Genre: Adventure, Puzzle
Lead Designers: Akira Tago (Puzzle Master), Akihiro Hino (Producer), Usuke Kumagai (Lead Programmer), Jun Suzuki (Art Director)
Developer: Level-5
Publisher: Nintendo
Platform: Nintendo DS
Release Date(s): Nov. 27, 2008 (JP), Sept. 12, 2010 (NA), Oct. 22, 2010 (EU)
Rated: E10+ for Everyone 10+
Professor Layton is back and his latest adventure is just as odd and charming as ever. Layton and his apprentice Luke are thrust 10 years into the future, and in the future random people are still ready to solve all problems — not through violence or debate, but through puzzle solving.
The plot is just as quirky as ever and, as with the previous games, becomes absolutely ridiculous at the end. However, in The Unwound Future, the plot becomes more ridiculous earlier, with moments such as the professor building a gun out of slot machine parts and fending off the mafia by shooting them with coins. Older characters are introduced somewhat haphazardly and some plot points feel rather forced. However, there is a welcome amount of character development in this game as we find out more about Layton's past as well as Luke’s.
I have no idea how they keep coming up with puzzles for the Professor Layton games. I would think that they would have to start repeating themselves more, but Professor Layton and the Unwound Future has an even greater puzzle variety than the previous games. So when the waitress asks you to solve a stacking puzzle before she gets you your drink, you don't have to worry about seeing the same puzzle but with more objects when you talk to her again later; you end up with a slider puzzle or a visual puzzle instead. While I do miss having increasingly complex variations on a single puzzle idea, the variety more than makes up for that. This also eliminates the problem of simply being bad at a certain puzzle and getting stuck as it shows up more and more often.
There are, of course, the slider puzzles and mathematical tricks, but they tend to have a little twist on them that makes them feel new, such as having to solve a slider puzzle in a certain number of moves. To facilitate these sometimes more complex puzzles, the memo system has been redone so that you can use different brush sizes and colors on your memo overlay. Especially welcome is the addition of an eraser brush — no more clearing all of your written notes because you made one mistake. Another welcome addition is the Super Hint, which all but solves the riddle for you. It is available after you use up the other three hints and costs an additional two hit coins. So on those puzzles that you just cannot seem to solve, you now have a way out.
While the plot does feel contrived at times, the puzzles and just plain quirky fun of the character interactions more than make up for it. The addition of more animated, fully voiced cutscenes also adds to the experience and never failed to put a smile on my face. The game is great fun and I look forward to the next Layton game.
[Highly Recommended]
This review is based on a retail copy purchased by the reviewer.
Medium: TV Anime (57+ episodes, 13 reviewed)
Genres: Action, Adventure
Director: Daisuke Nishio (original series director)
Studio: Toei
Release Dates: Apr. 5, 2009 – ongoing (Fuji TV–Japan), May. 18, 2010 (FUNimation–N.America)
Rated: Not Rated (appropriate for 13+)
Dragon Ball Z kids, you know who you are. The generation that came home from school every day excited to watch the ongoing adventures of Goku and friends may have grown up now, but Toei's classic adaptation of Akira Toriyama's smash-hit shōnen manga remains a staple of fandom for many anime fans. Of course, before going any further, I should mention that I too was one of those exuberant DBZ kids. (In fact, before making Ani-Gamers, I once created a stupid DBZ fansite filled with photos, episode summaries, and ridiculous made-up power level comparisons.)
Despite the widespread love for Dragon Ball Z, though, many fans who have returned to the series since watching it as a child have found it to be tiresome and plagued by filler episodes (made to hold off production of the animation so there would still be manga content to animate). Enter Dragon Ball Kai, Toei's 20th Anniversary revival of the original TV series. Unlike many other anniversary projects, however, this is not a new series based on the same basic plot (like the 2003 Astro Boy series), nor is simply remastered footage (like the DBZ "Dragon Box"). No, Dragon Ball Kai (christened "Dragon Ball Z Kai" in North America) is, in a way, a "director's cut" of the original Dragon Ball Z, with remastered footage, new sound effects and background music, re-recorded dub tracks (in both English and Japanese) and — perhaps most importantly to many grown-up fans — all of the filler cut out.
The story of Part 1, which features 13 episodes about the martial artist Son Goku and his allies as they fight off an evil alien race called the Saiyans, moves along at a brisk pace, with barely any of DBZ's trademark scenes of laborious power-ups and staring contests. In fact, the 13 episodes of the first DVD set cover the events of the first 30 episodes of the 1989 Japanese TV broadcast, setting a pace that nearly matches that of Toriyama's manga. Granted, there are a few scenes not depicted in the manga, such as a brief moment of comedy when the Saiyan Nappa scares away a news crew, screaming, "I hate the media!"
Furthermore, Kai includes new opening and ending songs from Tanimoto Takayoshi, called "Dragon Soul" and "Yeah! Break! Care! Break!" respectively. (Beware of the awkward — yet thankfully optional — English versions of the songs included by FUNimation!) Fans of the recent Dragon Ball video games might also notice flashy new eyecatches and opening/closing animations, which I assume were drawn by the same team that creates the art for games like the Budōkai Tenkaichi series.
FUNimation's new dub (presumably made up of all new audio) sounds scarily accurate to their fantastic original, which was recorded over 10 years ago! However, the folks at FUNi have clearly made a concerted effort to appeal to hardcore anime fans this time, with frequent uses of mild profanity ("damn," "hell," and the occasional "bastard"), untranslated attack names ("Makankōsappō" instead of "Special Beam Cannon"), and a subtitle track with a notably different, more accurately translated script. Clearly this is a release for the kids who grew up on DBZ and have now grown into older otaku with the disposable income to buy a fan-centric re-release. Considering this, it's surprising that the DVDs have no special features beyond textless openings and closings, but such is the state of the struggling anime industry at the moment.
Most importantly, behind all of the great modifications from both the animators at Toei and the folks at FUNimation, the backbone of Dragon Ball Z is still surprisingly strong, even two decades after its Japanese TV release. Toriyama's unforgettable characters and trademark slapstick comedy are still an absolute joy and the action scenes have a quickness and a sense of power that served as the inspiration for many modern shōnen fighting anime. What's more, there are actually some really great-looking pans around characters in the show, notable for their fidelity despite being drawn entirely using cel animation on a weekly TV budget. Unfortunately the anime version fails to fully bring out the beauty of Toriyama's exquisite sense of shot composition, though it makes some noble efforts in many of the fight scenes.
All in all, Dragon Ball Z Kai is well worth the $50 for anybody with an interest in experiencing the joy of DBZ all over again. It distills the best qualities of the show through improvements to its visuals, sound, pacing, and top-notch English adaptation, and should be a treat for anybody who grew up watching the TV airing. For new fans of the series it might not work so well, since the 13 episodes finish up partway through the fight with main villain Vegeta, prompting a necessary purchase of Part 2 for interested viewers. Actually, newcomers might even be better served by picking up volumes 1 through 4 of Viz's release of the Dragon Ball Z manga, which cover the entire Vegeta fight and can be purchased for well under the price tag of DBZ Kai Part 1.
Still, as a lifelong fan of Dragon Ball Z, I can confidently say that, if given the choice, this is absolutely THE release of the Dragon Ball Z anime that I would purchase. With Dragon Ball Z Kai, you don't just get 13 episodes of Dragon Ball Z, but you get 13 legitimately good episodes. It's a wonderful chance to experience the best that DBZ has to offer and a chance that no true fan of the show should pass up.
[Recommended]
This review is based on a review copy of the DVD box set, provided to the reviewer by FUNimation Entertainment.
Leonardo DiCaprio, producer of the upcoming two Akira and one Ninja Scroll Hollywood adaptations, told MTV's Splash Page that he was "not really" interested in acting in the two projects. There you have it: Say goodbye any rumors of a DiCaprio portrayal of Akira's main character Kaneda.
In addition, DiCaprio spoke briefly about his own anime fandom and plans for the films, telling MTV:
“We’re waiting for the final draft of the script [for Akira] I’m a big fan of Japanese anime — that and another project called Ninja Scroll we’re trying to get developed and made into a movie, and I know there a lot of loyal fans out there of the project and die-hard fans, so we’re going to try to do the best job we possibly can and we’re not going to make the movie until the script is in the right shape.”
I'm quite glad to hear that DiCaprio is an anime fan, so hopefully he's not just "in it for the money." (But let's face it, there's some mad money in making an Akira movie.) Still, I was really hoping for DiCaprio to play Kaneda. As long as Appian Way can pick up some other big name actors for the projects, they might be able to sell these potentially-otaku-only titles to a large, mainstream audience. Anybody else as crazy excited as I am over the prospect of these Akira movies?
[via MTV Splash Page]











