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Review: Dragon Ball Z Kai, Part 1 (Hyb)

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Dragon Ball Z Kai, Part 1

Medium: TV Anime (57+ episodes, 13 reviewed)
Genres: Action, Adventure
Director: Daisuke Nishio (original series director)
Studio: Toei
Release Dates: Apr. 5, 2009 – ongoing (Fuji TV–Japan), May. 18, 2010 (FUNimation–N.America)
Rated: Not Rated (appropriate for 13+)

Dragon Ball Z kids, you know who you are. The generation that came home from school every day excited to watch the ongoing adventures of Goku and friends may have grown up now, but Toei's classic adaptation of Akira Toriyama's smash-hit shōnen manga remains a staple of fandom for many anime fans. Of course, before going any further, I should mention that I too was one of those exuberant DBZ kids. (In fact, before making Ani-Gamers, I once created a stupid DBZ fansite filled with photos, episode summaries, and ridiculous made-up power level comparisons.)

Despite the widespread love for Dragon Ball Z, though, many fans who have returned to the series since watching it as a child have found it to be tiresome and plagued by filler episodes (made to hold off production of the animation so there would still be manga content to animate). Enter Dragon Ball Kai, Toei's 20th Anniversary revival of the original TV series. Unlike many other anniversary projects, however, this is not a new series based on the same basic plot (like the 2003 Astro Boy series), nor is simply remastered footage (like the DBZ "Dragon Box"). No, Dragon Ball Kai (christened "Dragon Ball Z Kai" in North America) is, in a way, a "director's cut" of the original Dragon Ball Z, with remastered footage, new sound effects and background music, re-recorded dub tracks (in both English and Japanese) and — perhaps most importantly to many grown-up fans — all of the filler cut out.

Goku and Piccolo team up to fight Raditz

The story of Part 1, which features 13 episodes about the martial artist Son Goku and his allies as they fight off an evil alien race called the Saiyans, moves along at a brisk pace, with barely any of DBZ's trademark scenes of laborious power-ups and staring contests. In fact, the 13 episodes of the first DVD set cover the events of the first 30 episodes of the 1989 Japanese TV broadcast, setting a pace that nearly matches that of Toriyama's manga. Granted, there are a few scenes not depicted in the manga, such as a brief moment of comedy when the Saiyan Nappa scares away a news crew, screaming, "I hate the media!"

Furthermore, Kai includes new opening and ending songs from Tanimoto Takayoshi, called "Dragon Soul" and "Yeah! Break! Care! Break!" respectively. (Beware of the awkward — yet thankfully optional — English versions of the songs included by FUNimation!) Fans of the recent Dragon Ball video games might also notice flashy new eyecatches and opening/closing animations, which I assume were drawn by the same team that creates the art for games like the Budōkai Tenkaichi series.

Yamcha takes on one of the Saiyan's Saibamen grunts

FUNimation's new dub (presumably made up of all new audio) sounds scarily accurate to their fantastic original, which was recorded over 10 years ago! However, the folks at FUNi have clearly made a concerted effort to appeal to hardcore anime fans this time, with frequent uses of mild profanity ("damn," "hell," and the occasional "bastard"), untranslated attack names ("Makankōsappō" instead of "Special Beam Cannon"), and a subtitle track with a notably different, more accurately translated script. Clearly this is a release for the kids who grew up on DBZ and have now grown into older otaku with the disposable income to buy a fan-centric re-release. Considering this, it's surprising that the DVDs have no special features beyond textless openings and closings, but such is the state of the struggling anime industry at the moment.

Most importantly, behind all of the great modifications from both the animators at Toei and the folks at FUNimation, the backbone of Dragon Ball Z is still surprisingly strong, even two decades after its Japanese TV release. Toriyama's unforgettable characters and trademark slapstick comedy are still an absolute joy and the action scenes have a quickness and a sense of power that served as the inspiration for many modern shōnen fighting anime. What's more, there are actually some really great-looking pans around characters in the show, notable for their fidelity despite being drawn entirely using cel animation on a weekly TV budget. Unfortunately the anime version fails to fully bring out the beauty of Toriyama's exquisite sense of shot composition, though it makes some noble efforts in many of the fight scenes.

Vegeta and Goku duke it out in the final episode of the first DBZ Kai set

All in all, Dragon Ball Z Kai is well worth the $50 for anybody with an interest in experiencing the joy of DBZ all over again. It distills the best qualities of the show through improvements to its visuals, sound, pacing, and top-notch English adaptation, and should be a treat for anybody who grew up watching the TV airing. For new fans of the series it might not work so well, since the 13 episodes finish up partway through the fight with main villain Vegeta, prompting a necessary purchase of Part 2 for interested viewers. Actually, newcomers might even be better served by picking up volumes 1 through 4 of Viz's release of the Dragon Ball Z manga, which cover the entire Vegeta fight and can be purchased for well under the price tag of DBZ Kai Part 1.

Still, as a lifelong fan of Dragon Ball Z, I can confidently say that, if given the choice, this is absolutely THE release of the Dragon Ball Z anime that I would purchase. With Dragon Ball Z Kai, you don't just get 13 episodes of Dragon Ball Z, but you get 13 legitimately good episodes. It's a wonderful chance to experience the best that DBZ has to offer and a chance that no true fan of the show should pass up.

[Recommended]



This review is based on a review copy of the DVD box set, provided to the reviewer by FUNimation Entertainment.

AniMayDay #4: Dragon Ball GT

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Evan: For the last entry in AniMayday, Kit provides us with his mini-review of the infamous Dragonball Z sequel series, Dragonball GT.

I once heard a joke about Dragon Ball: “How many Dragon Ball characters does it take to screw in a light bulb?” Any guesses? “One. It just takes 40 episodes!”

This is only one of the reasons that Dragon Ball GT fails horribly. First off, the storyline is full of plot holes from the beginning. Why is there another set of Dragon Balls hidden inside the Lookout? Why were they never mentioned? Why does Emperor Pilaf of all people know they're there? Shouldn't Garlic Jr. have known about them and tried to get them back in Dragon Ball Z? Ugh ... my head hurts ...

Then we have to sit through 16 episodes of filler until we get to the first main arc. Which is against what you might ask? How about a villain that can regenerate and possess others bodies and abilities? And again you might be asking, “Wasn't that the Majin Buu arc?” Well, I thought the same thing.

It's at this point that DBGT really begins to crash and burn. The Baby Arc lasts for 24 episodes, of which only five minutes per episode are dedicated to fighting. The rest either revolves around talking about a strategy that doesn't work out or useless back-story that anyone who's watched any part of this series should already know.

The other 21 episodes are divided into two arcs: the Super 17 Arc that lasts 7 episodes and is the equivalent of a Bleach Filler Arc as far as story is concerned, and the Shadow Dragon Arc. In the latter, we get a long-winded explanation about the Dragon Balls containing positive and negative energy and we find out that when you make a good wish the negative energy increases to balance out the absence of positive energy that was used to make the wish. Then the balls each turn into dragons that want to rule the Earth ...

This doesn't even make sense! All the wishes that create the negative energy responsible for creating the dragons aren't “good” wishes. Wouldn't wishing for power be a selfish act, thereby releasing negative energy and allowing more positive energy into the ball to counteract it? Also, why is it that all of the wishes together didn't create the dragons? Why did only some wishes create dragons while others didn't?

Overall, there are way to many plot holes and not enough fighting to warrant watching DBGT. (Not to mention, this isn't even considered canon by most fans.)

Otakon 09: FUNimation licenses Casshern Sins, Eden of the East, DBZ Dragon Box [EDIT]

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Adam Sheehan presents FUNimation's new license of Eden of the East

Otakon 2009 seemed to be slightly lacking in the way of major announcements. Bandai blew their big license on Thursday with the surprise announcement of Kannagi, but FUNimation kept their big guns held for their Saturday morning panel. After Adam Sheehan went through the anime distribution giant's most recent titles, he finally got to his three-part new announcement segment.

First was Daytime Drinking, a Korean comedy about... well... drinking, apparently. Then he busted out a new envisioning of an old classic: Casshern Sins, which finished up in Japan this past March. The biggest announcement of all, though, and the one that I was the most excited about, was Eden of the East, Production I.G's new political thriller, which finished in Japan no more than a month ago.

Next, Adam teased us all with the lead-in to a Dragonball license that was not what we hoped it would be. Instead it was the Dragonball Z "Dragon Box," a special edition of the series from Japan featuring the uncut original episodes, each remastered "frame-by-frame." Additionally, the box features the original Japanese episode previews and an 80-page hardcover collector's booklet. The box, which will contain the first 42 episodes on 6 discs, will also automatically default to Japanese language with English subs, which Sheehan pointed out, was proof that the Dragon Box was for the hardcore fans only.

EDIT: Daytime Drinking and Eden of the East will release sometime in 2010. Casshern will hit retailers next year in two 12-episode sets, and the Dragon Box will be out at $79.98 on November 10, 2009.

After that, Sheehan entertained the room with some questions and answers. One of the first pieces of info that we gleaned was that "September sounds like a good month" for the release of the Fullmetal Alchemist Brotherhood dub, though release format (DVD, streaming) was not discussed. On a slightly related note, Sheehan said that we will have an "update very soon on the online status" of One Piece, which has been missing from the FUNimation video portal for about a month now due to online video pirates (har har). Phantom, which has been airing on the video portal as well, will also see a dub and a DVD release in early or middle 2010, though Sheehan seemed to be leaning toward earlier in the year.

Finally, when I asked him about the potential for FUNimation picking up some of Central Park Media's titles (the company went out of business in April), he replied: "We'd love to, we'd love to. There's some stuff that CPM left out on the table that's just great, great stuff. So we're going to be looking at that."

That's about it! Look forward to some more Otakon 09 coverage of a considerably less industry-centric bent in the coming weeks!

New Dragonball poster looks... bad!

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Son Goku in the Dragonball poster It's not like anyone was expecting good things from the Dragonball movie. After all, basing a high-speed, action-packed Hollywood movie off of an anime about guys beating each other up is definitely not a surefire way to create a meaningful, award-winning film.

So, even though the newest poster for Dragonball looks just as disappointing as we would have expected, I'm still sure that everybody here at Ani-Gamers will be seeing it. On opening day.

[via Anime News Network]

Dragonball Movie Set for 2008

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Dragonball Z A little more than a month ago, Twentieth Century Fox announced plans to finally create a live-action film adaptation of Akira Toriyama's iconic manga series and subsequent anime, Dragonball. The plot that the film covers is currently somewhat vague, to my chagrin, though we do know that it will portray an adult Goku, and Piccolo will be the main villain.

The current release date is set at a tentative August 15, 2008, and James Wong, director of "Kung Fu Hustle" and "Shaolin Soccer," will direct. Justin Chatwin (Tom Cruise's son in War of the Worlds) will play Goku, while James Marsters (Spike in Buffy the Vampire Slayer) will take the role of Piccolo. Other actors confirmed for the film include Jamie Chung as Chi-Chi, Joon Park as Yamcha, and Eriko Tamura as Pilaf's minion Mai.

While I'll admit to being excited about a remake of my favorite classic shonen series, let's be serious. A Dragonball movie cannot, and will not, be anything notable when it comes to the list of great movies. With the intense difficulty of adapting spiky-haired martial artists with super powers to the live action scene, Fox will have to be incredibly lucky to even achieve something close to the reception received by Transformers. Good luck, James Wong. I eagerly await the live-action version of one of the most popular anime ever made.
[via The Hollywood Reporter]

AnimeNEXT Day 1: Jesus VS Lil Slugger

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The RP Phantom and I just got back late last night from a long day at New Jersey's most popular anime convention: AnimeNEXT. The con was really a lot of fun, and we'll be there for the next two days of the con. (No, we are NOT cosplaying)

Since I'm sure no one is interested in my excursion into the dealer's room, I'll let you know about my panel and event adventures. Definitely the most exciting thing that I did was getting the signatures of and speaking to Gus Sorola (plays Simmons) and Kathleen Zuelch (plays Tex) from the popular web video series Red vs Blue. I also stopped in for a bit to "Introduction to Red vs Blue," in which fans asked questions of the two RvB guests. There was also an interesting and abstract "contour drawing" workshop. By far, the best panel was "Everything About DBZ," in which two Dragonball experts answered questions, which got increasingly insane and nerdy as the panel went on. They also explained the current confirmed details of the very cool Dragonball Online.

As usual for AnimeNEXT, the industry panels come on the next two days, but I doubt they will be giving out any megaton announcements.

There were some very funny occurences at the con, such as some guy turning up cosplaying as Jesus, and his subsequent battle with Lil Slugger. On the really weird side, there was some nerd dressed as the Great Saiyaman, who would refer to Gohan as "I" or "me" during DBZ conversations. Needless to say, he was responsible for most of the crazy arguments that went on at the DBZ panel.

Get ready for today's con report, since there's some major panels going on today. I'll take detailed notes just for you. If you are looking for me today, I'll be wearing a dark blue Rurouni Kenshin shirt, and I pretty much look like this. (I just happen to be wearing the same shirt in the picture as I will be wearing today)
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Review: Dragonball Z: Budokai Tenkaichi 2 (Wii)

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Dragonball Z: Budokai Tenkaichi 2 Genre(s): Action, Anime, Fighting
Director(s): Paul Steed
Developer: Atari
Publisher: Spike
Console(s): PS2, Wii
Rated: T for Teen

And here we were thinking that Atari was pulling an EA on us with Dragonball Z fighters! The first game in the series, Dragonball Z: Budokai, was a 3D fighter much in the style of every other fighter around. Four punches and your energy attack make you do a Kamehameha, Goku's signature move. Then came Budouki Tenkaichi, which gave the high-flying, fast-paced action needed to recreate the DBZ anime. Now, here we are at Tenkaichi 2, in which developer Spike has taken the formula that worked so well in the first Tenkaichi, and adapted it to the Wii. The transition is not without its bumpy spots, but it still comes off as a very enjoyable game.

In BT2, you follow the plot of the Dragonball, Dragonball Z, and Dragonball GT anime. You are paired up with an enemy, and in classic fighting game style, its a fight to the death. A nice feature here is that a lot of levels will have tag team matches. (For example, the fight with Vegeta and Nappa has the two villains pitted against Piccolo, Gohan, Krillin, Tien, and Yamcha, who can switch in and out of the fight at will) As you defeat your foes, you unlock new sagas of the story and even the DBZ movies.

This game is, as each installment in the series attempts to be, a Dragonball Z fan's dream come true. With over 70 characters, many of which have every powered up form ever seen in the show, you can live out all of your Dragonball fantasies. (not that kind) The characters, however, are not particularly balanced. Giant monsters like Hildegarn have seven or so bars of health, while cool yet somewhat weak characters like Pan have only two. This adds to the accuracy in relation to the anime, but for non-fans of the series, this will only be frustrating. Chiaotzu v. Broly is not the kind of thing you want to run into in this game.

As for controls, they have a steep learning curve in the Wii version, but you get a pretty good hang of it after a while. A takes care of all physical attacks, down on the d-pad blocks, the B trigger shoots energy blasts, and Z powers up. To dash at your enemy, you merely shake the nunchuck, and to ascend/descend while flying, you hold C and tilt the nunchuck up or down. The problem here is that you have to keep your hand perfectly steady, or your character will stop movement too early or go too far. Though most of the game mechanics stay the same as previous games with this control scheme, the input for special attacks very much changes the way the game is played. You hold Z and B, then, while your cursor is on the screen, (using the Wii pointer) you move it off in a direction, back on the screen, and then let go of Z an B to finish the attack. (or a few non-pointer related movements) Each character has three of these moves, and the different movements are out to the right/left/top/bottom, move Wii remote back and then forward, or jabbing both Wii remote and nunchuck forward twice. Often, when trying to do the latter two movements, the Wii will pick up your input wrong, causing your character to perform the wrong move. You also have a yellow "ki" bar that must be powered up to use special attacks. To use you ultimate attack, which often causes the decimation of the entire planet you are fighting on, you need to power up until a second blue bar of "ki" reaches the top. Finally, moving to your character's next level (i.e. Super Saiyan) is handled by the 1 button, and switching in tag games uses 2.

Graphics are the typical fare for Atari's DBZ games. Colorful and expansive landscapes are combined with cell-shaded and black-line-bound characters who look surprisingly like their anime counterparts. Swirling dust and energy radiating off of the fighters' bodies is rendered with a nice clean look. When it comes to recreating the feel of an anime while keeping in the features we associate with games, the Dragonball Z games have always been the first ones to come to mind, and this game is no exception. One glaring problem occured in graphics for this reviewer. Since the stages are so massive, and for a variety of other reasons, the game can get mind-numbingly laggy at certain points. The game is almost unplayable when this happens, and worse, it usually doesn't stop until you start a new fight.

Tenkaichi 2 has a lot of features, most of which have been seen in previous installments, but have been tweaked for this game. In Dragon Adventure, you still have to fly to new locations to fight enemies, which feels contrived and unneccesary. There is Ultimate Battle, which is now organized into short lines of characters to defeat, each grouped based on some similar characteristic. Dueling allows up to two players, and you can play a single fight, tag team, or 5-on-5 tag game. To get many of the characters, you will have to use the Evolution Z feature to "fuse" two items that both relate to the character. Tournament mode still plays as you would expect; you fight in a tournament until you reach the first place spot.

Dragonball Z: Budokai Tenkaichi 2 is definitely a great game for any Dragonball Z fan. However, this is not a top-notch fighter, and so is not for fans of games like Street Fighter and Tekken. In addition, problems like laggy multiplayer are not going to be bearable for those without a big love for DBZ. The Wii controls make the game fun to play, but really complicate the process for new players, and don't really add any accuracy to the control. The multitude of characters and robust multiplayer options can keep you playing Dragonball Z, and as long as your friends have played the game and are fans of the show, the game can be a fairly fun party game. All in all, this is a hardcore game for hardcore players: not for the casual gamer or the non-DBZ fan.

Graphics/Sound: 2.5 Average:

(2.8 stars)
Gameplay: 2.5
Design/Story: 3.0
Lasting Appeal: 3.0
Overall: 3.0