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Review: Weekly Astro Boy Magazine (iPhone App)

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Screenshots from the Japanese version of the Weekly Astro Boy Magazine App (courtesy of AsiaJin.com)

Platform: iPhone, iPod Touch
Publishers: D-Arc, Inc. Tezuka Productions
Release Date: Oct. 2009 (US), Mar. 2010 (UK/AU/etc.)

During Tezuka Month you may have seen my breathless news post about how the Astro Boy iPhone app had been expanded to new countries, including my own native land of Great Britain. As previously mentioned, I had been aching to get my hands on the app since learning of its existence and cursing the arbitrary barriers preventing me from doing so.

So now that I actually have Weekly Astro Boy Magazine firmly installed on my iPhone, was the wait worth it?

To recap, the app allows you to read translated chapters of famous Tezuka manga such as Black Jack, Astro Boy and Dororo, on your iPhone or iPod Touch through a devoted e-reader application. The chapters are arranged into volumes which are released weekly for $1 (or your local equivalent) each, with the selection of manga on offer differing each week. You can pick and choose which volumes you download, so there is no obligation to keep forking out money.

First things first, this application is only available for the iPhone and iPod touch — no other handset types are covered so it you just bought a shiny Android (or any other mobile OS) device you are out of luck. Sorry!

In the app store you will find two versions of the program — a free version with a single issue of the magazine and a paid, $1 version with the first two issues. This is a rather confusing decision given the two could have easily been rolled into one free app that charged you for the second issue. Of course, this could be due to some bizarre rule on Apple's part regarding in-app purchases. Once downloaded, you can buy additional issues of the magazine from within the program, which would be a wonderful way to take the hassle out of getting more content if it was not for two major problems.

First, the purchasing and downloading system is very slow, and it often takes multiple attempts to confirm your purchase of a new volume. The app then takes an irritatingly long time to download your purchased content and has a tendency to fail to complete a download. These frequent failures are infuriating; it is a blessing that the application can resume partial downloads otherwise I would have quickly given up on using it. Due to these frustrations I tend to only download new issues of the magazine when I am work, where I can abuse the powerful wireless connection to get issues in a quarter of the time with fewer errors. A minor note to add here is that, without fail, each time I have downloaded a new issue I have received “Download failed” error at 99% complete only to have it show up, completed, in the program.

The second major problem with the program, and one that is entirely out of the hands of the publishers, is that while the app is downloading you are unable to do anything else on your device. Remember, no multi-tasking on iPhone OS! (At the time of writing, using OS 3.2) This includes viewing already downloaded issues. Add this to the frequent failures experienced while downloading and the entire process begins to become more and more unappealing.

With all that technical rigmarole out of the way, how does it perform when you view the manga you have downloaded? Very well, actually. I must admit I was rather dubious about viewing manga on the iPhone screen as I presumed it would involve an awful lot of moving the page to view the art in detail. I was pleasantly surprised to find that you can read a full page in the portrait orientation quite easily, although the finer details are lost on the more lavish titles included in the magazine. Zooming in/out and moving around the page are smooth and responsive and feel no more obstructive than using a physical book. There is a small delay when displaying a new page as the program loads the image, although this only manifests should you have your device playing music at the time and does not impact the viewing experience. It is also easy to confuse the application at times — should you accidentally turn the page, any attempt to stop it will confuse the program and you have to wait for the transition to complete before making any additional movements on the touchscreen. This may be an issue of an idiotic user however, as I am rather clumsy and tend to use the app while on a bumpy commute.

So far it feels like I am griping, but all of my complaints are incidental points - slip-ups on the path to greatness. The simple fact that this app exists and that it works as intended is a small marvel. For the equivalent of $1 you get a sizeable chunk of manga from a range of Tezuka's works, some of which may be difficult to get a hold of where you live. I personally have never seen a physical copy of Adolf, and the opportunity to read it in any form is wonderful even with the niggling issues attached. Plus — and this is a definite positive for me — it will not clutter your already overloaded bookshelf.

[Passable]

NOTE: At the time of writing, the iPad is not available in the UK, and so I have been unable to review this app on this new platform. The iTunes store lists that Weekly Astro Boy Magazine is compatible with the iPad, however. If you are lucky enough to have an iPad, please try the free version of this app and let us know how it is in the comments below!


This review is based on the March 2010 version of the iPhone application, purchased by the reviewer.

Ani-Gamers Podcast #028b – The Greatest Podcast on Earth, Part II

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Astro Boy and his robot sister Uran

Hosts: Evan "Vampt Vo" Minto, Frederik L. Schodt, Ed Sizemore
Topic: Second half of our comparison of all versions of the Astro Boy story "The Greatest Robot on Earth" (original manga, 60s anime, 1980 anime, 2003 anime, and Pluto manga)

This is the second half of episode #028, featuring a continuation of our discussion of Astro Boy and its many adaptations. If you're confused about this show, I'd suggest you listen to the first half, which you can find right here. Additionally, listen till the end of the show for contest information, primarily that the Black Jack "suggest-a-topic" contest will be ending next Sunday, April 25 at 11:59pm.

Show notes and links after the break.

DIRECT DOWNLOAD - RSS Feed - iTunes - Send us Feedback! - More episodes


(Runtime: 47 minutes)



[00:00] Introduction for people confused about the episode.

[00:31] Opening Song: "Tetsuwan Atom" by Atoms (Astro Boy [1980] OP)

[01:03] We begin with talking about the character of Pluto and his relationship with Astro's sister Uran. We kind of meander off into a discussion of Uran specifically and Urasawa's interesting take on her character in Pluto.

[07:49] Some more focused discussion here of Urasawa's art in Pluto and his plans (or lack thereof) for future Osamu Tezuka adaptations.

[12:25] We talk about Pluto's depiction in Urasawa's Pluto manga, which gives him less of a "human" personality and makes him much more mysterious than his original character.

[17:28] Ed gets us talking about specific moments, themes, and visual cues from Tezuka's original manga that Urasawa includes in Pluto. This later expands into some talk about Tezuka's greater ideas about humanity in his manga. Evan mentions an "internal focus" to Urasawa's version as opposed to an "external focus" in Tezuka's original.

[22:40] Then some references to older Astro Boy stories and other Tezuka manga series and the themes therein. Ed calls Astro a "circular" character. We talk about how to introduce people to the Astro Boy canon.

[27:57] We talk about the end of the story and the reasons provided by each story for why Pluto destroyed so many beloved robots. Ed describes Tezuka's understanding of what Evan calls "second-degree responsibility" and brings up an idea he calls "temporal arrogance."

[39:35] Evan wraps it up by asking about each person's favorite adaptation. We provide some final thoughts on what order to read/watch the versions of this story.

[43:24] That's the end of the show! Check out Ed's reviews at MangaWorthReading.com and Fred's books and other information at jai2.com. Follow all three hosts on Twitter Ed is "edsizemore", Fred is "fschodt", and Evan is "VamptVo".

[46:44] Ending Song: "WORLD END Instrumental" by FLOW (Code Geass R2 2nd OP)

[46:59] Evan throws in some information about the Black Jack contest, which ends on Sunday, April 25 at 11:59pm.

Review: Astro Boy – Omega Factor (GBA)

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Astro Boy: Omega Factor for Game Boy Advance

Medium: Video Game (Game Boy Advance)
Genre: Action
Designer: Tez Okano (Director/Game & Visual Concept/Story)
Developers: Treasure, Hitmaker
Publisher: SEGA
Release Date(s): Dec. 18, 2003 (JP), Aug. 18, 2004 (US), Feb 18, 2005 (EU)
Rated: E for Everyone

I bought this game in early 2005 and, to be utterly blunt, I would have passed it by entirely if it had not been for the prominent logo of the developer on the box. Gunstar Heroes on the Mega Drive/ Genesis is a cornerstone of my youth and as a result I have a rather shallow policy of buying any Treasure game I see.

At the time of Omega Factor’s release I was starting to get into anime in a serious way. Instead of just passively watching, I was starting to do background research — finding names of directors, checking the Internet, crawling about for more information on what to watch.

In its own way this game was a massive help as an introduction to Tezuka's work as it incorporates a great number of the Star System of characters, and even includes a barebones mini-reference guide in the options screen. Some of the characters are flat-out obscure even now, but if you know who they are it is endlessly gratifying to see them all line up and take part in the plot. Hell, one of the pivotal moments in the plot has you protecting Black Jack while he operates on someone — an honestly badass moment.

Omega Factor puts you in the role of Astro Boy (bet you didn't see that coming), and follows a complete storyline from his initial activation onwards through a series of discrete stories that are initially independent but slowly coalesce into a single, larger plot. The storyline is well-paced and simply presented, told primarily through static cutscenes with text dialogue. The storyline sucks you right in, however is deeply marred by the fact that the entire story arc requires you to play the bulk of the game's levels twice in order to complete it. However, so engrossing is the gameplay that even on my recent playthough it took a good long while to actually notice that I was replaying the majority of the levels for a second time with very little change apart from the toughness of the enemies.

Towards the end there are one or two easy-to-miss links in the storyline, particularly if you are ham-handed and accidentally skip past some key dialogue like I did. These small slip-ups required me to go scurrying to GameFAQs in order to find out how to continue. I also experienced a rather irritating glitch where a plot event would not fire properly and so I had to reset the console and re-do some earlier events in order to make the game progress.

But these small issues do not detract from the games very satisfying resolution — it is (surprisingly) emotionally powerful, especially for an action game.

The moment-to-moment gameplay comes generally under one of two main types — some stages are laid out like a side scrolling beat ‘em up and others like a shoot ‘em up. Both modes share the same controls and attacks, allowing the gameplay to shift quickly and frequently between the two without needing to explain the change each time. Neither play style is outstanding on its own but the frequent switching helps to keep the game fresh, especially as levels will often drag on a lot longer than is enjoyable, with too many waves of enemies showing up to the party. The same can be said of the game's bosses — due to a quirk of the storyline you will end up fighting all of them at least twice, each time more difficult than the last. The endgame boss rush event is difficult to the point of wanting to throw your console at the wall; I have only ever completed it once on Normal mode, no matter how often I try. Still, it was an amazing feeling when I finally managed it.

Another complaint to level against the game is that it contains a particularly aggravating quick-time event — they were a lot more novel in 2005, but even then the idea of pressing the "A" button 12 times in succession without missing once to progress the plot must have seemed bonkers.

The game shoves a remarkable amount of action onto the Game Boy screen, causing rampant slowdown in some places due to the number of enemies that are visible on the screen at one time — the fact that each time you strike an enemy a collection of stars fly out to show the damage doesn't really help this.

The different difficulty modes Omega Factor offers are very well-made, with each mode feeling like an entirely different game and providing a nice chunk of re-playability. Just don't try playing on Hard mode the first time around; otherwise you are going to sound silly when you have to explain to the doctor that a fight against your asshole robot brother on the moon is the cause of your sudden high blood pressure.

The game includes a very light RPG-style element with the application of an upgrade system over the course of the game. This is nothing outstandingly original, but the source of the upgrades is rather inventive and in keeping with the general "feeling" of Astro Boy — as you meet and understand the motivations of other characters in the story you are awarded extra points to upgrade your abilities. By the end you will have everything maxed whether you go looking for additional characters or not, so there is no need to worry about having to trawl through an FAQ to avoid being horribly gimped for the later game stages.

Shortly after I agreed to write this review, I was hit by a sudden worry. "Oh crap," I said to myself, "It's going to be a kick in the pants to the reader if I review this and it turns out you can no longer get a hold of it." A quick bit of searching shows that you can quite easily nab a copy, even so many years after its release date. Hell, you may have walked past a used copy in your own local games store before. Despite my many gripes, the core of Astro Boy: Omega Factor is solid gold. I would honestly recommend picking up a copy if you see one.

[Recommended]



This review is based on a retail copy of the DS game purchased by the reviewer.

Check out more articles about Osamu Tezuka in our March 2010 Tezuka Theme Month!

Review: Astro Boy, vol.3 (Manga)

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Astro Boy, volume 3

Medium: Manga (23 volumes)
Genre: Action, Adventure, Comedy, Science Fiction
Author: Osamu Tezuka
Publishers: Kodansha (JPN), Dark Horse (NA/UK)
Release Dates: Apr. 1952 – Mar. 1968 (JPN), Mar. 15, 2002 (NA/UK)
Age Rating: Not Rated

To be honest, much of Tezuka's work is old. We can talk about how influential his series are on anime and manga, and we can discuss the depth of his themes, but the fact remains that many of his early works, including Astro Boy, just don't age very well. Astro Boy volume three, a Dark Horse release that compiles two stories from the Astro Boy universe, is no exception, but it is still completely worth reading for a quite unexpected reason.

Specifically, this volume is a treasure trove for fans of Tezuka adaptations. The bulk of the book's 208 pages is filled with a story called "The Greatest Robot on Earth," which pits Astro against Pluto, a giant, horned robot programmed to destroy the seven most powerful robots in the world (including Astro), thereby making him king of the robot world. The kindly Dr. Ochanomizu tries to keep the boy robot from fighting Pluto, as the colossal enemy proves time and again that Astro's 100,000 horsepower isn't enough to defeat Pluto's own one million. Meanwhile, Pluto forms his first and only friendship with Astro's robot sister Uran, and faces a fundamental moral dilemma: to destroy Astro would be to rob his only friend of the most important person in her life.

"The Greatest Robot on Earth" is, according to Tezuka's brief introduction at the beginning of the book, among his most popular Astro Boy story arcs, and its popularity has even spawned Naoki Urasawa's fantastic seinen retelling, Pluto. However, readers expecting the dark murder mystery tones of Pluto will be sorely disappointed to find a comic squarely aimed at children, as this was naturally the demographic for which Tezuka wrote Astro Boy. The pacing is also brutally fast, forcing much-needed exposition into a mere two speech bubbles in a single tiny panel.

The truth is that this story has simply not aged well. It is often hard to understand what's going on as Tezuka barrels through the story at a breakneck pace, and many of the robots that Pluto destroys are barely given more than a page for character introduction before they are wiped out. Even the fight scenes, which Tezuka builds up with commendable tension in so few pages, are tragically brief, a shame considering the exciting style with which the artist depicts them.

Despite all this, "The Greatest Robot on Earth" is worth it because, despite the shortcomings of the storytelling style, Tezuka has important things to say about love, friendship, family, and most of all duty (in Pluto's case) and self-acceptance (in Astro's case). Pluto faces a classic military conundrum: to obey a corrupt order or to do what you believe is right, while Astro must choose to raise his horsepower from 100,000 to one million, even though Dr. Ochanomizu insists that being the greatest robot in the world is all about his heart, not his horsepower. In the end, even though Pluto chooses to do the right thing, it is Astro's decision to embrace the philosophy of "might-makes-right" that leaves an appropriately unsatisfying conclusion to the tale.

With so much going on between the lines, it is no wonder that this one story has been adapted into arcs in all three Astro Boy anime series as well as Urasawa's Pluto. Each of these four adaptations provides an entirely different look at the same themes. For example, Urasawa's manga delves into the private lives of each of Pluto's robot victims, while the 1980 Astro Boy anime reverses Astro's decision regarding his horsepower, painting a much less grim picture than Tezuka does at the end of this manga arc. The 2003 anime takes the story a step further, casting Dr. Tenma (Astro's father) as the scientist behind Pluto's creation.

After such an adaptation-friendly chapter, it is only natural that the balance is taken up by "Mad Machine," a brief story about a machine craeted by Dr. Fooler (a regular character in Tezuka's "Star System") that causes every robot in Tokyo to go haywire. Dr. Ochanomizu manages to take Astro Boy apart before the Mad Machine is turned on, and sends the boy to destroy it as it takes a three-minute break to recharge. Keen readers will remember that a similar machine is used by Duke Red in Rintaro's Metropolis to fry the circuits of all of the robots in Metropolis. Unsurprisingly, the scientist at the helm of Rintaro's Mad Machine is the very same Dr. Fooler.

On its own, volume three of Astro Boy is hardly enjoyable for anyone but Tezuka addicts and children, but in the context of the adaptations that it has spawned, this particular volume just might be one of the most important in the whole series. If you haven't read any adaptations of "The Greatest Robot on Earth" yet, the original manga version is easily the best one to start with. It will provide a basis of comparison as well as a few interesting themes to toy around with before you move on to Pluto or any of the anime story arcs.

[Recommended]



This review is based on a Dark Horse graphic novel purchased by the reviewer.

Check out more articles about Osamu Tezuka in our March 2010 Tezuka Theme Month!

Weekly Astro Boy Magazine app now available to new lands

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Tetsuwan Atomu (Astro Boy) from Tezuka Productions

Starting today, anyone who owns an iPhone or iPod Touch (or even, presumably, an iPad, in the future) and lives in the United Kingdom, Australia, New Zealand or other listed countries can download the stonking good App “Weekly Astro Boy Magazine”. They join Japanese, Canadian and American fans who have been able to get the app since its original launch in 2009.

While this would be great news at any other time of year, this is especially timely given the ongoing Ani-Gamers Tezuka Month celebrations, and that fact that I personally have been awaiting the release of this App with baited breath since its initial announcement.

The app works by first asking you to download a small reader application — costing $1 or the local equivalent — and then each week additional “issues” are published which the user can purchase, each for an additional $1. The individual issues contain a mixture of chapters from various Tezuka works including the titular Astro Boy, Black Jack, Dororo, and Phoenix. The translations are the same as those used in the domestically published works due to the program makers agreements with Tezuka Productions and publishers — for example the Dark Horse translation is used for the Astro Boy chapters.

A free version, containing the first issue of the magazine, is available for you to download and try with no obligation. In addition, you are under no obligation at any point to purchase new issues so you don't have to worry about the app siphoning money out of you.

A nice bonus is that all the previously released chapters are available for download in English in the new territories right now — I will freely admit abusing the wi-fi at my work office downloading additional issues of the magazine this afternoon.

From a brief play with the application this afternoon I am very happy with the viewing software — the user interface is well built for viewing the manga pages, if perhaps a little awkward when you want to change the issue you wish to read and I have a bad habit of exiting the reader application entirely when trying to do this. In addition there is no real way to know which chapters you are receiving each week short of subscribing to the Application's twitter feed (included at the foot of this post) The official website only lists the titles present in a volume, not the chapter names or any additional details. I would be interested to see how it performs on a iPad once they are released, due to the larger viewing area.

A special bonus for me is that the first Astro Boy Story serialised in the magazine is “The Greatest Robot on Earth”, the origin for the Naoki Urasawa adaption "Pluto" and a story I have wanted to read for a long time but never had the opportunity.

I heartily recommend that you give the App a try should you have an iPhone or iPod touch — it does have a free version after all.

[via astroboymagazine.com, AstroBoyMag official Twitter]



Check out more articles about Osamu Tezuka in our March 2010 Tezuka Theme Month!

CG Astro Boy trailer available online

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CG Astro Boy

Remember a while back, when IMAGI announced that they would be creating a CG-animated remake of everybody's favorite super-powered kid: Tetsuwan Atomu, better known by Americans as Astro Boy? In the coming attractions before popular kids movie Madagascar 2, IMAGI showed off the first trailer for the upcoming film, displaying the first direct footage that we've seen so far. Moviefone's got the video, in shiny HD format as well as streaming video for anybody so inclined.

The CG in the film looks pretty competent, and the aesthetic style seems perfect to bring in a good family crowd, but I have some doubts about the accuracy of the movie. Primarily, the character designs have absolutely no resemblance to Tezuka's originals. I understand the goal of "Americanizing" the franchise to better sell it to a mainstream audience, but really? Tezuka? The "god of manga"? His character designs really don't need very much change. Still, I think that the plot (at least from Moviefone's summary) is looking to retain much of Tezuka's original message about humanity amongst all of the superficial changes made by the scriptwriter.

What do you think of the trailer? Sound off in the comments.

[via Anime News Network]

Astro Boy, Other Tezuka Classics Get iTunes Treatment

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Astro Boy, Black Jack, and Phoenix, three classic anime series by the "grandfather of anime" Osamu Tezuka, have made their way to the iTunes Store, allowing anyone to buy them for $1.99 an episode or $9.99/$14.99/$29.99 (Phoenix/Black Jack/Astro Boy) a season. To clarify, Astro Boy is the 1980 52-episode remake, Black Jack is the 1993-2000 10-episode OVA, and Phoenix is the 2004 13-episode series. They are all dubbed only, and the movies Jungle Emperor Leo: The Movie (Kimba the White Lion) and eight of Osamu Tezuka's short experimental films will be released soon.

I'm pretty excited about this, and this might just convince me to finally buy anime from iTunes. While we only get dubbed versions, for those interested in seeing some classic Tezuka, a low price of admission like 10 or 15 dollars makes this an impulse buy.