Medium: Console Video Game
Genres: Action, Adventure, Stealth
Designers: Sefton Hill (Director), Paul Dini (Writer)
Developer: Rocksteady
Publisher: Eidos
Version Reviewed: Xbox 360 (also available on PC, PS3)
Release Date: August 25(NA)/28(EU), 2009
Rated: T for Teen
The premise behind the latest video game devoted to the Dark Knight is that he, while depositing his arch enemy (the Joker) into Gotham’s island prison (Arkham Asylum), is ensnared within a trap set by the very person he just brought back. No sooner is the Joker wheeled, Hannibal Lecter style, to the bowels of the prison’s receiving area than he escapes (with a little help from his friends) and the doors for (almost) all the inmates are unlatched. From there on out, Batman has one objective: to find and take down the Joker. A simple enough task, but remember where this game takes place. Throughout the journey, Batman is surrounded and attacked by almost every monster and maniac he’s helped put in these dank cells. In order to find the Joker, the Dark Knight faces a harrowing test of endurance and deduction to follow the trail to his torturers and make sure justice is served.
The above scenario seems like survival horror, especially when you consider the absolutely stunning artistic rendering of Arkham’s manmade and natural features. But for all the taunting smiles drawn in fluorescent green and red paint, all the eerily abandoned television loops, and the subtle ambient noises, the one thing that disqualifies this game from being qualified strictly as survival-horror is the inclusion of all of Batman’s wonderful toys. If it were to be a strict survival-horror, they should’ve taken away Batman’s utility belt (I mean, c’mon, Batsy surely has the fighting skills). However, as an action-horror game, Batman: Arkham Asylum hits the nail on the head.
Speaking of action, a combination of the FreeFlowTM fighting engine and enemy AI make controlling Batman throughout the game easy enough for entry-level button mashers while giving hardcore gamers enough special moves to keep things interesting. The latter includes stealth attacks and combos that can be upgraded during the course of the game after earning enough experience points. And points aplenty you’ll get from fighting though an onslaught of drone-type characters – thug, thug with club, thug with electrified club – tackling bosses such as Bane, Killer Croc, and Poison Ivy, and deciphering the Riddler’s enigmatic taunts.
Finding solutions to the Riddler’s mental challenges is done with the aid of the game’s worst handicap: detective mode. This mode lets Batman see through walls, determine which surfaces are hiding secrets (shortcuts or items alike), and track trace elements in the atmosphere. Aside from the last aspect, detective mode fails the game by making it far too easy. What saves the game from detective mode is that its use is optional. I recommend using it at first to learn the ropes, maybe even intermittently throughout your first run through, but then only using it when absolutely necessary for the rest of the game or any subsequent go-around. It ups the difficulty and demands that players become Batman instead of becoming Batman’s tech.
Aside from that singular drawback, there are many things to gush about in this game. To start, it’s excellently written by Paul Dini, one of the guys behind Batman: The Animated Series. Voice actors from the same read the script: Mark Hamill reprises his uniquely lovable Joker (though this time with a bit more darkness than the cartoon's sensors could let by), Kevin Conroy brings CG Batman to life in the true tradition of often being voted as best Batman ever, and Arleen Sorkin pulls up on the corners of mouths everywhere while smashing people’s funny bones as Harley Quinn. Gameplay variety also makes this game engaging. Let alone the combat challenge mode (better on the PS3, which exclusively lets you play as the Joker) and detective/action aspects of story mode, my favorite part of the game is the integration of a platforming game-within-a-game that served as the Scarecrow’s mini-levels in story mode. It takes guts to revert to platform gaming in an age of 3D environments, and the execution only adds to the game’s ambience.
All in all, Batman: Arkham Asylum is an immersive experience made by all the right people for a fanbase that’s uber-picky when it comes to their hero. Seeing as it is already worshipped by critics and inhabits a place in the Guinness Book of World Records, I would be an idiot to disagree. Story, rendering, control, and acting come together to make this a 3.5-star victory, with slightly lacking replay value being the only thing detracting from a perfect score.
great.
Media: TV Anime
Genre(s): Action, Drama, Superhero
Director(s): Yasuhiro Aoki, Futoshi Higashide, Toshiyuki Kubooka, Hiroshi Morioka, Jong-Sik Nam, and Shojiro Nishimi
Studio(s): Bee Train, Madhouse, Production I.G., Studio 4°C
Licensed? American-produced (Warner Bros.)
Of all the comic book heroes in America, few are as open to interpretation as Batman. Gotham city was once described by writer Alan Moore as “stranded somewhere between 1930 and 2001 Art Deco,” and its leading crime-fighter has evolved over the years to forever hold our interest. With Batman: Gotham Knight, Warner Bros. tried very hard to recreate the eclectic, spectacle-driven fan-service we remember from The Animatrix.
Story-wise, Gotham Knight is vaguely slapped together as a whole, and the story thread gets thinner and thinner as it goes along. Visually it’s like a gothic jaw-breaker, each background getting better and better. It’s a double-edged bat-a-rang choice between style and substance, and we can clearly see which one came out on top. By the end, Gotham City becomes its own ominous character, engulfing every shot and looming like the ghost of a filthy Post-Depression slum.
Six writers in America gave six directors in Japan the option to show the Dark Knight and his mysterious, dark environment from every conceivable angle, like staring at a carved diamond from every cut. The result is six heavily stylized takes on Batman that fail to tell a solid story. It is not directly anime, nor is it directly Batman: Dark Knight; it’s a hybrid that runs the risk of injuring Batman fans against anime.
Our first story, directed by Shoujirou Nishimi (of Tekkon Kinkreet), is a tribute to the animated series episode "Legends of the Dark Knight," in which four skate-boarding Gotham teens share their stories and views of Batman as he chases down a tech-driven thug. Mecha-bat, Man-bat and vampire-Batman all come together in this mélange. The characters, with their Nishimi trade-marked shifty faces and tiny eyes, almost clash completely with the background.
Secondly there is “Cross-fire,” in which two detectives (fan boys hush) are brought to trust Batman after they are caught in the midst of a gang war cross-fire. Style-wise, Futoshi Higashide presents a world that would work beautifully for Hellboy or Hellsing, but it makes Batman a tad satanic. He walks through fire! The burning kind! That defines badass!
Thirdly the director of the .hack// series (Horioshi Morioka) gives us a nearly shojo-style pretty-boy of Bruce Wayne as he prepares to test a new bullet-deflection system on some thugs. For me, this was the first redeeming chapter of the story as we not only see Bruce Wayne’s side of Batman, but also the driving sympathy and unexpected compassion that defines the Dark Knight.
Part four was written by Batman: Beyond and Dark Knight writer David S Goyer. Visually, we travel with Batman into the underground hollows beneath Gotham City to fight Killer Croc and the Scarecrow. If this were expanded into the whole movie, I would be one pleased little otaku. Batman becomes something fantastic here as his tech and classic vanishing act take the cake and overshadow the Scarecrow’s new, Gothic Frankenstein costume. If anything, it blends horror with urban mythology into a great visual piece.
"Working Through Pain" shows Bruce Wayne training in India (that’s right, India: deal with it) through a series of flashbacks. In this part, a wounded Batman performs self-surgery on himself as he tries to navigate his way out Gotham’s deadly sewers. As a stand-alone piece, this is magnificent. The writing combined with relatively unknown director Toshiyuki Kubooka creates great film transitions and symbolism. Bravo. Pain and rejection are the guiding forces in this story, the spiritual side of Wayne’s journey in becoming Batman. Huge parallels are drawn between Bruce’s personal rejection and his lady trainer’s social rejection. The scene where Batman wades through garbage and finds a pile of guns is shocking and full of pathos. It’s simple, but "Working Through Pain" is both human and compelling.
Finally, "Deadshot" is about Batman taking down a villainous assassin who (for this very anti-gun piece) is the perfect villain. Arrogant, merciless, and more pro-gun than Charlton Heston, Deadshot’s story is far too short for this fifteen minute visual masterpiece. Sadly, story-wise, it is simply Golgo 13 getting sucker-punched by Batman.
In the end, we see every side of Batman. World’s greatest detective, billionaire playboy, tech wizard, dark angel of mercy, self-driven philanthropist, and vigilante – they all come through in this piece. I fail to see this as an over-budgeted failure on Warner Bros. part, even considering the severe downplay on the Japanese directors. (Show some love, WB!) I guess you could say that too many cooks over-spiced the soup and abandoned the chance to tell one solid story. Instead we leap through time and places in Batman’s career.
The voice acting is top-notch, and you'd have my permission to go full-out Itachi on me for not mentioning the great work (as always) by veteran voice-actor, Kevin Conroy. He syncs up well with the Japanese lip-action and delivers yet another spine-tingling performance as the Dark Knight.
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| Animation: | 4.0 |
Average:
(3.0 stars) |
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| Plot: | 1.5 | |||
| Voice Acting: | 4.0 | |||
| Sound: | 3.0 | |||
| Overall: | 2.5 | |||
Just a couple days ago, Wizard magazine announced the creation of an anime adaptation of the Batman franchise, developed in similar style to the Animatrix feature created to promote The Matrix. DC Comics producer and comic creator Bruce Timms will work alongside Japanese animation studios Studio 4°C (The Animatrix), Production I.G (Ghost in the Shell), and Madhouse (Vampire Hunter D: Bloodlust) to create a series of six shorts about the Dark Knight, to be released sometime in the summer of 2008.
Just today, Animation Magazine posted six shots of the film, showing off the new, gritty anime-style Batman character. Have a look at the mouth-wateringly awesome shots yourself, and then you too can wonder why anime and Batman haven't collided like this until now.
[via Anime News Network]













