
The Super Street Fighter IV hype-machine is in full swing. With announcements about adding up to 8 new fighters, tweaks to both current and online gameplay, Capcom is clearly trying to give the fans what they want.... almost. It's a well-known fact that the game's final boss Seth has been the cause of many a frustrated rage from gamers, but according to a recent quote from Capcom Community Manager Seth Killian, "Seth will be even cheaper and more irritating." Some current characters will also get some new moves, though details are sketchy regarding who will receive the updates. Killian did admit that one character Ken will learn a new trick or two.
Questions arose about the online play as soon as SFIV hit consoles, but it is yet to be proven whether Super SFIV will improve them or not. When asked about the issue, Killian's response was only a meager, "That is one of the things we will be trying to address." I know I would love it if Capcom would add a party room of sorts (a la Dead or Alive 4).
One of the more surprising details from Killian is Capcom's decision to create all new background stories for ALL characters, though they will not be animated by Studio 4°C. This could be a great idea, but it might also backfire since sometimes story changes can destroy diehard fans' original love for a character. On the topic of the game's price, I remember reading somewhere that Capcom was originally planning to make SSFIV cheaper than SFIV, but that may change according to Killian, who says that Capcom is still debating whether to sell the game for the traditional price of console titles or a lower price. I vote lower, since Capcom would anger a lot of fans by making them pay twice for just a few tweaks and new characters that could be delivered through DLC or patches.
[via Kotaku]
American fans might be very familiar with Marvel vs. Capcom, the popular fighting game series that pitted some of America's most iconic superheroes (Spiderman, Wolverine) against their capcom rivals (Chun-Li, Megaman). Now imagine the very same excitement of seeing Spiderman take down Ryu, but for a Japanese person. That is what Capcom has hoped to achieve with their new arcade game, Tatsunoko vs. Capcom: Cross Generation of Heroes.
Japanese anime studio Tatsunoko might not be a household name here in America, but its properties have seen marked popularity on both sides of the Pacific, from Gatchaman (a.k.a. Battle of the Planets) to Speed Racer to Casshern. Most American Tatsunoko fans were under the impression that the game would never come to North America because the lack of fan recognition for Tatsunoko over here, but lo and behold, the Capcom-Unity Blog has confirmed the North American release of the Wii version.
The characters on the Capcom side include the usual characters from Street Fighter, Megaman, etc., while the Tatsunoko side includes Ken the Eagle and Jun the Swan from Science Ninja Team Gatchaman, Yatterman-1 and Doronjo from Yatterman, Casshern, Tekkaman, and Karas, among others. And who could forget the giant lighter-turned robot, Gold Lightan (who has the silliest robot design ever)?
With so many awesome Tatsunoko characters, this is looking like a really fun time for any fans of classic Japanese animation. As such, I'll definitely be looking to pick this up when it hits stores on its as-of-yet-undisclosed release date.
[via Capcom-Unity Blog]
Genre: Action, Platforming
Designer: Unknown (do you know who this is?)
Developer: Inti Creates
Publisher: Capcom
Console: Nintendo DS
Rated: E10+ for Everyone 10 and Older
If you’re like me, then you probably fell off the Mega Man train a long, long time ago. Time and time again we found ourselves setting out as the Blue Bomber, tasked with defeating eight robot masters before taking on the evil Dr. Wily/Doppler/whoever only to have him slip away once more.
Sure, we had Mega Man Legends and Battle Network which helped mix things up, but all in all it seemed that the traditional Mega Man formula had finally run stale. Enter Mega Man ZX Advent, an ambitious little title by Inti Creates which builds upon the traditional formula while improving upon some features we didn’t even know we wanted.
Now, when I say ambitious what I mean is that this title sports everything from substantial voice acting, to an open world environment, to the ability to play as the robot masters you defeat. That’s right, instead of merely copying a power from your defeated foes you now have the ability to play as that character at any point in the game. Now, unsurprisingly, some of your alternate forms are quite gimmicky and are only usable in specific areas while one in particular almost breaks the game. But, if it’s a choice between just playing as Mega Man and having the transformation ability, I’d choose the latter any day of the week.
Another thing you might have noticed from the list above is the open world environment. In between the various levels of the game you’ll find yourself back at the Hunter Base - an area where you’re free to run around and accept missions from other characters, buy items, or re-visit previous levels. Again, while this feature is an appreciated one, it also has its setbacks – namely a lack of substance. There are really only a handful of missions to accept and you quickly find yourself with more cash than you’ll ever be able to spend. It’s a step in the right direction and in future releases we’ll hopefully see a more fleshed out game world.
A traditional feature that does carry over from classic Mega Man is the difficulty. While it’s nothing impossible, I must say that quick saves and save states have spoiled me over the years. While the levels are longer than in previous Mega Man titles I’ve played, Advent does a good job of providing a challenge (especially the final level) without having you throw yourself against the game over and over to get it right. It’s a fine line between challenging and frustrating, and Advent seems to maneuver it quite well.
So, you blast your way through the game, defeat the disappointingly easy final boss, and find yourself staring back at the title screen once more. Normally at this point we’d hit the power switch and say it was a job well done - but Advent throws a bit more content our way in the post game. As you’d expect, you can battle your defeated foes once more, only now the game will reward you with medals for fulfilling certain conditions in the battle, such as using only a specific weapon or damaging the enemy at a certain time. While this is all fine and dandy, my personal favorite would have to be "Mega Man a," a mini-game which has you playing an 8-bit version of yourself in what feels like a classic NES Mega Man title. Oh, and if you manage to rack up all of the gold medals from the robot masters, you can use that 8-bit version of yourself in the main game.
There are really only a few constants in this world: death, taxes, and yearly Mega Man releases. The Advent series seems to have a lot going for it, and the various additions brought out in this game will hopefully continue to be improved upon in the inevitable sequels that are to come. For those of us who remember the Mega Man games as a lesson in traditional platforming action but have grown tired of the newer titles - this might be a good point to jump back in.
good.
Capcom has recently announced that if their latest 2D fighter were to be coming state-side any time soon that it would not be in arcade form. Tatsunoko vs. Capcom: Cross Generation of Heroes, which is set to release in Japanese arcades later this year, is Capcom’s latest installment to their acclaimed Vs. series alongside Marvel vs. Capcom and Capcom vs. SNK. The game is set to include such Capcom staples as Ryu and Mega Man as well as the likes of Tekkaman and Casshan of anime studio Tatsunoko Productions.
Despite their previous statement, Capcom did actually bring this title to American in arcade form during the 2008 EVO World Finals which were held in
While a Wii port is still technically possible, Capcom’s own Yoshinori Ono, lead producer behind the upcoming Street Fighter IV, has recently expounded upon the importance of a stable online component for fighting games, stating that: “Online will definitely be the future of the fighting game." Given Nintendo's reluctance to standardize a fully featured online component the idea of this title hitting the waggle-box seems all the more slim. Agree, disagree, have some crazy rumor about the title coming to PCs or something? Thensound off in the comments section below!
[via Go Nintendo]
OverClocked ReMix, the fan site devoted to remixing and reimagining classic gaming tunes, has been given a unique opportunity by Capcom studios. In preparation for their high-definition remake of the arcade classic, Street Fighter II, Capcom has turned to the talented folks at the OC Remix to craft for them a new soundtrack comprised of remixed classics.
Personally, I think it’s great to see a developer, especially one as large as Capcom, giving their fan community a chance to contribute to a title they’ve helped to make so successful. Look forward to their booming soundtrack later this summer, and if you’d like to check out more of the OC Remix you can look them up here.
[via Ars Technica]
Broken in this week’s Weekly Famitsu magazine, Capcom’s zombie-bashing extravaganza, Dead Rising, is making its way to a Wii console near you. It's strange that this announcement was absent from both Nintendo and Capcom’s press conferences, and even stranger still that this title still hasn’t seen a PC release (Devil May Cry 4 and Lost Planet say “hello”).
From what can be gleamed in the Famitsu article, the title will be a port of the 360 game, with an emphasis on maintaining the massive zombie hordes of the original given the Wii’s, well, limitations. Naturally, there is also talk of some Wii motion control functionally as well. Hey, a little motion control didn’t hurt Resident Evil 4 now did it!
[via Kotaku]
CAPCOM and Sony Pictures Entertainment today announced a partnership in which they will work together to create Biohazard: Degeneration, a computer-animated film based in the Resident Evil (called Biohazard in Japan) universe. Sony, who produced the live-action ResEvil movies, will also produce this film. The movie will be an original story, so the inclusion of characters like Leon Kennedy has not been confirmed or denied.
While Resident Evil has had a somewhat difficult time with the whole movie thing, this could potentially turn out good. After all, Advent Children was fairly popular, and it was also a game-to-CG-movie adaptation. In addition, Resident Evil 4 has already established a visual style that could easily move over into Degeneration.
[via Anime News Network]
Genre(s): Adventure, Puzzle, Visual Novel
Director: Shu Takumi
Developer: Capcom
Publisher: Capcom
Console(s): Nintendo DS
Rated: T for Teen
Phoenix Wright, known by the Japanese as "Gyakuten Saiban: Yomigaeru Gyakuten," is a cult hit DS game ported from a Gameboy Advance "visual novel." It tells a story in which the player may choose who to talk to, and at times what to say and do, but it progresses on its own path most of the time. This results in a lot of reading and not a lot of action, hence the term visual novel. (This is often seen in hentai or dating sim games)
You are Phoenix Wright, a rookie defense lawyer walking into his first ever case. Helped by his mentor Mia Fey, Phoenix must learn the skills needed to win court cases and prove his clients innocent. You will play through four levels from the original game, in which you can examine crime scenes, question witnesses, and collect evidence. There is also a fifth case designed specifically for the Nintendo DS, which uses touch screen investigation tools to find blood traces, fingerprints, and more. Phoenix meets friends and foes along the way, such as Mia's younger sister Maya, the dim-witted Detective Gumshoe, and ruthless prosecutor Miles Edgeworth.
Being that this is a visual novel, the plot is naturally the most important aspect. And this is the key to Phoenix Wright's success. It writes a serious and intelligent plot with unforgettable characters and an unexpected amount of humor thrown in. This is like reading a good book. What makes it even better is the ability to control said book. It also maintains a steadily rising level of difficulty, forcing the player to think more and more for each case.
While this game does not require the same level of smooth control that, say, a first-person shooter needs, it still does its own job well. The touch screen integration in the DS makes what was already an easy-to-use control scheme into something truly streamlined. No instructions are even needed, since the touch screen takes care of everything. Want to examine the scene? Simply tap the "Examine" button. Want to find and present evidence? Scroll through the pages, tap the evidence you want, and hit "Present." The touch control almost completely eliminates the need for scrolling through choices that you do not want to find the button you want to press.
Nevertheless, this control is not perfect. Because of the fact that each area you go to is just a background with you looking at it at a fixed spot, you need to select each scene you wish to go to. When selecting a different place to move to, sometimes you will find that there is a confusing heirarchy that determines where you can go from each place. (To get to the Evidence Room, you must go outside the Police Station, then go to the Guard Office, and then into the room) Also, since there can only be 4 places to choose from each time, there are sometimes areas that do not show up at all unless you go to a certain spot.
As you might guess, Ace Attorney is not a graphics-based game. However, that does not mean that it is not visually appealing. The game blends painted and colorful backdrops with anime-style, well-drawn and designed characters. (all 2 dimensional of course) They look crisp and vibrant on the screen, and each one is designed with such a vivid creativity that it is impossible to confuse any two. There are a few 3D sections in the last case, and these are definitely good looking, with fairly natural looking motions and designs. Music in the game is simple, but is very effective for its ability to stop, start, and change dynamically at the right moments, increasing the impact of many scenes.
Finally, Phoenix Wright, however interesting on the first playthrough, is not a game created for replay value. While the game pulled quite a few hours out of me, (I'll put it this way, I got Zelda a month before it and I was still playing this until nearly 2 months after I had beaten a 60-hour game of Zelda) it is still only good for one time. I will probably never play this again, since I already know the answers to all of the problems in the cases.
Most hardcore gamers will dismiss Phoenix Wright out of hand. It is more of a choose-your-own story books, and less of a traditional game. However, for those who have put their time into the title, this game is a really fun experience. Capcom has combined the intriguing plot of a good mystery book with the interactivity of a video game and the absurdness of an anime. Phoenix Wright: Ace Attorney is a great example of when games can show true intelligence and good writing.
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| Graphics/Sound: | 3.5 |
Average:
(3.5 stars) |
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| Gameplay: | 3.5 | |||
| Design/Story: | 4.0 | |||
| Lasting Appeal: | 2.5 | |||
| Overall: | 4.0 | |||











