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Otakon 2011: "The Fine Print on the Contract" – A Madoka Magica Panel

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The title slide from the panelWe were out of the picture for a little while, so here is one of our articles from 2011 that we never got around to posting. Enjoy! 

One of the last panels of the Otakon weekend was the grandly named "The Fine Print on the Contract: the Themes, Philosophies, and Birth of a Legacy in Puella Magi Madoka Magica." I must admit to being fan of the series itself I was curious to see if such an ambitiously named panel could live up to my expectations. The panel was aimed squarely at people who had already seen the balance of the show and it pulled a very respectable crowd into its mid-sized panel room, especially given that Madoka is currently (EDITOR'S NOTE: when this was written in August 2011) only available via fansubs.

The panel started very strongly, and I feel I have to give the panelists top marks for their ambitious introduction, which clearly showed that they had put a lot of thought into the content that they wanted to cover. Also praise-worthy was the miniature AMV that one of the panelists put together which set the tone of the panel as a whole — exploratory but still humorous.

The panel hit on a number of different points — the use of magical girls as a allegory for puberty, an examination of gender relations presented in the show, altruism, the existence of the Ubermensch and role of a deity (if there is one) in the shows universe. All of the individual points were well presented, in particular during the altruism and "Where is God?" sections where the panelists had some very good exploratory discussions amongst themselves. I would have greatly enjoyed more instances of this as opposed to the sections where the three panelists took turns handing off the same argument between each other. The panel certainly had enough meaty content to live up to it's name and presented it in an approachable, engaging manner.

Sadly, this is the part where I write up a small laundry-list of niggling issues I had with the panel, none of which "ruined" the presentation but taken together weakened it. Primary among my irritations was the over-use of PowerPoint slides — at some points the panelists exhibited my pet hate habit of reading directly off of the slides and not adding anything to the text on screen. This, combined with the aforementioned lack of debate between the panelists left some very interesting points relatively unexplored. The slides also contained numerous typographical errors — not a major issue in itself but combined with previous niggles was indicative that the content presented could have done with an additional critical look to shore up the arguments presented and provide a more "solid" talk overall. In particular the lack of a proper conclusion before the floor was opened up for Q&A at the end of the panel left me feeling somewhat unfulfilled.

An additional misstep was taken in the middle of the panel when the audience was asked to respond to a small question — sadly this did not go as planned as instead of answering the question participants instead rushed the mic to present their own theories and have miniature discussions with the panelists. This took a lot of the momentum out of the discussion and it never fully recovered.

To be frank, I did not expect great things from this panel — rather cynically I presumed the discourse would be at the level of message board chatter and I was very pleased to be proven wrong. The panelists here have some very good ideas and discussion points tobring to the table, and if they can take what they currently have and iron out the kinks then they will have a very robust and intriguing panel.

Otakon 2011 : Japan's Apocalyptic Imagination Panel Report

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Japan's Apocalyptic Imagination in Anime, Manga and Art, a panel at Otakon 2011, featured essayist and Japanamerica author Roland Kelts, who offered examples of apocalyptic imagery in Japanese art and pop culture, put them into historical and cultural perspectives, and analyzed them. While the focus of his examples was definitely anime films, Kelts went as far back as Katsushika Hokusai's famous woodblock print The Great Wave off Kanagawa (pictured right) to show how apocalyptic imagery is nothing new to the island nations creative focus.

The Great Wave..., published between 1830 and 1833, depicts a large wave immediately threatening boats off the shore of Kanagawa Prefecture. While almost 50% of the frame is taken up by the wave, its ominous nature can actually be attributed to how tiny Mt. Fuji, a symbol of Japanese pride and culture, is by comparison. Another threatening aspect noted by Kelts is the crest of the wave, which seems lined with "clawing fingers." Hokusai, according to Kelts, has often been referred to as a precursor or gateway to modern manga. And with that smooth transition, together with the statement that anime and manga have always been at least in part a response to catastrophes (which Ill explain a little further down), the discussion shifted to the God of Manga, Osamu Tezuka.

Kelts specifically noted Astro Boy, which emerged after World War II, and pointed out how the story uses radiation as an aspect of creation rather than destruction. This "boy born of radiation" shows a faith in the same technology (or along the lines thereof) that delivered such a crushing blow to life not even a decade earlier. Along the same lines, Kelts offered up a similar method of thinking regarding the resurrection of the Japanese battleship Yamato, which was the pride of the countrys naval fleet as one of its most technologically advanced WWII warships. After its defeat, the Yamato came back to life via fiction as a technologically superior spaceship ("Take THAT, America!"). In addition to Kelts also mentioned the birth of mecha as means to fight the disillusionment with current technology. In all instances, destructive new technology didnt bring about fear in art but rather promise as well as hope that what has been survived can be learned from and built upon to become stronger.

Next Kelts focused on two anime film directors, Hayao Miyazaki and Isao Takahata, and their specific works. Perhaps to take advantage of Ponyos immediacy, Kelts pointed to this Miyazaki film as a shining example of the portrayal of natural disasters and Japanese natives reactions to them. Kelts focused specifically on the scene where personified waves of a storm are reaching up and over the road with cars, which are trying to escape. Kelts said that this portrayal is not a malicious one but rather a dangerous fact of life. He said that the eyes in the waves had a sort of aimless, "staring into space" aspect that relayed the same sense of natural innocence as another one of Miyazakis creations, Totoro.

Kelts pointed out one scene in particular from My Neighbor Totoro built on a couple of images meant to evoke memories of the Japanese people who went through WWII. In this particular scene, characters in mismatched clothes watch as a man drives off into the countryside in a jalopy. According to Kelts, this scene was one that took place in many homes during WWII as those types of cars were simply what were available and clothing supplies were scarce. In all, Kelts concluded that since Miyazakis family was one of relative privilege and could afford to escape the paths of destruction, that personal history is what colors his work.

This contrasts Isao Takahatas Grave of the Fireflies, which is tied to the notion of not being able to escape and having to deal with the event as well as its aftereffects. Most of the movie, after all, centers around trying to define and etch out an existence after an American firebombing raid consumes life as the children had known it. Kelts said the differing vantages between directors makes sense given the fact that Takahatas family was of lesser means and could not afford to escape.

After a few more specific examples of the panel, an audience member asked if there was a difference in how man-made and natural disasters are depicted. Kelts postulated that manmade disasters serve as an analogy to the evil that resides within all of us. He noted that even historical apocalyptic depictions spare specific countries any finger pointing. Instead the focus of most anime that deals with man-made apocalyptic scenarios open with disasters instead of trying to prevent them (as with the majority of Western media). This further demonstrates the themes of coping with and overcoming ourselves. Natural disasters, said Kelts, are portrayed as indirect, non-intentional ... just a part of life thats meant to be dealt with and overcome. A rather pertinent question from the audience as to if there has ever been any backlash to the depiction of such tragedies reaped a rather funny, rather thoughtful response from Kelts, who said that there have been none to his knowledge but that the popularity of mo might just be that ... another means of escape from economic or climate-based disasters or both.


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Review: Hoshi o Ou Kodomo – Children Who Chase Lost Voices From Deep Below (Sub)

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Hoshi o Ou Kodomo: Children Who Chase Lost Voices From Deep Below

Medium: Anime Film
Director: Makoto Shinkai
Studio: CoMix Wave, Inc.
Genre: Adventure, Fantasy, Romance
Distributor: Media Factory (JP)
Release Dates: May 7, 2011 (JP), July 30, 2011 (US)
Age Rating: Not Rated (contains gun and sword fights, but minimal bloody violence)

I've said it before and I'll say it again: Makoto Shinkai is the Green Day of anime.

I used to make this half-joking comparison between the newcomer anime director and '90s punk revival band since both of them make "the same great song over and over." But little did I know that Shinkai's newest film would fulfill the other part of the Green Day prophecy: the moment they stop making the same song, everybody gets angry that they stopped.

Hoshi o Ou Kodomo (localized as the comically verbose subtitle, "Children Who Chase Lost Voices From Deep Below") is just that moment — Shinkai's American Idiot, if you will. It is a distinct break from his typical teen angst stories and a foray into magical action-adventure. The transition isn't too smooth, either for viewers or the director himself, but Children — the fourth film in Shinkai's catalog — is still a beautiful work, and one that hopefully heralds a new period in his career.

12-year-old Asuna is living alone with her workaholic mother following her father's untimely death, but despite a healthy school life she spends most of her time up on the nearby mountain, listening to whatever radio signals she can pick out on her crude ham radio. However, a dangerous run-in with a giant monster in the woods results in a friendship with a mysterious boy named Shun. Thus begins Asuna's adventure into the ruined underground world of Agartha.

You might already be sensing a bit of an influence here, and no, you're not mistaken. Makoto Shinkai has openly expressed his admiration for the works of Studio Ghilbi, particularly Laputa (Castle in the Sky), which made a big impression on him when he saw it as a boy. And while imitation is the sincerest form of flattery, Shinkai — almost certainly accidentally — leaves the realm of homage and heads straight into the no-man's land of full-on copying. Oh look, there's the Forest King from Princess Mononoke, the cave shelter from Grave of the Fireflies, the fox-squirrel from Nausicaa, the architectural style of Castle in the Sky!

A Quetzalcoatl, one of the enigmatic gods that rule Agartha

Shinkai's touch is definitely there, and one need only pay attention to the director's masterful use of watercolor-esque lighting and color to understand that this is not straight-up imitation, but I still feel like there's a little bit too much Miyazaki and not enough Shinkai in the film. His trademark brooding, silent moments are still there, but they are interspersed with action scenes and fast-paced plot developments.

And boy oh boy, those action scenes! I was sure surprised to find that a director whose last outing was characterized by long stretches of waiting silently on a train can create such lightning-fast, exciting action sequences. The film's moments of gunfire and hand-to-hand combat have a sort of whipping speed and kineticism that I've seen only in some of the best action anime directors (and of course, Mr. Miyazaki). Shinkai claims his team studied both Ghilbi movies and the Rurouni Kenshin anime in order to figure out how to animate the scenes.

Children hits all the emotional points that you might expect from the director of Voices of a Distant Star, The Place Promised in Our Early Days, and 5 Centimeters Per Second, but one too many deus ex machinas and a few too many different set pieces bog down the pacing to what feels like a crawl. Shinkai has got to learn to edit if he's going to attempt another movie in this vein.

Shun's brother Shin, whom Asuna meets partway through the story

But let's make this clear: I would love for Shinkai to try another movie like this. It's a distinct break from his previous work, and while it's more of a so-so Ghilbi film than a great Shinkai film, it is enough of a proof of concept to hook me for the rest of his work. As long as he learns from his mistakes and doesn't get stuck in the rut of re-making this exact movie over and over, this director could really go places. He's got emotional expression down better than basically anybody else in the business, and now has proven his mettle in the realm of action scenes. A little bit more editorial oversight will probably do wonders for honing his style.

Is he still the Green Day of anime? Yeah, probably. Is he "the next Miyazaki?" That still remains to be seen, but Children is certainly a fine down payment towards the title.

[Recommended]



This review is based on the Otakon 2011 premiere screening. The reviewer was given a complimentary press pass for the convention.


Click here for more of our Otakon 2011 coverage

Otakon 2011: VIZ Media Industry Panel in Pictures

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After a short delay from the preceding Tiger & Bunny panel, Amy Martin, the person in charge of VIZ Media’s social media accounts, started off the panel by cheerfully announcing VIZ’s 25th anniversary as well as a new website with which to celebrate the milestone. In addition to various other social media aspects, Martin proceeded to announce available and forthcoming manga, novel, and anime titles. The slideshow above is 99% of what was revealed. After the break, there’s a text breakdown of everything that appears in the pictures along with info on a couple slides that were not pictured.

  • 25th Anniversary
    www.viz.com/25years
    Promotions on iTunes end August 23, 2011
  • October premiere of Naruto Shippuden – Bonds movie
  • VIZ Manga app is now available for iPad™, iPhone™, iPod™ touch.
  • www.vizmanga.com
    “Now you can finally read your favorite manga on your computer...legally!”
    Buy once and transport across platforms/devices
    First chapter is always free
    Simultaneous print and digital releases
  • Future Releases (Manga)
    Oishinbo
    Naruto to see quicker release schedule (volumes 36-45)
    Ai Ore (volume 2) – August 2011
    The Story of Saiunkoku (volume 4) – August 2011
  • New Fiction
    ICO: Castle in the Mist (paperback), by Miyuki Miyabe – August 2011
    Book of Heroes (new edition, paperback), by Miyuki Miyabe – August 2011
    Ten Billion Days and One Hundred Billion Nights (hardcover), by Ryu Miysuse – November 15, 2011
  • 2-in-1:
    Tenjho Tenge “Full Contact” edition (18+) – Available now
  • 3-in-1 Editions (Omnibus) Kekkashi
    Fullmetal Alchemist
    Bleach
    Naruto
  • Art Books
    The Art of Vampire Night – September 6, 2011
    D. Grey Man – Features interview with creator
    One Piece: Color Walk 2 – November 1, 2011
  • VIZ Kids Box Sets
    Pokemon Diamond and Pearl Adventure! (volumes 1-8), October 28, 2011 – Comes with poster
    Legend of Zelda (volumes 1-10), October 25, 2011 – comes with poster
  • VIZ Media Box Set
    Fullmetal Alchemist (volumes 1-27) – November 1, 2011 – Comes with light novel and poster
  • Specialty Books
    Naruto: The Official Character Data Book – January 2012
    Studio Ghibli’s Arriety – January 2012: The Art of Arriety, Arriety Film Comics (volumes 1-2), Arriety Picture Book
    Bleach MASKED: Official Character Book 2 – March 2012
  • New for Shojo Beat
    A Devil and Her Love Song – February 2012
    Dawn of the Arcana – December 2011
    The Earl and the Fairy – March 2012
    Hana Kimi (3-in-1), March 2012
    Skip Beat
  • Available Now
    Meet Mameshiba!
    Mameshiba On the Loose!
  • Special Format
    Mameshiba (Heart) Winter – November 2011
    Pokemon Magnetic Playbook – November 2011
  • Newest Pokemon Movie
    Zoroark: Master of Illusions – Video and manga – DVD: September 20, 2011
  • Coming Soon
    Fluffy, Fluffy Cinnamonroll – January 2012
    Voltron Force – Old crew trains new crew – Spring 2012
  • New for VIZ Kids (April 2012)
    Mr. Men Little Miss
    Little Miss Sunshine: It’s Always Sunny in Dillydale
  • Key Summer Releases (DVD)
    Vampire Night Guilty (volume 3)
    Kekkashi Set 2 – August 23, 2011
    Hero 108
    Professor Layton and the Eternal Diva (November 8, 2011)
  • Continued Simulcasts
    Tiger & Bunny
    Blue Exorcist
    Nura: Rise of the Yokai Clan
    Blue Dragon (uncut), If numbers are good enough, this may see a physical release.

Click here for more of our Otakon 2011 coverage

Announcing "Otaku Bingo": Otakon 2011 Edition

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A preview of the bingo card. Download links are at the bottom of the page

We love Otakon here at Ani-Gamers. For the past few years we've been eagerly heading down to Charm City to meet up with fellow bloggers, speak with awesome guests, and take in the stunning variety of fan panels on display at the convention. But this year (July 29-31) is going to be EVEN BETTER.

In addition to Ink and I (who have been attending the con for a few years now), our very own and very British Elliot Page will be coming to the States to attend and cover the convention. And if that's not exciting enough, we're running "Fandom & Criticism: The Art of Active Viewing" on Friday at 6 PM, with all three Ani-Gamers bloggers talking about what it means to be both a fan and a critic, and how those two viewing styles interact. Trust us, this is going to be a great panel; we've gotten some really insightful audience participation at previous versions of it.

Now that I've spoiled the surprise in the title but led you on for two paragraphs of typical pre-con hype, I'd like to announce our little con game for Otakon 2011: "Otaku Bingo." How does it work? Well, you print off one of these fancy little cards and mark each square whenever you see that event occur somewhere at the con. We generally included funny, often groan-worthy moments of fandom silliness, so we hope it'll give you a chuckle or two. If you get five in a row, send your Bingo card to me evanm [AT] anigamers [DAWT] com and we just might publish it on the site (as long as we don't see any evidence that you lied about the squares that you got, but really guys, please be honest).

At the very least, Ink, Elliot, and I will be playing Otaku Bingo amongst ourselves during the con (with a punishment for the loser to be determined by the other two players), but we'd love to get our readers, listeners, and fellow bloggers involved. So feel free to print out a card or find us during the con to get one from us. Of course, if you have ideas for more squares for us to use next time, definitely let us know. Have fun, and see you at Otakon!


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