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E3 2009: EA Press Conference Highlights

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EA, Bioware, and LucasArts' presentation of Star Wars: Old Republic

EA is more than just a game publisher. Their recent forays into revolutionary kinds of game experiences have elevated them to near-equals with the console manufacturers in terms of significance in the industry. Their E3 press conference was no exception.

The most important part of the conference was definitely BioWare's segment, where they showed off Mass Effect 2 (trailer) and Star Wars: The Old Republic (trailer), the MMORPG based on the popular Knights of the Old Republic single-player RPG series. The third game, which was displayed, like the others, in trailer form only, was Dragon Age: Origins, the spiritual successor to Baldur's Gate.

Peter Moore and Pete Sampras came on stage to represent EA Sports, and announced a very interesting new mode in Madden 2010 called "Online Franchise." It will allow players to customize their own teams and take them online, then maintain control over their teams from anywhere via Internet accessible devices like the iPhone. Moore also announced an EA mixed martial arts game (probably in response to the recent critical acclaim achieved by UFC Undisputed), titled, with all of the branding genius of a five-year-old, EA Sports MMA.

On the first-person shooter side of things, low-end PC owners will no longer have to worry about their computers being "too wimpy" to run the hyper-realistic Crysis. That's because Crytek announced in a teaser trailer that they would be releasing Crysis 2 (running on the new CryEngine 3) on both PC and consoles (360 and PS3). It is not clear if this will result in a downgrade in visual quality, though I would think that Crytek might have to downscale some pieces of the game for it to run lag-free on a console. (Then again, I'm not a PC gamer, so I'm not familiar with the tech specs required.)

Other than that, EA also showed some trailers for some of their previously announced games: Dante's Inferno (and its second trailer), Sabateur, Brutal Legend, and Need For Speed: Shift.

It seems like EA has cobbled together a nice bunch of IPs both new and old after their low holiday sales numbers frightened many into thinking that they would abandon unique and/or experimental games like Mirror's Edge and Dead Space. The lineup is still strong, so hopefully they will be able to ultimately see success with their unique titles.

[via MTV Multiplayer]

E3 2009: Sony Press Conference Highlights

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Kaz Hirai announces the PSP Go at long last

Ah Sony. The former industry leader, now reduced to a lumbering giant with the technical brute force to be the best, but apparently without the marketing know-how. Their E3 press conference was, at long last, not really about hardware. The PS3 has long been criticized for being too expensive and too hard to develop for, but most importantly, its game lineup has been... disappointing at best. Sure, there were some hardware announcements, but Sony really wanted to tout their exclusive franchises, as if to remind us all that the Playstation is still holding strong against market adversity.

The biggest announcement of the conference by far was, of course, Final Fantasy XIV Online, announced merely a day after Microsoft rubbed into Sony's face the fact that FFXIII would no longer be a Playstation exclusive. Not to be outdone, Sony announced Final Fantasy XIV (trailer here), an MMO sequel to XI, also an MMO. The game will be a PS3 exclusive when it releases in 2010. That all sounds well and good for Sony, except... wasn't FFXIII a "PS3 exclusive" for a while? Well, that's not the case anymore, as of last E3's announcement. Who is to say that E3 2010 won't bring an announcement of FFXIV's move to 360? Then what? Sony's key franchise will have been utterly usurped!

Speaking of usurping key products, Microsoft announced their own motion control technology the day before Sony's conference, meaning that the functionality is now present in two of the three major consoles. Sony's answer? A modified version of the Playstation Eye camera, paired with a "wand" of sorts with a glowing tip that changes colors based on context. The motion detection in the Eye senses the wand's tip, creating one-to-one movement. Even more than Project Natal, this new "wand" seems to be a direct stab at Nintendo. The idea of a "magic wand" is sure to resonate with casual players, but I think that it has neither the originality of the Wii nor the technical evolution of Natal. Still, the technology looks like it works pretty well, if the tech demos are to be believed. And Anton, the rep demoing the wand, voiced one of my concerns with Natal when he took a small stab at Microsoft's product: "There's really no way to do this without a trigger. It just wouldn't feel right." A valid argument for the wand, which seems at first glance might seem like a step back from Natal.

If there are three franchises that can maintain the Playstation 3, they are undoubtedly Final Fantasy, Metal Gear Solid, and ICO. Sony already showed off Final Fantasy XIV, and the Metal Gear news is mentioned below, but they also trotted out some new footage from The Last Guardian, the latest game out of "Team ICO." The in-house studio behind ICO and Shadow of the Colossus unveiled their newest game, which fans called "Trico," a few weeks ago, but Sony didn't hesitate to bring out new footage at E3, and make it clear that the Playstation 3 is the only place to experience the game.

Kaz Hirai called it "the worst-kept secret of E3," which is quite honestly not something to brag about, but that's beside the point. The PSP Go is... well, go! The second redesign of the console will differ from the PSP 3000 just as everybody thought it would – it has no UMD port. The console will run only downloadable games, meaning that Sony is now planning on offering all of its games through digital distribution. (Not exclusively, though. They promise to promote PSP Go and PSP 3000 as equals, just like Nintendo did with the DS and... Gameboy. Oh. Right.) Other major features include 16 gigabytes of memory, slide-out controls, and a price tag of $249.99. The new portable will be out on October 1 in North America, and November 1 in Japan.

Hideo Kojima had another new Metal Gear game to announce, after having teased 360 players with the new Raiden game Metal Gear Solid: Rising just a day before. This time he was announcing a PSP game, Metal Gear Solid: Peace Walker, the account of Big Boss's creation of "Outer Heaven." The somewhat tongue-in-cheek trailer shows four Snakes, leading me to believe that the game might contain four-player co-op (or just a crazy, clone-ridden plotline). And to satisfy Final Fantasy fans on the PSP, Sony finally announced that FFVII would be available for download, starting at the moment of the announcement.

In terms of other games, Sam Houser from Rockstar Games got up on stage during the presentation to announce what he calls "the ultimate action game," an action-adventure set in the 1970's called Agent. The game is exclusive to the PS3, but no other information was given. Sony also announced Gran Turismo Mobile will hit stores on October 1 to tie in with the PSP Go launch, and Gran Turismo 5 was announced but not dated. Finally, Mod Nation Racers, a LittleBigPlanet-esque customizable racing game, was announced alongside its less casual racing brother.

[via 1UP]

E3 2009: Nintendo Press Conference Highlights

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Satoru Iwata showing off the new Wii Vitality Sensor

The Nintendo Press Conference was not quite as action-packed as the Microsoft one, since they've already used up their quotient for earth-shattering motion control announcements. Instead of motion control, however, the console manufacturer and game publisher announced a new "Wii Vitality Sensor," which will attach to players' index fingers and track their pulses. Why? Well... nobody's really sure, though Nintendo President Satoru Iwata suggested that "games have been used for stimulation, but maybe it won't be long until games are used for relaxation and even to fall asleep." So Mr. Iwata, your console's game library is practically putting me to sleep as-is, but NOW IT CAN DO IT FOR REAL?! The peripheral, which attaches to the Wiimote, has no release date (or purpose, for that matter) just yet.

But let's get down to the news that gamers (at least those who enjoy staying awake) are interested in hearing about, namely the brand new Metroid game. The Wii title will be called Metroid: Other M, and will be developed by – of all people – Tecmo's Team Ninja, creators of Ninja Gaiden. Known for their arcade-y gameplay and hyper-violent animations, the development studio will likely bring a darker touch to the Metroid franchise. The debut trailer shows a 3D, third-person sidescroller that seems to merge the first-person puzzle-solving of Prime with the third-person action of the original franchise. Team Ninja seems to have also taken this chance to develop a much more character-driven story, since Samus is no longer a mute character controlled in first-person. The game is due out sometime in 2010.

As if to tell Nintendo fanboys that they haven't been abandoned, Iwata also announced not one, but TWO new Mario games on the Wii. The first is New Super Mario Bros. Wii, which could have also been called New New Super Mario Bros., though that doesn't have the same ring to it. The game will feature essentially the same gameplay as its DS predecessor, but will also allow for coop play with up to four players when it drops this holiday season. (Check out the debut trailer)

The next game on Nintendo's plate was an even bigger announcement: Super Mario Galaxy 2, the sequel to 2007's bestselling, critically-acclaimed Wii game. The trailer shows more awesome gravity-bending, planet-hopping action, but this time, Mario's bringing along a friend: Yoshi, who seems to work very much like the Sunshine version of his character. I'm personally a little disappointed that we're not seeing a new reinvention of Mario, but that's hard to ask for in such a short time. Galaxy was a fantastic game, so more of it is certainly welcome, even if it's really not anything new. No release date was mentioned.

Finally, Iwata dropped a few non-megaton announcements: Wii Fit Plus, featuring six new strength and yoga activities and 15 new mini-games, is due out in the fall for a whopping $50...yawn. In addition, portable gamers will finally play their beloved Gameboy Advance franchise again with Golden Sun DS. I'm not too familiar with the Golden Sun series, but the trailer shows what looks like a sharp, competent Phantom Hourglass-style revisiting of the RPG franchise.

[via 1UP]

E3 2009: Microsoft Press Conference Highlights

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While Ani-Gamers does not have reporters present at E3 this year, we are nonethesless striving to bring you up-to-date coverage from and opinions on the show through the reporting of other websites. Without further ado, here's what went down at the Microsoft Press Conference.

Corporate Vice President of LIVE, Software and Services John Schappert began by setting a countdown of sorts: There would be ten games shown off during the presentation that featured never-before-seen footage or features, or were entirely new announcements. The first big reveal was not a game announcement, but details for The Beatles: Rock Band, which boasted three microphones at a time for a total of six players during the demo of "Day Tripper." The songs currently confirmed for the game are "I Saw Her Standing There," "I Want to Hold Your Hand," "I Feel Fine," "Day Tripper," "Taxman," "I Am The Walrus," "Back in the U.S.S.R.," "Octopus's Garden," "Here Comes The Sun," and "Get Back," and the entire Abbey Road album will be available for download not long after the game drops on September 9th. Let me just say right now that this game looks like one of the coolest things in recent years. If it permits four-part harmonies, then I'm so going to rock "Paperback Writer" like there's no tomorrow. (Check out the game's debut trailer from E3)

Surprisingly, Microsoft announced Crackdown 2, the sequel to the Xbox 360 open-world action game that achieved mild critical acclaim, but was widely seen as nothing more than a ticket for the Halo 3 beta. Apparently Microsoft thought it was a strong enough franchise on its own to get a sequel. After that came one of the biggest new game announcement of the conference: Left 4 Dead 2 (which totally should have been called Left 5 Dead). Few details are confirmed just yet, but we do know that it will be an Xbox 360/PC exclusive, and will hit stores (and Steam) on November 17, 2009. The CG teaser trailer shows a new cast of characters, and a new setting – New Orleans. That's quite an interesting choice, especially considering the scenes of devastation and urban unrest that occurred there in the wake of Hurricane Katrina.

It's not a Microsoft press conference without Halo, and Bungie was in full swing yet again this year, despite no longer being owned by Microsoft. They presented details (and a trailer) for Halo: ODST, which takes place in New Mombassa, "weeks before the start of Halo 3." Included in ODST will be a multiplayer beta invite for Bungie's other game, Halo: Reach. Presumably the game will follow the plot of one of the Halo novels, which details the "Fall of Reach," but I'm not personally familiar with the story's particulars. The only piece of information that Bungie provided was a teaser trailer (featuring no gameplay footage), with the words "Drops 2010."

The conference also boasted showings from the Xbox 360 version of Final Fantasy XIII, which will eventually see its release in 2010 and the Chair Entertainment/Epic Games-developed sidescroller Shadow Complex (formerly Empire: Alpha Complex), which is based on the Orson Scott Card novel Empire. Splinter Cell: Conviction was present with a rather impressive demo video boasting some gameplay reminiscent of Assassin's Creed. Of course, there was also a trailer and gameplay footage from Alan Wake (releases in 2010) and the announcement of Forza 3, which ships in October.

Finally, Schappert announced Joy Ride (trailer here), a new free-to-play XBLA kart racing game that uses Avatars as characters – a clear attempt to grab some of the success of Nintendo's Mario Kart Wii.

The biggest announcement of all came from the hardware side though. Sure, Microsoft announced the ability to edit your Netflix queue on your 360 (a feature lacking in previous versions of Netflix on 360) and a partnership with Facebook and Twitter that will make it possible for you to never ever get up from your Xbox in your entire life. But what has everybody talking are two simple words: Project Natal.

According to the videos and demos shown by Microsoft, "Natal" (named after the word for "birth") seems to be, in essence, a motion controller, sans the controller. It is a camera that captures the player's movements and translates them into game actions by (presumably) fitting the person to a virtual ball-and-rod structure. Other features include facial recognition, object scans for things like skateboard designs, voice recognition, and AI interaction. The trailer (shown above) is full of Wii-level silliness, which actually highlights the true reason why Microsoft is trying to implement such a revolutionary change – they are losing to Nintendo, and they are looking to change that. While I'm generally opposed to playing a game without something physical involved (since there's no physical feedback), I'll admit that the idea might be just crazy enough to work. The question is, can it actually cut into the Wii's market?

I'm going to say no, at least for this generation. The Wii has already grabbed mainstream attention by "doing it first," and the name "Wii" has a much better ring to it than "Project Natal." The technology being pioneered here by Microsoft is revolutionary, certainly, and I would love to see it work, but I'm afraid that it will be just as wonky as the Wii. If Microsoft has a product of equal quality but with inferior marketing, they simply cannot hope to win the fight for the casuals.

But let's just get this straight: Natal is similar to things like the Wii and OnLive in that it's crazy and unlikely, but if it works, it will completely and utterly change the landscape upon which video games are played. I applaud Microsoft for taking such a major leap, whether it ends up working out for them or not.

[via 1UP]