(Runtime: 22 minutes)
It's a little late, but I've got all of the tantalizing news from Microsoft's awful E3 press conference right here in this post, complete with a brief, unedited podcast roundup (starring both me and Elliot). Well, let's get on with the show.
It's hard to imagine that it's been a full year since we first heard about Microsoft's Project Natal, but today we were given a glimpse into a more fully-featured version of the revolutionary, controller-free Xbox 360 interface, now renamed "Kinect," presumably to tie into Microsoft's new phone, the Kin. The project has now become a slightly new interface for the Xbox 360, complete with voice commands and hand gesture-controlled menus. Kinect will launch worldwide this fall, specifically in North America on November 4, 2010.
Granted, most of the games shown at the conference seemed to simply be clones of Wii games, including a sports pack, a cart racer, and even the Wii Fit-esque Your Shape: Fitness Evolved from Ubisoft. Meanwhile, Microsoft also showed off non-game features (actually, a lot of them) that take advantage of the microphone and camera in Kinect. These include a video chat application (demoed by the MOST AWKWARD engineer and her twin sister), new interfaces for interacting with video and music content, and an ESPN application featuring videos of sporting events. [[EDIT: Among some of the third-party games available for the new peripheral are a new Forza racing game (available in 2011) and an MTV Games-produced, Harmonix-developed dancing game.]]
Oh yeah, there were some games there too. We saw a previously-released trailer for Activision and Treyarch's Call of Duty: Black Ops, coupled with an announcement that Microsoft has signed an "exclusive, multi-year agreement with Activision" that will result in all Call of Duty games, map packs, and expansions releasing first on the Xbox 360 through 2012. [[EDIT: Of course, Halo: Reach was there, with a video of its single-player campaign (now with GIRL Spartans!).]] Cliff Bleszinski, also known as "CliffyB," got up on the stage early on to show off Gears of War 3 (spoiler: it's more Gears of War) and Hideo Kojima showed off one of the highlights of the conference: a new trailer for the Raiden-centric game Metal Gear Solid Rising. Apparently this game is about cutting. Cutting everything from limbs to brick support beams to watermelons.
Last but not least, Microsoft announced their new Xbox 360 model (often called the "Xbox 360 Slim" by consumers and press), which is smaller and features built-in Wi-Fi and a 250GB hard drive for the same price as the current Elite model. And it launches ... today? Just like the Sega Saturn? Well OK, way to follow in the footsteps of one of the industry's greatest success stories. But that just wasn't enough everyone in the audience was also given a free Xbox 360, a move mirroring Oprah Winfrey's now-classic "and you get a car" event that left most of the press conference's audience speechless and somewhat confused.
For more news and commentary out of E3 2010, check back with our E3 2010 label page.
Ah Sony. The former industry leader, now reduced to a lumbering giant with the technical brute force to be the best, but apparently without the marketing know-how. Their E3 press conference was, at long last, not really about hardware. The PS3 has long been criticized for being too expensive and too hard to develop for, but most importantly, its game lineup has been... disappointing at best. Sure, there were some hardware announcements, but Sony really wanted to tout their exclusive franchises, as if to remind us all that the Playstation is still holding strong against market adversity.
The biggest announcement of the conference by far was, of course, Final Fantasy XIV Online, announced merely a day after Microsoft rubbed into Sony's face the fact that FFXIII would no longer be a Playstation exclusive. Not to be outdone, Sony announced Final Fantasy XIV (trailer here), an MMO sequel to XI, also an MMO. The game will be a PS3 exclusive when it releases in 2010. That all sounds well and good for Sony, except... wasn't FFXIII a "PS3 exclusive" for a while? Well, that's not the case anymore, as of last E3's announcement. Who is to say that E3 2010 won't bring an announcement of FFXIV's move to 360? Then what? Sony's key franchise will have been utterly usurped!
Speaking of usurping key products, Microsoft announced their own motion control technology the day before Sony's conference, meaning that the functionality is now present in two of the three major consoles. Sony's answer? A modified version of the Playstation Eye camera, paired with a "wand" of sorts with a glowing tip that changes colors based on context. The motion detection in the Eye senses the wand's tip, creating one-to-one movement. Even more than Project Natal, this new "wand" seems to be a direct stab at Nintendo. The idea of a "magic wand" is sure to resonate with casual players, but I think that it has neither the originality of the Wii nor the technical evolution of Natal. Still, the technology looks like it works pretty well, if the tech demos are to be believed. And Anton, the rep demoing the wand, voiced one of my concerns with Natal when he took a small stab at Microsoft's product: "There's really no way to do this without a trigger. It just wouldn't feel right." A valid argument for the wand, which seems at first glance might seem like a step back from Natal.
If there are three franchises that can maintain the Playstation 3, they are undoubtedly Final Fantasy, Metal Gear Solid, and ICO. Sony already showed off Final Fantasy XIV, and the Metal Gear news is mentioned below, but they also trotted out some new footage from The Last Guardian, the latest game out of "Team ICO." The in-house studio behind ICO and Shadow of the Colossus unveiled their newest game, which fans called "Trico," a few weeks ago, but Sony didn't hesitate to bring out new footage at E3, and make it clear that the Playstation 3 is the only place to experience the game.
Kaz Hirai called it "the worst-kept secret of E3," which is quite honestly not something to brag about, but that's beside the point. The PSP Go is... well, go! The second redesign of the console will differ from the PSP 3000 just as everybody thought it would it has no UMD port. The console will run only downloadable games, meaning that Sony is now planning on offering all of its games through digital distribution. (Not exclusively, though. They promise to promote PSP Go and PSP 3000 as equals, just like Nintendo did with the DS and... Gameboy. Oh. Right.) Other major features include 16 gigabytes of memory, slide-out controls, and a price tag of $249.99. The new portable will be out on October 1 in North America, and November 1 in Japan.
Hideo Kojima had another new Metal Gear game to announce, after having teased 360 players with the new Raiden game Metal Gear Solid: Rising just a day before. This time he was announcing a PSP game, Metal Gear Solid: Peace Walker, the account of Big Boss's creation of "Outer Heaven." The somewhat tongue-in-cheek trailer shows four Snakes, leading me to believe that the game might contain four-player co-op (or just a crazy, clone-ridden plotline). And to satisfy Final Fantasy fans on the PSP, Sony finally announced that FFVII would be available for download, starting at the moment of the announcement.
In terms of other games, Sam Houser from Rockstar Games got up on stage during the presentation to announce what he calls "the ultimate action game," an action-adventure set in the 1970's called Agent. The game is exclusive to the PS3, but no other information was given. Sony also announced Gran Turismo Mobile will hit stores on October 1 to tie in with the PSP Go launch, and Gran Turismo 5 was announced but not dated. Finally, Mod Nation Racers, a LittleBigPlanet-esque customizable racing game, was announced alongside its less casual racing brother.
[via 1UP]
Genre(s): Action, Stealth
Director: Hideo Kojima
Developer: Konami
Publisher: Konami
Console(s): PS3
Rated: M for Mature
It is a rare occurrence when a video game has the ability to move a person in a way much like the films of today. In 1998 video game director Hideo Kojima blurred the line between game and movie with the release of his first masterpiece, Metal Gear Solid. Nearly ten years later, this now ancient PlayStation title has spawned three direct sequels and a number of spin-offs. Claimed to be the series' "swan song," Metal Gear Solid 4: Guns of the Patriots provides an immersive experience that not only raises the bar for its in-game storytelling and technical proficiency, but also boasts the ability to emotionally affect and change the player's worldview.
The Metal Gear Solid series has always been close to my heart, and the fourth iteration is no exception. By nature I am not all that competitive; for me video games are a means to relax and unwind after a long day. What I look for in a game is a good story; one that sticks with me long after the game is over. One might have difficulty understanding why I look to a video game instead of a movie for good narrative and a solid plot. However, what they don't understand is that there is an additional layer of immersion within a story that only a video game can provide.
Metal Gear Solid 4 delivers on this level and provides a gripping story up to par with today's Hollywood blockbusters. From fleshed out characters to underlying moral agendas, this game has got it all. And if any complaint were to be made, it would be that this game relies too much on story driven cut-scenes to progress the plot. Personally, I have no problem setting my controller aside and watching some of the game's most impressive cut-scenes. This, however, is not for everyone. The game itself took me over twenty hours to complete and approximately half of that time was dominated by in game cinemas. Regardless, rhere is an option for those who do not care to watch the scenes to skip past them and get right into the gameplay.
Speaking of gameplay, MGS4 improves on its predecessors dramatically. The one gripe I had always had with the Metal Gear series was its outdated and often frustrating gameplay. Konami scrapped the old-school overhead view, and "westernized" the camera and controls. It is important to note that while the gameplay is vastly improved, it still takes some time getting used to. The controls, while streamlined, are still quite complex and require a bit of a learning curve to overcome. While somewhat complex, this level of complexity is absolutely necessary, as MGS4 opens an endless number of ways to play the game. From straight-up stealth to first person run-and-gun, the way you play is completely up to you. There is a plethora of different weapons, and the ability to customize each weapon to your liking encourages the gamer to replay the game a number of times to experience all this game has to offer.
What gripped me more than anything was the level of presentation; I have never seen such a polished game experience. Riddled with traces of Japanese humor, dramatic fight scenes and over the top plot twists, this game will have you on the edge of your seat until the very end. The entire game is run on the in-game engine and each cut-scene seamlessly transitions into gameplay. The game itself is broken into five self-contained acts spanning five vastly different locales, pushing the PS3's power to its limits. The game itself fills up an entire Blu-Ray disc, an equivalent of over six DVDs! The graphics and sound compete with the likes of Uncharted and Gears of War.
This game is art. Kojima once again pushes the envelope, essentially redefining the video game medium. You will come away from this game changed. There has been much talk as to what defines the next generation of videogames, but I'm telling you that this game is the ushering in of a new generation of games. If you are hungry for a solid narrative and an immersive experience, go out and buy this game now. You will not be disappointed.
Metal Gear Online:
In addition to the fantastic single player, MGS4 includes
Metal Gear Online, a place where you can test your stealth
skills against other gamers around the globe. Boasting a number of
different game types and the same great gameplay found in the single
player, there is much for fans to love. Unsurprisingly however, this
multiplayer component is no Halo or Call of Duty. The
registration process alone reminds you why Xbox Live is still leaps
and bounds over the PlayStation Network. Regardless, there is still
fun to be had here.
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| Graphics/Sound: | 4.0 |
Average:
(4.0 stars) |
||
| Gameplay: | 4.0 | |||
| Design/Story: | 4.0 | |||
| Lasting Appeal: | 4.0 | |||
| Overall: | 4.0 | |||
Genre(s): Action, Stealth
Director: Hideo Kojima
Developer: Konami
Publisher: Konami
Console(s): PS1
Rated: M for Mature
There are some games that simply define not only their consoles, but their console generations as well. One of those games is Hideo Kojima's master work, Metal Gear Solid, for the Playstation. The story follows a special agent code-named "Solid Snake," assigned to infiltrate a military facility off the coast of Alaska that has been taken over by terrorists. The group in control of the island is made up of rogue members of FOXHOUND, Snake's former unit. They include soldiers appropriately code-named Decoy Octopus, Liquid Snake, Revolver Ocelot, Psycho Mantis, Sniper Wolf, and Vulcan Raven. In this one-man mission, Snake must meet up with hostages who can help him complete his mission, all while eliminating the members of FOXHOUND and deactivating the nuclear mech Metal Gear that the terrorists have hijacked in the base. Sound confusing? Welcome to the mind of Hideo Kojima.
The entire game is 3D (not as much of a given as it sounds back then) and is played from a top-down perspective. There's a reason MGS has a subtitle of "Tactical Espionage Action"; the game is played by moving Snake carefully so that he is not caught by the multitude of guards and security cameras looking to discover his position. He can use a lot of different abilities, including hand-to-hand combat, shooting a variety of guns, throwing grenades (frag, stun, or chaff, which disrupts cameras), snapping necks, and planting bombs.
The question for many modern gamers has been, "Why is this game so popular?" While there are many reasons, the most important one is pretty clear: characters. Solid Snake is, by far, one of the coolest and most memorable heroes video games have ever seen. Experienced, collected, and witty, this special agent is so much fun to watch and listen to (voice: David Hayter) that he has become an icon for video games. As if that wasn't enough, Snake meets characters like the anime fan Otacon (yes, named after that Otakon), the gruff Colonel Campbell, and the Engrish-speaking information specialist Mei-Ling. Finally, Snake's enemies include the giant Native American shaman Raven, the crazy Russian psychic Mantis, and the evil gun-slinging Ocelot. Nothing aids these characterizations more than the great cast of voice actors present in MGS
There are some great moments in this game's plot, all of which are supported by wonderfully-directed, cinema-esque cutscenes and stylized animated art in the scenes when Snake talks over his "Codec" communicator. Whether it's a ridiculous thing like Mei-Ling pointing out that "If you were my boyfriend, you'd never be able to cheat on me," or Psycho Mantis recalling his dark and surprisingly intriguing past, you'll be enjoying every moment of this clearly anime-like story.
While some modern gamers will find fault with Metal Gear Solid's dated graphics, it really is incredible what Konami has done with such a simple architecture. Each area is distinct and memorable, and there is a palpable sense of style that permeates everything from the character and level designs to the menu system. Even better, the inspired direction of the cinematic scenes turns unmoving, badly-rendered faces and other vague details into short films that will manage to captivate even the most hardcore graphics maniac.
Metal Gear Solid has a reputation for featuring some truly great sneaking gameplay, and it is indeed a reputation well-earned. Snake uses his radar to find enemies and their fields of view, but when he is caught, his radar becomes unusable until he gets out of sight. One of the great mechanics of this game is the ability to press Snake against a wall, at which point the camera changes so that he can see down the adjacent hallway. This simple use of the camera is one of many ways that the game makes sneaking feel natural. The only thing truly missing from the controls is the ability to shoot from the first person. You can shoot and you can go into first-person mode, but there is a conspicuous absence of the two together in Metal Gear Solid.
The puzzles in the game are also really fun. Puzzles you ask? Well, you see, the game isn't all about killing terrorists. Sometimes you will have to figure out a way into a room or (as is most often the case) a method of killing a boss. At this point, the game reaches its most fun point. Nearly every boss requires the player to think in unique ways. Not just out of the box, but out of the game as well. For one boss, the player must actually backtrack through the previous levels in mid-fight in order to find a weapon, and in another, the fight can only be won by switching the controller to the second slot. That, my friends, is what we call creativity.
With the recent release of Metal Gear Solid 4: Guns of the Patriots on the Playstation 3, people should also be looking back on the past of Hideo Kojima and Konami's iconic franchise. The original Metal Gear Solid has remained surprisingly fresh and relevant a full decade after its release. If you haven't already played this game, start up your Playstation 2 (or backwards-compatible PS3 if you're lucky) and pop in an old copy of Metal Gear Solid. Believe me, Solid Snake will be glad to relive his glory days -- as any old soldier should be.
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| Graphics/Sound: | 3.5 |
Average:
(3.6 stars) |
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| Gameplay: | 3.0 | |||
| Design/Story: | 4.0 | |||
| Lasting Appeal: | 4.0 | |||
| Overall: | 3.5 | |||
(And in case anyone was wondering: Yes, MGS4 is still a PS3 exclusive...for now)
[via Joystiq]
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