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Impressions: Left 4 Dead - Crash Course DLC (PC)

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The official poster for Left 4 Dead: Crash Course

I have always been addicted to the zombie genre, so it was natural that Left 4 Dead made me feel, as the old proverb states, "like a kid in a candy shop." "Crash Course" is the newest offering served up by Valve via DLC for both Xbox 360 and PC.

You start off with a downed chopper in front of you and your teammates beside you, complaining about a zombie pilot. The city is littered with the usual flipped cars, random burning fires, and lots of great dark places for you to get yanked and made a four course meal of. The gameplay is the same fluid shooter experience you have likely come to expect from L4D, with no real tweaks or changes. The level design, however, is excellent. It's a little on the linear side, but it is cramped and filled with obstacles, which really helps to give players that feeling of claustrophobia and total fear.

"Crash Course" suffers from a few setbacks. Sitting at only two chapters of actual gameplay, it's far too short; it only took me and two other people a total of 30 minutes to complete a pick-up game. Versus is a different story altogether though; a few pick up games took us a total of an hour and a half to finish, so that made up for it. For PC gamers this DLC is totally worth it (since its free), but for Xbox gamers it costs the significantly less-free 560 Microsoft points. I don't know if I can blame Valve for this, but I fully believe that I can blame Microsoft. I have also come to find it a little annoying that they didn't make any changes to how you fight the horde. Its the same "bunker down, get ready, and unload mounds and mounds of ammunition into the undead onslaught" pattern.

In your first stand you get to set off a huge cannon attached to a military vehicle to clear your path, and from there it's just rinse, wash, and repeat. Your last stand before completion is turning on a power generator to get the Dawn of the Dead-esque bus off the auto lift. The only moment that's just a bit different is when the power goes out. If you're not near the generator, you actually have to fight your way through the masses of undead flesh to get back and switch it on. (Do it fast enough and you get an achievement.) Left 4 Dead 2 promises to make us work to stop the horde, and I hope Valve follows through on that promise. Don't get me wrong – I love to empty clips into zombies – but after playing for hundreds of hours it can get a little old.

In closing, "Crash Course" is a solid and fun offering to help you pick up the game if it's starting to feel a little stale. However, it's a short-lived run and takes a cut of your MS points for Xbox owners. If you don't mind paying the points, though, I totally recommend that you download this. For PC gamers... what are you waiting for? GET IT!

Review: Left 4 Dead (360)

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Left 4 Dead Genre: Action, First-person shooter, Survival horror
Designer: Mike Booth
Developer: Valve Corporation
Publisher: Valve Corporation/Electronic Arts
Console: PC, Xbox 360
Rated: M for Mature

You've got a Zombie Survival Plan, right? If not, why don't you? Humans live in constant fear of the brain-consuming living dead because the very idea of a reanimated corpse is terrifying. Luckily, whether you've got a plan or not, Valve's Left 4 Dead is as good as it gets to further educate yourself on the potential dangers of the impending apocalypse – or to see if your plan holds up.

But the gruesome first-person shooter has a couple quirks that rock the foundation of everything we thought we knew about the undead menace.

Firstly, they don't brainlessly lumber around waiting for you to put a bullet in their brain – they run, scratch, kick and violently try to rip you a new one. And they aren't alone. They'll come in bloodthirsty packs if you give them the opportunity (which you'll be forced to do numerous times). Multiple variations of special "Infected" include the pouncing "Hunter," vomiting "Boomer," and the gargantuan "Tank." Their deadly super-attacks are a constant threat, especially when making an exciting vehicular escape during the finale of each "movie's" fifth act.

Left 4 Dead Because Left 4 Dead is so centrally focused on four-player co-op, you'll need to coordinate to get the best of the ever-changing AI. Far from just another mindless shooter, L4D encourages you to stick close to your team, patch each other up when wounded, and cover all of the angles when someone mistakenly sets off a car alarm, thus summoning a stunning amount of enemies. Ideally, each play-through is completely different from the last, but you'll start to notice familiar patterns as you continue to complete the nearly story-free missions. For example, upgraded weapons appear in spot A or spot B, and the Tank spikes intensify once you cross a certain threshold. Nevertheless, there's enough variety to add longevity to the experience with the mixing up of enemy spawn points, grenade locations and med-pack cabinets.

If you find yourself exhausted from surviving as the four endearing characters – Bill the grumpy war-vet, Louis the nervous nerd, Zoey the fearless college kid, and Francis the vitriolic biker – you can switch gears to competitive multiplayer in Versus. With two teams of four, your squad alternates between Survivors and Infected, giving you control over the aforementioned special zombies as you try to foil your opponents' escape. The Infected team requires precision cooperation, perhaps more so than the rifle/shotgun/machine-gun toting humans, as you're quite vulnerable as a zombie. Lengthy respawn times might turn some away from the mode, and impatient people will find themselves staring at that countdown a lot if they're not willing to wait for the perfect opportunity to strike. Acting alone will earn you a shotgun blast to the face, so cooperation is crucial.

Sadly, only two of the four possible campaigns are available in Versus. The multiplayer mode adds excellent legs to a shooter that you might otherwise tire of after a couple completions, but after extended play you'll certainly start to become bored of looping the same stages. Even so, it is without a doubt addictive and fun to blast your way to the next safe house as you flee from the horde, protect your friends, avoid the lethal one-hit-kill "Witch," and make smart use of multiple tactics. L4D slowly becomes more formulaic than frenetic, which doesn't play well in to the themes of the game. Moments that previously haunted you, such as rooms filled with shredded corpses, eerily silent sewers, and the trumpeting crescendo that signals an incoming swarm become routine rather than emotionally evocative.

Left 4 Dead Still, it's impossible to resist the urge to fight off the attacking mass of bloodthirsty Infected in a desperate struggle to survive. More campaigns would definitely have been appreciated, because you'll breeze through the entire game in six to eight hours. Because the AI is constantly changing, if only slightly, every match does manage to feel different. With a breadth of witty character dialogue exchanges to listen to, the dread of death can briefly be alleviated with a whimsical comment or ironic joke, too. And with the addition of Versus multiplayer, you'll have plenty of horror to experience as you strangle, shred and smack human players around. So, it's not for a lack of things to see and do that Left 4 Dead feels slightly limited; it's the limited places to experience these moments that hurts.

Left 4 Dead is a fantastic twist on an established (and played out) theme. With very little story to speak of beyond scribbles on walls, there isn't very much depth to anything but the combat, which is endlessly entertaining regardless of how long you play. It's just a shame that many players will become bored once they've finished the campaigns, especially if they're not into the competitive mode.

For the rest of us, there is no end. Only survival. And we'll contentedly shoot our way to whatever boat, chopper or plane wants to take us to our next terrifying co-op adventure.



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LGC08: Left 4 Dead delayed until late November

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Left 4 Dead

Valve and Turtle Rock’s survival-horror FPS, Left 4 Dead, has now been bumped back from its previous release date of November 4th in North America to November 20th. This news comes by the way of Valve’s president Gabe Newell who, in a video interview with the German gaming site Gamekings, confirmed the new release date while also offering no insight as to why this decision was made.

Valve has always been known for its “when it’s ready” release mentality, though some believe that the delay may have to do with a possible PS3 port of the title. In an interview with CVG, Doug Lombardi, Valve’s marketing vice president, states that there is a “50-50” chance of the title coming to the PS3. He follows up by saying: "There's zero chance of [Left 4 Dead on PS3] happening this year. It's something that's being talked about right now as the game is gaining popularity and looking like it's going to be a hit."

It’s not all bad news, though; be sure to check out the new trailer from the Leipzig Games Convention after the break!

[via 1UP]