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uReview: Halo Wars (360)

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Halo Wars Genre: Real Time Strategy
Designer: Amanda Wyatt (Director)
Developer: Ensemble Studios
Publisher: Microsoft
Console: Xbox 360
Release Year: 2009
Rated: M for Mature

The following article was submitted by Ra1don (before he was brought on as a staff member). The opinions expressed below do not represent those of Ani-Gamers or its affiliates.

Ahh, I could still remember that day in 2005, going over to a friend's house to play his special edition copy of Age of Empires III and flipping through an included book. I don't quite remember what was in that book, but I remember on one of the last few pages, there was a picture of two groups of futuristic super soldiers fighting each other in all their splendor. "Wow," I thought, "I have to get this game."

Before I start my review, let's get a little history lesson going on. That picture of the futuristic soldiers duking it out was indeed a very early version of Halo Wars. This game was never really intended to be latched onto the Halo franchise, but rather an Age of Empires IV built exclusively for the console. After attempting to build the game's controls around the game itself for a few years, Ensemble scrapped their work and started over, creating the controls first and building the game around that. It wasn't until 2006 that Microsoft allowed them to use the Halo franchise in an attempt to boost the game's popularity and expose the public to this new vein of RTS games.

The single player campaign of Halo Wars is very much like any other RTS campaign; it slowly brings you through the learning curve by showing you how to control units and build bases until you have to fight off wave after wave of unrelenting enemy forces towards the end of your campaign.

The story is a prequel to the events of Halo: Combat Evolved and takes place six years after the fall of the planet Harvest. Many familiar themes come into play; the Prophets stop at nothing to continue the great journey, you go toe-to-toe with Grunts, Elites, Hunters, Jackals, Brutes, and many familiar vehicles, as well as some new ones, and you have to blow up some forerunner technology to save everyone's lives.

The gameplay within the storyline is slightly different from multiplayer or skirmish matches. For one thing, there are some campaign-exclusive units that effectively change battle scenarios throughout the campaign. They usually give you an unfair edge over the enemy and make some missions a cakewalk if you're playing on the "normal" difficulty level. On top of that, in some missions you're given ridiculous amounts of something, like 11 Spartans as opposed to the maximum 3 in multiplayer, 40 Mass Accelerated Cannon rounds, or free drops of fully-upgraded ODSTs.

The hero system within the campaign is different as well, marking Spartans as hero units, as well as your leader. When any of your heroes die, you can revive them as in Age of Empires III by bringing a friendly unit close to them. In the other game modes, heroes just die and they have to be resurrected, and as a balancing issue, UNSC leaders do not actually enter the battle yet act more like the governors in the AOEIII system.

The game's graphics are the best I have ever seen in an RTS. It includes incredibly detailed, slightly different renditions of the characters of Halo to take time difference into account. The sounds within the game are ripped directly from the Halo series, and their quality has been improved to allow for sound cues within battles.

Playing online is incredibly entertaining because each of the six leaders has a different way of playing the game, therefore making an effective six races. Because the game is not as strict as other RTS games such as StarCraft, no two players can play the game the same way. The limitation of how many buildings one can create force a player to specialize in one aspect and utilize it to its full effectiveness.

Ensemble claims that there is a rock-paper-scissors type balancing within the game, but I found that to not be completely true. The game's unique style of play puts strategy over production, and in a battle of ODSTs versus Grizzly tanks (Scorpion tanks with two cannons) a good commander on the ODST side has about as much of a chance of winning as the commander of the Grizzlies.

The largest drawback to playing online isn't caused as much by the game as by player mentality. When I first got Halo Wars, I ran through the tutorial levels, fought some skirmish battles, played online, then played through campaign mode. The average player, however, would play the campaign before they would play online. Because the campaign only covers the UNSC, about two in every three members of the online community play as the UNSC. Regardless, battles still turn out interesting with every player having their own unique strategy, making every battle different.

Overall, Halo Wars is a great game, earning most of that greatness through its uniqueness. Being a veteran of many RTS games, I can comfortably call this one of the simplest – but simultaneously one of the most fun – games I've played. I wouldn't recommend buying it if you don't have access to LIVE, but the skulls and achievements allow for a lot of replay value, as does the ability to create your own scenarios through the skirmish option. Even with LIVE, the $60 price tag seems a little steep, but due to its addictiveness, Halo Wars is definitely too valuable to rent. Chances are, the price won't drop because it is part of the Halo franchise, so do a few odd jobs and the game will pay for itself.



great.

News Briefs - Halo 3: Recon & Marvel anime details

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Halo 3: Recon

A few months ago we reported Madhouse's plans for re-envisioning Marvel superheroes, and just last month we relayed the sequel-licious info about Bungie's newest Microsoft Games Studios collaboration: a Halo spinoff called Halo 3: Recon. This week, we received confirmation of the Marvel anime's worldwide release alongside news of Halo 3: Recon being more like an... "expansion pack"? Uh oh.

Head past the break for all the goodies.

Game Informer: Halo 3 Recon '3 to 5' hours, earn Recon armor / GI: Halo 3 Recon is open-world (Joystiq): According to the latest issue of GameInformer magazine, Halo 3: Recon will not be "a $60 game" and will bemore like "a three to five-hour expansion pack." Not just that, but according to the article, Recon is also an "open-world" title, meaning that Bungie is ditching the linear, run-and-gun FPS gameplay of the previous Halo games. Even though users will be able to acquire the rare, Bungie staff-only "Recon Armor" through the game, I question the validity of a "three to five-hour" "open-world" title. In a "real" open-world game, you spend three to five hours in your inventory alone!

Sony to Release Madhouse's Marvel Hero Anime Worldwide (Anime News Network): Madhouse's anime adaptations of Marvel superheroes will not only be releasing in Japan. Sony Pictures Home Entertainment will distribute the series in America after the Iron Man and Wolverine series premiere on Japanese television in Spring 2009. Without question this is Marvel's attempt to fight the popularity of animated feature Batman: Gotham Knight (read Uncle Yo's review). The DVD - propelled by The Dark Knight, no doubt - soared to the top of the anime sales charts in the past months, giving Warner Bros. a significant edge over Sony in the casual anime market.

TGS08: Surprise! Bungie and Microsoft developing Halo 3: Recon

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Halo 3: Recon

Remember when Bungie split off from Microsoft, and we all thought that the era of Bungie-made Halo games was finally over? Well, for those of you who crossed your fingers, waiting for a brand new, original IP from Bungie, get ready for a surprise (or perhaps a disappointing non-surprise). Microsoft Game Studios is publishing Bungie's newest project, a stand-alone Halo 3 pseudo-sequel titled Halo 3: Recon.

This disc will include "hours" of gameplay in the form of a new campaign called "Hell Jumpers," starring a brand new lead character. Bungie has also stated that the game will be a traditional Halo game, except with a bigger focus on "stealth" and "cunning." Before you worry yourself, Halo 3: Recon will also come equipped with all of the multiplayer components from Halo 3, as well as some new extras. No original Halo 3 game disc is required. Microsoft plans to release the game in the fall of 2009.

[via Joystiq]

Map Pack Madness

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Legendary Map Pack

I'm not sure what has gotten into developers, but if you hadn't noticed, in the past few couple of weeks, there've been several new accommodations on the Xbox Live Marketplace and Playstation Store as, well, Map Packs. Some are free, some aren't free, and some aren't even out yet. In chronological order (according to availability), here's the latest updates on Bungie and Infinity Ward's purchasable offerings.

Not too long ago, Bungie decided to go ahead and treat the more casual players (and cheaper players) of Halo 3 to a less expensive price tag to their previous map pack...and by less expensive, I mean absolutely free. After several months, it's finally been offered as a free download on the Xbox Live Marketplace. So, I'm sure if you had Halo, you probably already downloaded it (unless you bought it when it was released). Even so, that only means that there is just another bucket of downloadable content creeping around the corner...

That was quite a while ago, however, and for now, the spotlight is on Infinity Ward's Call of Duty 4: Modern Combat, as their map pack compiling not three, but four new maps was released on April 4th for voracious players to drool all over. These include: Broadcast, set in the television production studio and parking lot of the 'Charlie Don't Surf' level in Call of Duty 4. Chinatown is a direct remake of the classic Call of Duty 2 map, Carentan, but in the foggier, grittier, and certainly darker ambient of Chinatown. Creek, which is perhaps Call of Duty 4's most colorful map, is set outside [by a creek] in a large, wide open combat ravaged village with scarce cover spots, and might I say, it looks beautiful. The final map is called Killhouse, a desolate training warehouse with several cover spots, not all of which are entirely safe.

What? Another map pack? I'm afraid so. See, it's clear the only reason the original Halo 3 downloadable map pack was offered free of charge was to clear out the way for their new Legendary Map Pack consisting of another three maps for the Halo junkies to have their frag fests on. These include: Ghost Town is a medium sized, broken down ruin near the town of Voi ideal for small, to medium game types. Avalanche, one of the larger maps, has players freezing their armors in this mountainous frozen region, ideal for larger team battles and multi-team game types. Its final installment, Blackout, is an abandoned drill platform that monuments human frailty [?] -- I'm not sure what they mean by that, but what you should know is that this is a remake of Halo 2's "Lockout" it's safe to say veterans can rejoice. Loudly.

One more thing that I found laughable is the trailer for Halo 3's new map pack...well, two things...

First laughable material: Ever played World of Warcraft and cared enough to watch Blizzard's trailers? It's vividly clear that we've got Bungie borrowing the trailer style of Blizzard and using it for their own release. Why? I'm not sure, but if I had to guess, I would probably say it's to hype people up more, even though it's just maps.

Second laughable material: Its theme is very peculiar. It seems very off-the-beaten-path, yet it feels somewhat Halo while being significantly off. Death, ancient battles, scars, and darkness were some of the more notable keywords amidst all these maps and the trailer; the reasons why could be speculated, but I'm not going to do so here.

Are these maps worth the money, or should we all just wait until they are offered free of charge? Maybe, maybe not -- but I've given you what you need to decide if you want one, the other, both, or even neither!

[news data via Bungie / Kotaku]

Pro Gamer's Live Account Hacked for Halo 3 Armor

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Halo 3's Recon Armor Skyllus vBi, a player on the pro gaming Team vBi, is feeling the pain of celebrity. After creating a popular Halo 3 video, Skyllus was given in-game "Recon Armor," which is only held by Bungie employees and occasional Live members. Of course, the kind people of Xbox Live wanted some o' dat Recon Armor for themselves, and Skyllus has reported three hacks on his account in the last 3 months.

However, the newest hack Skyllus is fighting off has been compounded by Live's unhelpful customer service. Unable to return Skyllus's lost account to him, Live customer service kept him waiting for hours and then informed him that there would be an investigation into the hack. Wonderful.

It's a shame that this sort of thing happens. Someone gets rewarded for a job well done, he receives something as trivial as a suit of armor, and still there are people who will take advantage of him because his name and Gamertag are well-known. Despicable.
[via Joystiq]

Bungie Free From Microsoft

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Free Bungie It's official--Bungie Studios, which has been owned by Microsoft for years, has split from their parent company, in an agreement that turns Bungie Studios into the independent third party "Bungie, LLC." Microsoft will still hold a minority equity interest in Bungie, but they will no longer own the company. Bungie is now free to develop their own games as a third-party developer, and so can create any title on any console they want, though they will still remain in a lasting partnership with Microsoft.

This comes less than a week after Microsoft's release of Halo 3, which quickly became the highest grossing digital entertainment property in history after grossing over $300 million in its first week. It is important to note that Microsoft, not Bungie, still holds the rights to the lucrative Halo property.

“Working with Microsoft was great for us [...] But Bungie is like a shark. We have to keep moving to survive. We have to continually test ourselves, or we might as well be dolphins. Or manatees,” said Jason Jones, founder of Bungie. Well, I get the manatees thing, but I'd have to argue you guys are a bit more like whales, if you know what I mean.

This move is incredibly important and unprecedented. At no point in video game history has a studio that had been bought by a large publisher actually split off of its own decision. It is even more strange because Bungie is such a valuable asset to Microsoft, due to the Halo franchise. The most common idea of what happened is that Bungie's employees were being made to continually work on Halo games due to decisions made by Microsoft, and they were often not compensated for the huge amounts of profit they brought in. Bungie employees threatened to leave en masse if Microsoft did not allow them to become independent. However, no one has yet heard the full story from either Microsoft or Bungie.

I wish the best of luck to Bungie, and all of its employees, in their future pursuits.
[via Bungie.net]

Tonight... We FINISH THE FIGHT!

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Here it is. The big day. You've all been waiting years to go down to GameStop, wait on line for hours, and grab your giant plastic helmet full of green-and-gold goodness. Tomorrow is one of the biggest days in gaming: the release of Bungie and Microsoft Game Studio's flagship title for the Xbox 360, the final in its trilogy, Halo 3. AniGamers would like to wish all the midnight-buyers who plan on "Finishing the Fight" tonight good luck, both in getting the game, and in mercilessly pwning n00bz on XBL. And to all of those who, like myself, are stuck with only a Wii, a PS3, or no new-gen console at all...well, all we can say is:

Sucks for you!

Halo Short Movie and Special Edition 360

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Halo 3 Peter Moore, always the man to bring us steaming hot Halo news, has announced details on the previously discussed Halo film, and shown Halo fans a new model of Xbox 360.

The new live action short film, titled "Arms Race," is a collaboration between Bungie and Weta Studios. The video shown in the press conference showed preparations for battle and various technology from the Halo universe. You can catch both the Arms Race and Halo 3 trailers here. Please note that Arms Race is a standalone short film, and that the shown trailer is the entire thing, not just a preview. Director Neill Blomkamp intends to use the film not only as Halo 3 marketing, but also as a way to get producers interested in his Halo film.

On the gaming side of things, Moore also showed off another new Xbox 360. This one is colored Spartan green, while the disc slot and other parts are painted with the orangeish-gold of Master Chief's helmet. You'd think that they'd quit making new 360s and just drop the price already. I really don't care if it's green, black, or lightish-red. Just make it cheap.
[via Joystiq]
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