Every month, Evan Minto writes "The Everygamer," a column about video games for the casual audience. The article has been posted with permission from its original source, The Alternative Press.
Forget about Halo. Forget about Grand Theft Auto. If you’re looking for the games that all of the kids (and the adults) are really playing this year, look no further than Guitar Hero and Rock Band. Still, one might wonder: Are these games the same thing? Who makes each one? Which one is better?
The story of Guitar Hero begins with Red Octane, a company primarily dealing with peripherals for games like the hyper-popular Dance Dance Revolution. The company moved away from dance mats in 2005 when they decided to develop a plastic guitar controller with five colored buttons. They wanted a great guitar game to go with their new peripheral, so they approached a relatively new game developer called Harmonix, and asked them to create a "great guitar game."
Harmonix gratefully accepted, and got to work on what they believed was simply a fun little pet project. (The game only cost $1 million, a small sum for a video game) Little did they know that they were putting together the pieces that would soon make Guitar Hero an international sensation: eye-catching colored notes, a bonus-point-inducing "Star Power" mode, a distinctive visual style, and, of course, the guitar peripherals.
Finally, on November 8, 2005, the world witnessed the birth of Guitar Hero, and it skyrocketed into popularity as one of the most well-known, accessible video games of its time. Harmonix quickly got to work on its sequel, which enjoyed equally high sales.
However, in June of 2006, massive publisher Activision bought Red Octane, and Activision’s rivals at Electronic Arts (EA) bought Harmonix in September. Of course, Activision and EA were not willing to work together on a third Guitar Hero game, so the Guitar Hero series continued under the development of Activision’s studio Neversoft. When Guitar Hero III: Legends of Rock was released, it enjoyed high sales but suffered much critique from reviewers.
Meanwhile, a new competitor was emerging: the new game Rock Band, created by none other than Harmonix, original creators of Guitar Hero. In the agreement between EA and Activision, Red Octane (now under Activision) was allowed to keep the Guitar Hero name, but Harmonix (now under EA) was allowed to continue to create Guitar Hero-style rhythm games. Hence, Rock Band used guitar, bass, drums, and a microphone to simulate a full band experience, and received huge praise from the gaming community when it was released late in 2007.
This year, Red Octane has followed suit with a new game, Guitar Hero: World Tour, that uses the four-player mentality of Rock Band. World Tour and Rock Band 2 (the sequel), released mere weeks from each other this Fall, and their striking similarities in gameplay, have many people confused as to which one is a better buy. Reviewers have been praising Rock Band and its sequel for a whole year, but how can they explain the high sales and popularity of Guitar Hero, even after Harmonix’s separation from the franchise?
For those of you who remain confused, there are some simple comparisons that can be made between the two games. First, there is a distinct difference in their aesthetics: Rock Band uses a sleek, polished menu style, while Guitar Hero prefers a more over-the-top, glam rock style.
The songs included on the discs are also a big question. Where Guitar Hero has been known for relying heavily on metal and glam rock, Rock Band has a reputation for erring towards more soft rock tunes. Though these reputations still remain somewhat accurate, both games have been attempting to alleviate these criticisms by offering a greater variety of music. One way they have done this is by using a DLC (downloadable content) system wherein users pay a small amount of money (usually $2) per song to download and play the song on their console. Rock Band has been providing downloadable songs in great numbers since 2007, but Guitar Hero’s service has just started, meaning that Rock Band has many more songs to choose from at the moment. Still, World Tour boasts a fun, but admittedly cumbersome, song creation mode to increase variety.
Finally, it is very important to note that the people who developed Guitar Hero and Guitar Hero II (the two most successful games in the franchise) are the same people who made Rock Band. Guitar Hero: World Tour is actually created by different developers, even though the name remains the same. In the video game industry, it is developers (Harmonix), not publishers (Red Octane), who truly shape a game’s design and style.
So, which game is better for you to buy this holiday? That is a question that I leave up to each individual person. If you get a chance, play one or both of the games before buying them, to get an idea of which one you like more.
If you have kids, they might not appreciate the more mature sensibilities of Rock Band, but they’re sure to have fun with Guitar Hero. If you’re an adult, you might want to hold out for a little bit until Harmonix releases their Beatles game (which runs on the Rock Band engine) next holiday season.
Regardless of the game that you choose, there is no evidence that the rhythm game fad will be wearing off anytime soon.
Evan Minto is a New Providence resident and freelance writer. When he's not melting his brain away watching Japanese cartoons and playing video games, he's writing about them on his web site, Ani-Gamers. You can reach him at Evan.Minto@TheAlternativePress.com.
If you're a subscriber to GameInformer magazine, you have most likely received a wonderful little present in the mail this month, in the form of confirmation of Guitar Hero: World Tour, or "the game previously known as Guitar Hero 4." Unsurprisingly, this newest iteration of the immensely popular Guitar Hero franchise will feature In addition to the full band confirmation that we all saw coming, Activision also let GameInformer know about a couple exclusive bits of info, like the inclusion of a create-a-song mode in the game, a drum kit with cymbals, and fully customizable characters. In create-a-song mode (Activision called it "Studio Mode"), players will be able to choose a scale, record music, and send it to others online in a YouTube-esque social networking system that comes built in with the game. The drum kit looks suspiciously similar to Rock Band's, albeit comes with only three drum pads, has two cymbal pads, and will presumably be more durable than its competitor's. Finally, to the glee of many Rock Band-ers and Guitar Heroes, all of the instruments will be wireless.
Another big part of this game will be downloadable content, as Activision will be releasing new songs more frequently, possibly even weekly. Plus, Activision Blizzard's music library will quickly match MTV Games' thanks to owner Vivendi Universal's huge music label. Finally, the folks at Activision have announced that Guitar Hero: World Tour for the Wii will, in fact, have downloadable content.
Some confirmed artists are The Eagles, Linkin Park, Sublime, and Van Halen, hopefully a sign that Guitar Hero will be moving away from its metal-centric roots toward more varied types of music. There are also a couple of strange statements that have been thrown around about the game, including the promise of "local content" from "local bands" (possibly referring to small-time indy bands?). The game will release this fall on Playstation 2, Playstation 3, Wii, and Xbox 360.
I have my doubts that World Tour can size up to Harmonix's Rock Band, but who knows? Perhaps Neversoft can drag Guitar Hero out of the inferior position it has occupied after the release of Guitar Hero III. If it's cheaper than Rock Band, I can guarantee that it will be dragging my money out of its inferior position in my wallet.
[via GameInformer and Joystiq]
Links:
The new drum kit
First trailer of the game
It's not entirely news, but people still aren't quite aware that the beloved Guitar Hero franchise is transferring over to the DS as Guitar Hero: On Tour. I know it's been in the corner of everyone's mind, and there's been countless of attempts to mobilize the Guitar Hero concept (such as Tap Tap Revolution for the iPhone/iPod Touch), though here, we see the first official attempt at a mobile Guitar Hero game, absurdity aside.Vicarious Visions has managed to develop something that both tickles my interest and my funny bone. At first glance, what does this (see image) appear to be? A gimmick? A good idea? A brilliant idea? Or are you just entirely confused about the whole situation? If so, might I walk you through this strange compilation so that maybe you'll extract some informed opinions...
The largest compromise is clearly the lack of a guitar for Guitar Hero, so to make up for that, a black GBA-slotted fret...thing called the "Guitar Grip" has been implemented. Holding the DS with your hand of choice, the other hand is used to strum the bottom half of the DS screens, while your other hand taps the corresponding fret buttons on the upper half of the DS screen; just like traditional Guitar Hero (again, minus the whole guitar thing...). How does this look? See for yourself.
Not many details have been released, but for the most part, it's been established that you'll be seeing this on the shelves in the coming summer. But I, along with several other members of the gaming community, am still on the fence about it. Is it really going to be worth the money? Or should we all stay with our trusty consoles to provide a true taste of what real plastic guitar playin' is all about.
[via IGN]
PC gamers, the final wall has been breached. Any arguments with your console-playing friends that ended in "At least I've got Guitar Hero" can be taken back. Any ones that ended with "I had sex with your girlfriend"... well, Aspyr, developers/publishers of Guitar Hero III, can't fix those ones. But hey, you'll be able to play Guitar Hero III on your PC or Mac this fall! With the possible DS version in the works, this means that Guitar Hero is officially a world superpower, seeing as it will release on all consoles but the PSP.
PC and Mac gamers will be able to play against each other online, and as Kotaku's Mike Fahey sugests, possibly settle the age-old Mac v. PC debate using the only thing that can truly decide it: Rock and Roll Combat. The release date has simply been stated as "this fall," begging the question of if it will release alongside its console counterparts on October 29.
[via Kotaku]











