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Thousands of Gamers Mob Bioshock Infinite Trailer Site

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Breaking: Today at 7PM GMT, thousands of slaving Internet denizens flocked to an unsuspecting website and fleeced it without mercy for its precious bandwidth, thus frustrating one another in the attempt to view a 180-second-long trailer (embedded in this post after the break). Our man on the scene*, frustrated beyond any reasonable human limit, exclaimed “DAMN YOU INTERNET GO AWAY” as he frantically tried to acquire the bandwidth needed to behold the video clip. Even once the video presentation had begun, our man on the street found himself waylaid by errors and inconvenience, reaching a point at which he implored the website “DONT STALL AT THAT MOMENT. [...] COME ON.” To the credit of the website hosting the video, it held strong against the tide of users and reports of it collapsing against the strain have been isolated and minimal.

Dropping the irreverent tone, the real news story is that Irrational Games, creators of SWAT 4 and the original Bioshock, have released a teaser trailer for their upcoming game Bioshock Infinite. The trailer follows on from a low-key teaser site campaign hosted on www.whatisicarus.com and a behind-closed-doors presentation in New York earlier this week. Large quantities of additional media have now been released about the game, in particular on Joystiq, who also have an interview with studio founder and creative director Ken Levine. From details that have been released, the game is set in 1912 onboard a floating city called Columbia, held aloft by comically large hot air balloons.

On a personal note, I must say that I find myself ambivalent towards this announcement as I am not very enthused by the environments presented in the trailer, and have been unimpressed overall by previous entries in the Bioshock series. In addition, the game is not scheduled to be released until 2012, and between now and then there are many other video games that I am personally much more excited by.

*A person I follow on Twitter and fellow Ani-Gamers writer, Mitchy D.

Bioshock 2 will star Big Daddy, feature "Big Sister"

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Bioshock 2's Big Sister

Details have finally surfaced (haw haw) for the long-anticipated sequel to 2K Boston's ambitious, award-winning 2007 first-person shooter Bioshock, thanks to a world exclusive in this month's issue of GameInformer Magazine.

According to the magazine, players will play as the "first" Big Daddy, who must fight other Big Daddies in order to acquire a Little Sister. There will also be a new type of enemy called a "Big Sister," which is (as the name suggests) a female version of the Big Daddy. It's faster, and according to the picture at right, it also looks considerably more deadly. In the process of your adventure, you will be able to use the Big Daddy's trademark drill weapon, as well as the plasmids that made up much of the first Bioshock's gameplay.

It's nice to see that 2K is trying something a little easier to digest than a linear sequel, since it probably would have really diluted the franchise. While no sequel at all would have best preserved the spirit of the game, I think that this is a pretty good way of making a second Bioshock game without devaluing the unique playing experience from the first. Who knows, maybe this new game (presumably a prequel) will provide a deeper investigation of Rapture's founder Andrew Ryan, undoubtedly the most fascinating character in the first game.

[via 1UP]

Review: Bioshock (X360)

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Bioshock Genre(s): Adventure, FPS, Horror
Director: Ken Levine
Developer: 2K Games
Publisher: Take-Two
Console(s): Xbox 360, PC
Rated: M for Mature

"Andrew Ryan asks you a simple question: Are you a man? Or a slave?"

In the underwater city of Rapture, where a man can be "entitled to the sweat of his brow," the utopian ideals of city founder Andrew Ryan have gone horribly awry. Built in the 1930's as a utopia where people could come to live away from the "parasites" of the real world, Rapture is the brainchild of Andrew Ryan, and when you accidentally step into his now-broken dream, looking to find an enigmatic man named Atlas--and, through him, a way out--Ryan is not pleased in the slightest.

As you explore the dark corriders of this city of dreams, you will unearth evidence of Rapture's genetic enhancement industry and resultant degeneration. Citizens use a material called ADAM to create "plasmids" and other substances to enhance their bodies and minds. However, when you enter the city during the 1960's, the citizens have gone crazy with "plasmid sickness," and attack you on sight.

To find your way out, you too will have to splice yourself, and to do so you need to find "Little Sisters." These genetically mutated little girls gather ADAM from dead bodies, but to take their ADAM you will have to kill the lumbering golems known as "Big Daddies," who protect the girls at all times. Either kill the Little Sisters for ADAM, or save them by turning them back to normal. The choice is yours, and the consequences could change your life.

Bioshock, the spiritual successor to 2K Games' previous System Shock offerings, quickly transformed over the course of its release month from a nebulous, hyped-up title to what just might be the greatest video game of the past year. Everything from its graphics to its fascinating plot is near-perfectly crafted into a powerful and influential experience.

The game utilizes the vaunted Unreal Engine to great effect, rendering an amazing number of objects, textures, and particle effects inside of massive levels. I've heard the Unreal Engine's style described as a "gritty sheen," and that is just what one sees in Bioshock. The other important attribute is the game's distinct art deco flair, and the truly inspired art direction that went into creating it.

The realism in the graphics is astounding, though occasionally a few points take away from the experience. The first is the rare (though sometimes persistent) lack of textures on objects, causing some players to simply stop and wait until the texture is rendered. Second is the laggy jump when you change areas and the game loads the new sector of the level. Even these problems, debilitating in other games, cannot take away from the amazing visual feast that is Bioshock.

But when you step into Rapture, it will not be the graphics, but the story, that will captivate you. The game is so rich with backstory, conflict, and culture that players will find themselves completely believing in the world 2K has crafted for them. From the moment you step off of your first bathysphere, you will find trust, treachery, and mad ambition within the walls of Rapture, and the story's twists are some of the most compelling of any recent game.

Bioshock is played much like other first-person shooters, with a dual-analog control scheme. However, the left trigger uses your plasmids, and the two bumpers pull up on-screen "wheels" that allow you to select your weapon or plasmid on the fly. The sheer number of options for both weapons and plasmids are insanely extensive: There are well over 20 plasmids to be used, each with up to two upgrades possible. And when it comes to weapons, you are supplied over the course of the game with six projectile weapons (as well as a wrench and camera), and three different ammo options for each. (Anti-armor bullets, electrifying shotgun buck, etc.)

When you use these skills together, you can create some truly devastating attacks. Drop a proximity mine and whirlwind trap in front of a door, and the next splicer to run in is launched into the air, then lands on top of a bomb. Light an oncoming splicer on fire with an Incinerate! plasmid, then watch him stumble back into a puddle of oil, setting it ablaze and injuring the line of enemies rounding the corner. It is these brilliant game design choices and room for improvisation that make Bioshock such a delight to play through. In addition to all of these gameplay elements, there is also the ability to use gene tonics that boost certain attributes, and to hack robots, cameras, safes, and pretty much anything else.

Without creative game design and open-endedness, Bioshock would have little to no lasting appeal. Afer beating the game on easy or normal, veteran gamers will no doubt want to come back for more, seeing if they can beat a Big Daddy on hard mode, or perhaps find a new wy to kill that horde of splicers. Either way, for a 10-20 hour game, Bioshock will be able to suck some respectable time out of your life.

Bioshock clearly deserves many of the accolades it has received, and it deserves a place among some of the best first-person shooters of all time. If the intense level of on-the-spot problem-solving does not keep you interested, then the captivating and finely crafted story surely will. The game has been winning Game of the Year awards left and right, so would you kindly stop messing around and play Bioshock already?

Graphics/Sound: 3.5 Average:

(3.7 stars)
Gameplay: 4.0
Design/Story: 4.0
Lasting Appeal: 3.0
Overall: 4.0

BioShock, Harmonix Take Home Top Honors at VGAs

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At this year's Spike TV Video Game Awards, BioShock (sort of) unexpectedly took the Game of the Year award, sealing the already successful story of a game now ranked in the top 15 of all time. The reason I say unexpectedly is because of the plethora of other high-quality titles we have seen in the past year, a few of which have received higher average ratings than 2K Games and Take-Two's underwater science-fiction horror/FPS. Among them are the likes of titles like Super Mario Galaxy, The Orange Box, Mass Effect, and Halo 3, all thought to be major contenders for the crown of "Game of the Year."

In addition, Harmonix was chosen as the Studio of the Year, quite obviously for their creation (in tandem with Electronic Arts and the newly formed MTV Games) of Rock Band, which is quickly overtaking Guitar Hero in the minds of gamers and non-gamers alike. As for the titles that took home the most honors, BioShock got 3, and Call of Duty 4, The Orange Box, Rock Band, and Super Mario Galaxy picked up 2 each. Below are the full awards listings.

Game of the Year: BioShock
Studio of the Year: Harmonix
Best Shooter: Call of Duty 4: Modern Warfare
Best RPG: Mass Effect
Best Military Game: Call of Duty 4: Modern Warfare
Best Individual Sports Game: skate
Best Handheld Game: The Legend of Zelda: Phantom Hourglass
Best Graphics: Crysis
Best Game Based on a Movie or TV Show: The Simpsons Game
Best Rhythm Game: Rock Band
Best Driving Game: DiRT
Best Action Game: Super Mario Galaxy
Best Team Sports Game: Madden NFL 08
Best Soundtrack: Rock Band
Breakthrough Technology: The Orange Box/ Portal
Best Xbox 360 Game: BioShock
Best Wii Game: Super Mario Galaxy
Best PS3 Game: Ratchet & Clank Future: Tools of Destruction
Best PC Game: The Orange Box
Best Original Score: BioShock
Best Multiplayer Game: Halo 3
Most Addictive Video game Fueled by Dew: Halo 3 (I don't even count this one)

So, which of these games have you played? Do they deserve the awards they were given? Any games you think should have gotten awards that didn't? Sound off in the comments!
[via Joystiq]

Joystiqs BioShock Giveaway (and related news)

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BioShock by 2K Games For those of you who don't know (aka those of you living in holes in the ground), BioShock, the highly-anticipated and fascinatingly-unique first-person shooter from Take-Two and 2K Games, releases this Tuesday the 21st in the US, and by September in all major territories. The game, which will be released on Xbox 360 and Games For Windows, has been sold early by Toys R Us's across the country, naturally sending fanboys into a convulsive furor.

In the spirit of the occasion, the good folks at Joystiq did as any self-respecting journalists would do: They went out to Toys R Us and picked up 4 copies of the 360 version to give away. (2 in Joystiq, 2 in their sister site Xbox360Fanboy) I've already signed up (though I don't have a 360, but plan to get one), so get on over there gamers. There are currenty 4 posts to sign up in: one and two at Joystiq, and one and two at X360FB.
And for those interested in what BioShock is all about, visit the Wikipedia article on it here.
[via Joystiq]

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