York Anime Festival--the spiritual successor to the Big Apple Anime Fest--was held.

I won't give you the full details of what happened right now, seeing as I'll include that in a later con report, but I will say that I was able to meet (in some capacity) some truly amazing celebrities in the world of anime journalism, including Justin Sevakis, Chris MacDonald, Zac Bertschy, and Bamboo Dong of Anime News Network, Patrick Macias and (the one I was personally most excited about, due to his podcast) Daryl Surat of the new magazine Otaku USA.

The convention was really exciting, from the fascinating panels to the great choices of anime screenings to the massive dealer's room. Oh, and I of course gave into temptation and bought two things that have been on my mind lately: Daryl's god of all that is good in this world, "Golgo 13: The Professional" and the 4chan favorite "Yotsuba&!" Look out for my con report, which should be up in the coming week, as soon as I get those pictures in order. (On that note, belated pictures from AnimeNEXT '07 will be up eventually)

Editorial: When Money Buys You an Opinion

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The following writings are solely the opinions of Evan Minto, and do not reflect the opinions of Ani-Gamers or any of it's affiliates.

Jeff Gerstmann has quickly moved from relatively unknown GameSpot writer to gaming celebrity nearly overnight. He was Editorial Director over at GameSpot until just recently, when he was dismissed from the site after 11 years of service, allegedly for writing a very critical review of "Kane & Lynch: Dead Men," a game being heavily advertised on GameSpot. (I wrote a detailed article on the controversy over at the blog, so you can read up on the major events there) The main thing that has been troubling gamers and writers alike is the underlying reasons for Gerstmann's firing. If one man is promptly sacked for simply criticizing a game sponsoring his site, how are we supposed to trust reviewers on websites like IGN, 1UP, which also contain heavy amounts of ads. What does a GameRankings or MetaCritic score even mean when faced with the possiblity of reviews being skewed to fit a publisher's desires? These are questions for us to ponder, but what gamers must first do is organize some way to fight back.

Gerstmann-gate, as many have dubbed the controversy, is more than an example of GameSpot's often less-than-honest advertising practices; it is a stern reminder of what is happening with video games as they come of age as a true mass media. We cannot continue to sit idle as positive game reviews become nothing more than a trophy of companies with lots of purchasing power.

GameSpot user Subrosian had the right idea when he started the mass boycott of GameSpot titled "Blackout Monday." I not only support Subrosian's desire to boycott the site for a day, but I also support a long-term boycott of the website. If we, as gamers, are to make our voices heard, we must show websites like GameSpot that we do not support the corruption of honesty in games journalism. It is for this reason that I provide a furthering of Subrosian's ideas. We shall institute a full boycott of GameSpot and other CNET websites, permanently ceasing all page views on the site, until they admit to their guilt.

The problem of skewed reviews and dishonest reporting is growing, as we see from the high reviews given to clearly flawed games. Hype is not the only factor here. There are more sinister forces at work here, as the truth is silenced by those who wish to profit from an innocent hobby. Do not sit back and watch gaming be destroyed by corporate greed. Do not show your support for the seedy business practices at CNET. And most of all, never let other people control our industry. We all play video games for different reasons; some to stave off boredom, some to experience a powerful piece of art, and others simply to escape reality. Whatever our reasons, we must band together to keep the gaming press as the honest and trustworthy entity it is today.

For Honesty, Truth, and Jeff! Boycott CNET!

GameSpot Fires Gerstmann Over K&L Review

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A Review of Kane and Lynch by Jeff Gerstmann fired up the scandal Late Thursday night, the internet exploded as rumors flew around that GameSpot, the very popular gaming website, had fired Jeff Gerstmann, their Editorial Director. The story went like this: Gerstmann posted a harsh review (video review here) of Eidos' new game Kane and Lynch: Dead Men. Soon after, Gerstmann was fired by higher-ups at CNET (owners of GameSpot), for reasons they did not disclose to the public or the press. Eidos was also confirmed as having a large advertising presence on the GameSpot site, leading many to believe that this lead to Gerstmann's firing.

CNET got on the phone with Joystiq, and clarified that they "do not terminate employees based on external pressure from advertisers." In addition, CNET spokesperson Sarah Cain told Joystiq that confirmed edits made to Gerstmann's original review had been in order to clarify differences between PS3/360. Gerstmann's video review was also pulled from the site for "clarification." As this was going on, the GameSpot and Eidos forums were being swamped with posters who either lamented the loss of Gerstmann, or attacked GameSpot/Eidos/CNET for their alleged corruption.

Soon after these original events, the huge public outcry began to occur. Not only did forums posters cry out against the firing, but many GameSpot editors and writers began to speak out. Among these were former Gamespot editor-in-chief Greg Kasavin: "As the longest-tenured GameSpot editor, Jeff Gerstmann deserved a respectful send-off." The current editor-in-chief Alex Navarro said that the entire situation was like "hitting the disaster button in SimCity." Bob Colayco and Adam Buchen, both former GameSpot staffers, stated that this sort of influence from outside sources is an isolated incident that does not occur habitually at GameSpot. Buchen also cancelled his GameSpot account, and asked others to follow suit.

Finally, a group of Ziff Davis staffers, many of whom write for 1UP, stood outside of the GameSpot offices a few blocks away on December 1st to hold up a motivational banner to support Gerstmann. Patrick Kelpek, the news editor for 1UP, made sure to let people know that this demonstration was a show of good faith, and not a stab at 1UP's chief competition.

Make sure to check out Penny Arcade's comic on the controversy, which helped popularize the issue.

GameSpot users later gave Kane and Lynch repeated 1.0 reviews to lower the score to a 2.6, while GameSpot freelancer Frank Povo wrote "Personally, my respect for CNET is shot, and writing for GameSpot is going to feel like a chore for quite some time going forward." Finally, today marks "Blackout Monday," a boycott organized online in order to send a message of support for Gerstmann and dissillusionment with GameSpot. Users will cancel accounts and not visit the site for an entire day, hopefully telling GameSpot through this boycott of their distaste. In his great exposition for what he hopes to gain from this protest, GameSpot user "Subrosian" writes:
"Rather than live in a world where the media is controlled entirely by those with the most money, I want to live in a world where gamers who are living for their hobby ... can say what they truly feel about a game. So let's do the right thing and show solidarity with Jeff Gerstmann -- if he can't go to work on Monday at GameSpot then neither will we."
I for one totally support this boycott and the reasons behind it. I hope that all of you will join me in boycotting GameSpot today, tomorrow, and for a long time to come.

AniGamers will be sure to publish more on this story as it develops. Check back at the blog for more, and be sure to look out for my upcoming editorial on the matter.
[via Joystiq]

(EDIT: Editorial has been posted)

Sevakis: "Open Letter to the Industry"

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Pirates be comin' up on all sides, matey! Yesterday, well-respected ANN founder (and recently appointed "New Media Director") Justin Sevakis published a long and detailed "Open Letter to the Industry" in which he went over the current problems with the anime industry, and how to fix them.

Fansubs were of course a major concern, though Sevakis boldly suggests that the damage caused by fansubs is in fact because of faulty industry reactions (or lack thereof) to the dangers posed by fansubs. The industry, claims Sevakis, has been far too laissez-faire in its treatment of fansubbing, and what worked 10 years ago will not work anymore.

One of Justin's most interesting points is his suggestion that downloading fansubs is like taking iPhones that Apple left on the street, with only a simple "Please do not take these" sign up. The article is an absolute must-read for anyone with even a passing interest in fansubs or the state of the anime industry. Without taking the obvious routes used by most sides in the fansub debate, Sevakis has pinned down where the real problem lies, and provides us with a clear and cutting view of what's wrong, and what needs to change.
[via Anime News Network]

Win a copy of the Yuki Nagato Character Soundtrack

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Yuki Nagato Character SoundtrackAnime News Network is holding a contest in which 10 lucky winners will receive a free copy of The Melancholy of Haruhi Suzumiya Character Soundtrack 2: Yuki Nagato before it hits stores. All you will need to do is write an entry describing how big of a Haruhist (or fan of TMoHS) you are. The winners will be chosen at random, but ANN will weed out those who are not big enough Haruhists.
[via Anime News Network]