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Review: El Cazador de la Bruja, Part 2 (Hyb)

Topics: , , ,
El Cazador de la Bruja (left: Nadie, right: Ellis) Medium: TV Anime (26 episodes)
Genres: Action, Adventure, Comedy
Director: Koichi Mashimo
Studio: Bee Train
Original Run: Apr. 2 - Sep. 24, 2007 (TV TokyoâJapan)
Release Date: Dec. 15, 2009 (FUNimationâN.America)
Rated:Not Rated

Read our review of Part 1!

Thereâs definitely a division between the last box set and this one, an accelerated (though far from rushed) pacing and linked plot advancement, that makes episodes 14-25 a little more interesting, if only at some slight expense of the seriesâ sense of patient humor. Sight gags and the female leadsâ charm remain but are relied upon far less often to carry the series, which now leverages viewersâ existing investment in Nadie and Ellis to bring weight to the involvement and interaction of ancillary characters such as Rosenberg, LA, Blue Eyes, and Ricardo.

The formulaic town stops are also given a tweak to develop relationships between Nadie, Ellis, Ricardo, and Lirio. You might get sick at the predictability of Ricardo encounters, but formulaic does not mean boring. Thereâs a gradual (if only predictably episodic) humanization budding beneath the naïve Ellis that blossoms quite believably. Her foil, the downright creepy gothic tween LA (the other human-created witch/stalker/assassin), likewise gets a chance to be more than the ruffles of his shirt and empty intimidations. His character, like Ellis, grows via confrontations with his guardian figure on a journey of self-realization.

A friend once noted that every comedic anime had its mandated hot springs episode, and I had to laugh at how brilliantly Bruja works its in (as well as the fun the writers evidently had in doing so). This is in addition to other cliché episodes, such as the hotel that turns out to be an abandoned (and now haunted) house as well as what Iâd like to refer to as the bounty hunter code of ethics concerning the pseudo-ending. None of these detract from Bruja, because this series relies upon nothing but its characters to sustain itself. Thus there is no storyline too out there, no episode impugnable, because the only way the series can fail is if the characters do not develop.

That is what I mean by pseudo-ending, because Bruja actually has two. The first serves to wrap up plot and journey, while the second completes the characters. Unlike most extended finales, thereâs an unsaid sorrow that should permeate the viewerâs consciousness. This is due to nothing short of the love developed between Nadie and Ellis throughout their experiences and the culmination of so much time on the road. In short, the series makes it evident that these characters know each other and are sacrificing for each other, even though neither would ask the other to do so for them. The result, if you like character-driven anime, is a bit of a tearjerker, as you realize that everything ends up exactly as it should, and youâve been privy to some pretty intimate feeling captured though the two main charactersâ realistic dialogue and some extraordinary situations.

This anime may not be for everyone. But if you like lighter stories that develop their characters with charm, humor, and a bit of subtlety, Bruja, if for nothing else, is a trip worth stealing a jeep for the privilege of taking friends of similar interest along for the ride.



This review is based on a FUNimation box set purchased by the reviewer.



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Review: El Cazador de la Bruja, Part 1 (Hyb)

Topics: , , ,
left: Ellis, right: Nadie Medium: TV Anime (26 episodes)
Genres: Action, Adventure
Director: Koichi Mashimo
Studio: Bee Train
Original Run: Apr. 2 - Sep. 24, 2007 (TV Tokyo-Japan)
Release Date: Dec. 15, 2009 (FUNimation-N.America)
Rated: Not Rated

Eru KazadoEl Cazador de la Bruja (English translation: The Hunter of the Witch) – is Bee Train’s finishing move to their girls-with-guns trilogy (after Noir and Madlax), a bounty hunter-and-prize buddy pic that spans 26 episodes spread over 2 FUNimation box sets. Episodes 1-10 are formulaic and inexplicably slow-paced, but there’s an innate charm that I blame on the original writing and talented English dub that warrants a committed run through. The fact that I laugh, literally, out loud despite myself three to four times per episode is enough to make me dispute the conclusion reached by Anime News Network’s Shelf Life (though not by dissention on any of its points).

Early-20s Nadie (the bounty hunter) has come into town to capture a pre-teen-ish Ellis (the bounty) while defending herself and the bounty from the myriad other bounty hunters on her tail. Nadie is over-accommodating, inexplicably acting most of the time like an over-protective sister instead of a bounty hunter, and Ellis is like a tweeny female version of rain man with unexplained “abilities” and a case of (dum-dum-dum!) amnesia. The sources of Ellis' abilities and Nadie's passive nature are explained in the last few episodes (Eps 11-13) of the first box set, which also serve to catapult the plot into high gear without losing the charm that you’re "forced" to linger through during episodes 1-10. There’s also a plot about a top-secret experiment and the man behind the bounty as well as interactions between those in contact with Nadie and those who are observing her.

Even when you’re watching the action sequences, you might find yourself asking where the action actually is. Whether this is intentional or not, El Cazador really forces you to concentrate on the characters. If this was a more shallow series, this concentration would be a great downfall, but the writers have come up with some decently three-dimensional characters worth your interest and time. It’s not that the characters are particularly deep, but there’s enough kept unsaid that a viewer is forced to wonder. As proof of this, in episodes 11-13, when most up-in-the-air mysteries are more or less explained or have some light shed on them, the series seems to move into high gear. But high-gear pacing does not mean value, and, if you want to look at the series in terms of geography, the southern US, Mexico, and Latin American countries tend to be significantly slower-going regions. The series never really identifies where it takes places to my notice, though one would assume Mexico. The fact that the series manages to evoke this sense of timelessness is a testament to, not a condemnation of, its direction.

It would be impossible to recommend this series without the English dub. This is due in general to the actual use of Spanish (in a Spanish-titled anime, go figure). While used sparsely and sporadically, the lobbing in of occasional simple and familiar Spanish words and phrases makes the dub more sincere. In particular, though, the dub would not be what it is without Maxey Whitehead as Ellis and Trina Nishimura as Nadie. Whitehead offers up a very clueless naiveté that borders on monotone and lends great punch to the character’s antics and expressions, while Nishimura’s performance, which is overwhelmingly warm and only justified somewhere in episodes 11-13, is indispensable because of the sarcastic asides Nadie makes to herself and her travel companion during their trip ever further south. Both actors lend a humorously endearing intimacy, seldom seen in dubs, that is the drive of this series.

If you’re not laughing by episode four, call it a day. But if you noticed a smile creeping up on your face or your gut suddenly aching for breath due to sucker-punch lines, stick with the rest of the first half of this series. The writing and voice acting make for a wholly enjoyable journey that, while not anything spectacular, is too well-executed to pass up.



This review is based on a FUNimation box set purchased by the reviewer.



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Review: Batman: Gotham Knight (Dub)

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Batman: Gotham Knight Media: TV Anime
Genre(s): Action, Drama, Superhero
Director(s): Yasuhiro Aoki, Futoshi Higashide, Toshiyuki Kubooka, Hiroshi Morioka, Jong-Sik Nam, and Shojiro Nishimi
Studio(s): Bee Train, Madhouse, Production I.G., Studio 4°C
Licensed? American-produced (Warner Bros.)

Of all the comic book heroes in America, few are as open to interpretation as Batman. Gotham city was once described by writer Alan Moore as “stranded somewhere between 1930 and 2001 Art Deco,” and its leading crime-fighter has evolved over the years to forever hold our interest. With Batman: Gotham Knight, Warner Bros. tried very hard to recreate the eclectic, spectacle-driven fan-service we remember from The Animatrix.

Story-wise, Gotham Knight is vaguely slapped together as a whole, and the story thread gets thinner and thinner as it goes along. Visually it’s like a gothic jaw-breaker, each background getting better and better. It’s a double-edged bat-a-rang choice between style and substance, and we can clearly see which one came out on top. By the end, Gotham City becomes its own ominous character, engulfing every shot and looming like the ghost of a filthy Post-Depression slum.

Six writers in America gave six directors in Japan the option to show the Dark Knight and his mysterious, dark environment from every conceivable angle, like staring at a carved diamond from every cut. The result is six heavily stylized takes on Batman that fail to tell a solid story. It is not directly anime, nor is it directly Batman: Dark Knight; it’s a hybrid that runs the risk of injuring Batman fans against anime.

Our first story, directed by Shoujirou Nishimi (of Tekkon Kinkreet), is a tribute to the animated series episode "Legends of the Dark Knight," in which four skate-boarding Gotham teens share their stories and views of Batman as he chases down a tech-driven thug. Mecha-bat, Man-bat and vampire-Batman all come together in this mélange. The characters, with their Nishimi trade-marked shifty faces and tiny eyes, almost clash completely with the background.

Secondly there is “Cross-fire,” in which two detectives (fan boys hush) are brought to trust Batman after they are caught in the midst of a gang war cross-fire. Style-wise, Futoshi Higashide presents a world that would work beautifully for Hellboy or Hellsing, but it makes Batman a tad satanic. He walks through fire! The burning kind! That defines badass!

Thirdly the director of the .hack// series (Horioshi Morioka) gives us a nearly shojo-style pretty-boy of Bruce Wayne as he prepares to test a new bullet-deflection system on some thugs. For me, this was the first redeeming chapter of the story as we not only see Bruce Wayne’s side of Batman, but also the driving sympathy and unexpected compassion that defines the Dark Knight.

Part four was written by Batman: Beyond and Dark Knight writer David S Goyer. Visually, we travel with Batman into the underground hollows beneath Gotham City to fight Killer Croc and the Scarecrow. If this were expanded into the whole movie, I would be one pleased little otaku. Batman becomes something fantastic here as his tech and classic vanishing act take the cake and overshadow the Scarecrow’s new, Gothic Frankenstein costume. If anything, it blends horror with urban mythology into a great visual piece.

"Working Through Pain" shows Bruce Wayne training in India (that’s right, India: deal with it) through a series of flashbacks. In this part, a wounded Batman performs self-surgery on himself as he tries to navigate his way out Gotham’s deadly sewers. As a stand-alone piece, this is magnificent. The writing combined with relatively unknown director Toshiyuki Kubooka creates great film transitions and symbolism. Bravo. Pain and rejection are the guiding forces in this story, the spiritual side of Wayne’s journey in becoming Batman. Huge parallels are drawn between Bruce’s personal rejection and his lady trainer’s social rejection. The scene where Batman wades through garbage and finds a pile of guns is shocking and full of pathos. It’s simple, but "Working Through Pain" is both human and compelling.

Finally, "Deadshot" is about Batman taking down a villainous assassin who (for this very anti-gun piece) is the perfect villain. Arrogant, merciless, and more pro-gun than Charlton Heston, Deadshot’s story is far too short for this fifteen minute visual masterpiece. Sadly, story-wise, it is simply Golgo 13 getting sucker-punched by Batman.

In the end, we see every side of Batman. World’s greatest detective, billionaire playboy, tech wizard, dark angel of mercy, self-driven philanthropist, and vigilante – they all come through in this piece. I fail to see this as an over-budgeted failure on Warner Bros. part, even considering the severe downplay on the Japanese directors. (Show some love, WB!) I guess you could say that too many cooks over-spiced the soup and abandoned the chance to tell one solid story. Instead we leap through time and places in Batman’s career.

The voice acting is top-notch, and you'd have my permission to go full-out Itachi on me for not mentioning the great work (as always) by veteran voice-actor, Kevin Conroy. He syncs up well with the Japanese lip-action and delivers yet another spine-tingling performance as the Dark Knight.

Animation: 4.0 Average:

(3.0 stars)
Plot: 1.5
Voice Acting: 4.0
Sound: 3.0
Overall: 2.5