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Review: Fate/Extra (PSP)

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Fate/Extra from Imageepoch, Type-Moon, and Aksys GamesMedium: Handheld Game
Genre: Role-Playing
Designer: Shuetsu Kadowaki (Director), Kinoko Nasu (Scenario Writer), Arco Wada (Character Designer)
Developer: Imageepoch, Type-Moon
Publisher: Aksys Games
Platform: Sony PSP
Release Date: Nov 1, 2011 (US)
ESRB Rating: T for Teen

Like most properties with a visual novel at the core, Fate has had a rough time gaining exposure outside of Japan. Most people know of the story through Studio DEEN’s mediocre anime adaptation. Given the nature of original creator Kinoko Nasu’s writing, few fans have risen to the occasion to translate the esoteric media associated with the series without eventually losing interest half-way. Only a handful of actual Fate products licensed for Westerners exist, including a laughably overpriced Bu-ray box set for Fate/Zero that serves as a reminder of the disparities in how the Japanese do business with consumers in contrast to American publishers. I’d venture to say there is a sizable following for the franchise, but the marketability of Fate is still largely untested. Aksys Games are among the first since Geneon’s Fate/Stay Night (F/SN) DVD release to take a significant shot at it by releasing Fate/Extra (F/E) for the gracefully aging PSP.

Fate/Extra is an RPG much in the vein of the later entries in the Persona series. You assume control of a blank-slate protagonist who finds himself involved in a single-elimination tournament for the Holy Grail for reasons he cannot remember. Gameplay breaks down between information-gathering in the school-themed central hub and commanding a Servant, a supernatural being, to fight for you in the tournament. F/E follows passage of time mechanics similar to Persona, assigning you time-sensitive tasks to do before progressing to the next elimination round. Now, I happen to love the Persona games, so I’m painfully aware of every moment F/E doesn’t meet the standards set by the game it emulates.

To start with, the environments (the school and the arena) aren’t all that interesting, and you’ll stare at them for hours as you run through the game. The arena is simply a collection of sparse corridors that don’t serve much purpose other than to hold an enemy encounter, treasure, or scripted event. The school is equally lifeless, especially once the number of NPC combatants is reduced by the end of the tournament. While the level design is lazy, it has nothing on the Extreme Rock-Paper-Scissors battle system. It’s a major letdown to learn that the Servant fights that awed me in the original visual novel have been reduced to a guessing game wherein you input six commands each turn (attack, break, guard, or a selection from a list of skills) and hope for the best. You can easily throw away an hours worth of playtime by not playing like a coward. After a while, Servants will familiarize themselves with enemies and telepathically figure out the enemy’s command order, at which point you can turn off all thinking processes and grind until the enemies stop dropping worthwhile XP.

So the gameplay isn’t all that great, but at least the story and writing should be good, right? Nasu’s name is prominently featured on the back of the box underneath a screen shot, which is more credit than what most writers involved in games can hope for. Unfortunately, Nasu takes it easy with this one. The only characters that are remotely interesting are the three playable Servants and characters with existing ties to the Nasuverse. The F/E originals are surprisingly clichéd and difficult to sympathize with in their dying moments after having remorselessly delivered a beating on them.The principle antagonist for most of the game is a snotty kid who happens to be the king of the world and spends most of his appearances giving condescending advice to your character, who takes it like a punk. Really, that’s the extent of the relationship with what you’re led to believe is your greatest foe for over 25 hours of gameplay. Everything is scripted so that you’re never at a loss of where to go, who to talk to, or what item you need to overcome any obstacle that comes up, and everyone is more than glad to help your amnesiac protagonist against his incompetent and stagey opponents. It’s so straightforward that it prevents interesting developments in the story. I never really felt like my choices had any impact on my character’s development, and forging a bond with your Servant essentially comes down to “Did you talk to your Servant today?” This is essentially the opposite of my experiences with the visual novel, so I wonder how much involvement Nasu actually had in writing the scenario for the game.

There are choice moments where the Fate spirit shines in the game, though. Saber Extra’s dialogue and vocal performance is excellent throughout, pretty much single-handedly justifying F/E’s inclusion in the Fate canon. Caster is worth a playthrough for seiyuu fanatics interested in having voice actress Chiwa Saito refer to them as “master,” even if she’s the weakest servant and requires hours of tender, loving grinding to compete in boss fights. I haven’t yet steeled myself for a third run of F/E, but I imagine Archer is just as wonderfully a jerk as he was in F/SN. Though I wish the game would make a proper name for itself, all of the call-backs to other Type-Moon properties are amusing. The Noble Phantasms are as flashy as the PSP can hope to muster, and the remixed F/SN music tracks let you know that its about to go down right now.

Aksys Games did see fit to give this game a proper showing here in America with its own limited edition release in a big cardboard box that seems to be the fashion with PSP RPGs lately. The extras are typical fare for a release like this: a small art book and an incomplete soundtrack CD. It’s a really nice art book, though; the hardcover binding and paper stock are above what’s usually done for bonuses like this. I’m only a little (very) upset that the Saber Extra figma from the Japanese release isn’t included, but I suppose licensing deals and price and all those other bothersome factors came up.

I’ll keep my berating of Aksys Games' F/E localization to a minimum if I ever hope to see them publish the sequel, which sounds infinitely more interesting. I’ll just say that the localization is kind of weird from time to time. There are a few embarrassing typos in the script, and even more embarrassing are the occasional fansub-isms that pop up in dialogue, a thing people complain about in, you know, actual fansubs and not a product released by professionals. I’m sure no one at mirror moon got paid to translate the F/SN visual novel, but I’m also sure they would have had the integrity to never have Caster say “OMG.”

So Fate/Extra didn’t manage to become my favorite game despite being a Persona clone with Servants in it. The game is a "fans only" experience that often feels like a chore. Even so, I will probably buy the sequel from Aksys or whoever publishes it in America, regardless of all the bad things I’ve said about the first game. I feel responsible to let publishers know there is a market for Fate in America, so I am compelled to vote with my dollars (though Aniplex won’t see a dime of that, let alone $700 to own the complete Fate/Zero collection). I optimistically await to have nothing but good things to say about the sequel.

E3 2010: Sony conference reveals Move details, Steam on PS3, PlayStation Plus

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Fictional Sony executive Kevin Butler in an ad for the PlayStation Move
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(Runtime: 28 minutes)

Sony's press conference certainly ran a little bit too long for my taste, but it was much, much more entertaining and useful than Microsoft's trainwreck just a day earlier. If you're into audio rather than text, why not listen to our Sony press conference wrap-up podcast with me, Elliot, and Kit? Or, if you're a text guy/girl, head after the break to check out all of the details on the new PlayStation Move motion control accessory, the surprising announcement of the integration of digital distribution service Steam on PlayStation 3, and Sony's new Xbox Live-esque premium subscription service for PSN. Either way, it's sure to take less time than the actual conference.

As Nintendo wisely did with their press conference, Sony left one main presenter in charge of the proceedings, which was Jack Tretton, President of Sony Computer Entertainment America, in their case. Early on in the conference, Tretton discussed Sony's dedication to 3-D gaming, showcasing gameplay footage (and a Feburary 2011 release date) from Killzone 3. Most importantly, though, the PlayStation 3's 3-D capabilities will only work if you a) buy a 3-D television and b) buy 3-D glasses. With the unveiling of Nintendo's 3DS less than three hours prior, it was pretty difficult to take any claims of traditional 3-D seriously.

Speaking of major changes to the PS3, Sony simply wouldn't stop talking about PlayStation Move, the new motion control device that uses a glowing ball at the end of what is essentially a Wiimote to track movement in 3-D space. The Move wand itself will hit stores in the fall of this year: September 15 in North America, September 19 in Europe, and October 21 in Japan. In terms of pricing, I was surprised to see fully fleshed-out details from Sony, including prices for the wand ($49.99), the suspiciously-similar-to-the-Wii-Nunchuck "navigation controller" ($29.99), a bundle with the Eye camera, Move controller, and Sports Champions game ($99.99), and finally a bundle containing the contents of that bundle with a PS3 ($499.99).

Yes, that's right, you have to purchase three accessories the wand, navigation controller, and Eye camera to play a first-person shooter like, say, Killzone 3, with the Move. And as luck would have it, Killzone 3, Ruse, NBA 2K11, Time Crisis, and Echochrome will all have Move functionality on launch day, while games like Resident Evil 5 will receive software updates patching in the optional Move controls.

Sony is also now poised to offer a premium subscription service on the PlayStation Network (PSN) called "PlayStation Plus" that will provide "exclusive digital content" such as preferred early demos, discounts on products in the PSN store, early access to betas, and even some free game downloads. The service will cost $49.99 for a year and $17.99 for three months, very much like Microsoft's Xbox Live Gold service, but PSN gamers can still play online without subscribing to PlayStation Plus. PlayStation Plus will be available "later this month."

To promote their slate of third-party titles, Sony brought in EA Chief Operating Officer John Schappert, who announced "unprecedented support" for the PlayStation 3, including, um, "exclusive, limited-edition, PS3-only" versions of Dead Space 2 and the Medal of Honor reboot? That sounds pretty precedented if you ask me. After a few more trailers from EA, we were left with release dates for Dead Space 2 (January 25, 2011) and Medal of Honor (October 12, 2010) as well as confirmation of "unlockable beards" in the latter. Yes, my friends. He said UNLOCKABLE BEARDS.


Finally, the most important announcement of all to many gamers, even those who don't own PS3s: Gabe Newell of Valve stepped onto the stage and put down many of his gripes with the PS3 (while, I can only assume, simultaneously picking up a large bag of money) in order to announce that PC/Mac digital download system Steam will be launching on the PlayStation 3. We don't quite know how it's going to work, or even if your games purchased on PC will carry over to PS3, but we do know that Portal 2 will be coming out on it! The trailer shows some serious promise, but I'm going to need to see more before I'm sure if I'm interested or not.

In the balance of the conference, Sony managed to announce "PS3-exclusive day-one content for Mafia 2," a PS3-exclusive pack of missions and a November 16, 2010 release date for Assassin's Creed: Brotherhood, a November 2, 2010 release date for Gran Turismo 5, and finally ... a new game in the Twisted Metal franchise on the PlayStation 3. Phew! Overall, the press conference felt much more disjointed than Nintendo's, since most of the announcements were cut up among multiple speakers and trailers, but it contained enough information to keep hardcore and casual audiences interested (at least until they fell into a coma from sitting way too long at one conference).



For more news and commentary out of E3 2010, check out our E3 2010 label page.

E3 2009: Sony Press Conference Highlights

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Kaz Hirai announces the PSP Go at long last

Ah Sony. The former industry leader, now reduced to a lumbering giant with the technical brute force to be the best, but apparently without the marketing know-how. Their E3 press conference was, at long last, not really about hardware. The PS3 has long been criticized for being too expensive and too hard to develop for, but most importantly, its game lineup has been... disappointing at best. Sure, there were some hardware announcements, but Sony really wanted to tout their exclusive franchises, as if to remind us all that the Playstation is still holding strong against market adversity.

The biggest announcement of the conference by far was, of course, Final Fantasy XIV Online, announced merely a day after Microsoft rubbed into Sony's face the fact that FFXIII would no longer be a Playstation exclusive. Not to be outdone, Sony announced Final Fantasy XIV (trailer here), an MMO sequel to XI, also an MMO. The game will be a PS3 exclusive when it releases in 2010. That all sounds well and good for Sony, except... wasn't FFXIII a "PS3 exclusive" for a while? Well, that's not the case anymore, as of last E3's announcement. Who is to say that E3 2010 won't bring an announcement of FFXIV's move to 360? Then what? Sony's key franchise will have been utterly usurped!

Speaking of usurping key products, Microsoft announced their own motion control technology the day before Sony's conference, meaning that the functionality is now present in two of the three major consoles. Sony's answer? A modified version of the Playstation Eye camera, paired with a "wand" of sorts with a glowing tip that changes colors based on context. The motion detection in the Eye senses the wand's tip, creating one-to-one movement. Even more than Project Natal, this new "wand" seems to be a direct stab at Nintendo. The idea of a "magic wand" is sure to resonate with casual players, but I think that it has neither the originality of the Wii nor the technical evolution of Natal. Still, the technology looks like it works pretty well, if the tech demos are to be believed. And Anton, the rep demoing the wand, voiced one of my concerns with Natal when he took a small stab at Microsoft's product: "There's really no way to do this without a trigger. It just wouldn't feel right." A valid argument for the wand, which seems at first glance might seem like a step back from Natal.

If there are three franchises that can maintain the Playstation 3, they are undoubtedly Final Fantasy, Metal Gear Solid, and ICO. Sony already showed off Final Fantasy XIV, and the Metal Gear news is mentioned below, but they also trotted out some new footage from The Last Guardian, the latest game out of "Team ICO." The in-house studio behind ICO and Shadow of the Colossus unveiled their newest game, which fans called "Trico," a few weeks ago, but Sony didn't hesitate to bring out new footage at E3, and make it clear that the Playstation 3 is the only place to experience the game.

Kaz Hirai called it "the worst-kept secret of E3," which is quite honestly not something to brag about, but that's beside the point. The PSP Go is... well, go! The second redesign of the console will differ from the PSP 3000 just as everybody thought it would – it has no UMD port. The console will run only downloadable games, meaning that Sony is now planning on offering all of its games through digital distribution. (Not exclusively, though. They promise to promote PSP Go and PSP 3000 as equals, just like Nintendo did with the DS and... Gameboy. Oh. Right.) Other major features include 16 gigabytes of memory, slide-out controls, and a price tag of $249.99. The new portable will be out on October 1 in North America, and November 1 in Japan.

Hideo Kojima had another new Metal Gear game to announce, after having teased 360 players with the new Raiden game Metal Gear Solid: Rising just a day before. This time he was announcing a PSP game, Metal Gear Solid: Peace Walker, the account of Big Boss's creation of "Outer Heaven." The somewhat tongue-in-cheek trailer shows four Snakes, leading me to believe that the game might contain four-player co-op (or just a crazy, clone-ridden plotline). And to satisfy Final Fantasy fans on the PSP, Sony finally announced that FFVII would be available for download, starting at the moment of the announcement.

In terms of other games, Sam Houser from Rockstar Games got up on stage during the presentation to announce what he calls "the ultimate action game," an action-adventure set in the 1970's called Agent. The game is exclusive to the PS3, but no other information was given. Sony also announced Gran Turismo Mobile will hit stores on October 1 to tie in with the PSP Go launch, and Gran Turismo 5 was announced but not dated. Finally, Mod Nation Racers, a LittleBigPlanet-esque customizable racing game, was announced alongside its less casual racing brother.

[via 1UP]

Everyday Shooter hitting up PSP

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Everyday Shooter

According to a Sony press release, Jonathan Mak’s Everyday Shooter, a twin-stick style shooter with an entrancing acoustic soundtrack, will soon be made available to download on the PSP. The press release states that those who purchase the new $200 PSP 4GB Entertainment Pack will receive a voucher to download the title from the PS store when the pack becomes available this November.

On MTV’s Multiplayer blog, Stephen Totilo writes that Mak once told him that Everyday Shooter “would be great on the PSP,” and that the game was never meant to be played with two thumb sticks but rather with two sets of face buttons – which the PSP version will support.

Everyday Shooter is currently available on both PSN and on PC through Steam.

[via Game|Life]

LGC08: A Sony hardware triple-decker

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PS3 Keypad attached to Dualshock 3

Sony Computer Entertainment of America had three big hardware announcements to make today during the Games Convention in Leipzig (abbr. LGC), Germany. First was the announcement of the "PSP-3000," which is the second redesign of the PSP thus far. This latest model, while still looking very similar to the other two models, is said to include a brighter LCD screen which should help visibility in light places as well as provide more dynamic colors and a higher contrast ratio. Also included is a new microphone which will allow for multiplayer communication and Skype calls.

The new PSP will be bundled first with the upcoming Ratchet & Clank: Size Matters game available in October of this year for $199.99, and will be released on its own for $169.99 later this year.

Second is the announcement of the wireless PS3 keypad, which will connect to the top of your SIXAXIS or Dualshock 3 controller. This new device will be Bluetooth compatible and will feature hotkeys which will take you to the XrossMediaBar. Expect to see the keypad hit retail this November along such community focused titles as LittleBigPlanet and Playstation’s Home. A price has not yet been announced.

Last but not least is the announcement of the new 160GB SKU of the Playstation 3. The new console will be available as a limited-edition bundle package with Uncharted: Drake’s Fortune, a Duelshock 3 controller, and a voucher for a copy of Pain on PSN. All of this will be made available in North America this November and will retail for $499.99

[via GameDaily]

Parasite Eve 3 & Final Fantasy Agito XIII coming to PSP

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Cosplayer...?

Over the past weekend Square Enix hosted their DKS3713 (what the hell?) fan event in Japan, where they made a few big announcements and showed off some of their upcoming titles. As far as announcements go, it’s no surprise that Final Fantasy VII: Advent Children is getting a Blu-ray release. What is surprising, however, is that this release will include both a bonus disk of Final Fantasy Versus XIII and Final Fantasy Agito XIII videos as well as a playable demo for Final Fantasy XIII itself.

Square Enix also revealed, as you may have guessed from this article's title, that both Parasite Eve 3 and Final Fantasy Agito XIII will be arriving on PSP. We don't have any release date information yet, but it's great to see these two titles getting released on a medium the rest of the world can enjoy. I’m sure everyone here knows the Final Fantasy series well enough, but if you’re unfamiliar with this Parasite Eve business then I would suggest you do yourself a favor and look up this bizarre survival horror gem from the PS1 era.

[via 1UP]

Re-Review: Crisis Core: Final Fantasy VII (PSP)

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Genre(s): Action, RPG
Director: Hajime Tabata
Developer: Square Enix
Publisher: Square Enix
Console(s): PSP
Rated: T for Teen

Final Fantasy VII seems to be the new hotness with the kids these days - what with all the spiky hair and serious feelings. I hear the cries for a sequel, a remake, or anything at all ring out across the internet and it reminds me of a simpler time; a time when it was a different roman numeral that held our attentions: X. We all wanted a sequel to Final Fantasy X, and we all know how that turned out – not what we expected, eh? Point being: when it comes to the next iteration of the Final Fantasy series, Square Enix is spot on, but when it comes to sequeling an existing title they’ve so far missed the mark.

In Crisis Core: Final Fantasy VII, we’re plopped into the wide eyed and enthusiastic shoes of Zach Fair, an up-and-coming SOLIDER member with big dreams about the future (and a whole lot of honor). To say any more concerning the plot would be almost speculation on my part since nothing anyone says makes a lick of sense. I don’t know what crack-shot B-team Square Enix farmed the localization work out to, but needless to say, cringe-moments abound.

Outside of hearing people ramble on and on about poetry quotes or what honor means, you’re mostly just hacking and slashing your way through one enemy after another. Playing out in a very Kingdom Hearts fashion, the combat here is simplistic and easy to learn. You can attack, dodge, cast magic - you know the drill. Also at your disposal is the ability to switch up the move set by equipping different "materia" which will level up and get stronger as you play.

The problem here is that, while it all sounds great, after a few brief hours with this system you’re left wanting more – a desire which goes unfulfilled. Crisis Core feels as if it has somehow has gotten lost in the transition from straight RPG to action title. It thereby looses the deep, tactical aspect of the former, while not completely picking up on the complex combat of the latter. Instead, Crisis Core startles a weak middle ground whose feature set runs out of luster far too soon.

I really wanted to like this game. We all heard Jeremy Parish from 1UP talk about how he thought the game was going to be another horrible FFVII flop, and "then it got good!" The problem is, yeah it does get good - and then it just levels off. For example, besides block, dodge, and the almost useless "dash" ability, I never had anything else to do in combat besides click on which materia to use next. Then there’s the materia fusion system – wherein you refine new materia from old ones – which really felt limited in its overall selection.

Outside of the main story line you have the option of tackling some extra missions for the various parties you encounter throughout the game. However, they’re essentially all the same mission – they each just look a little different. Basically, any given mission is a collection of rooms, each with an encounter, leading up to a boss fight. All of them play out this way with one exception: some just have you fight the boss encounter. (Those were my favorites.)

If you’re really looking for some more FFVII action then go ahead and add it to your queue on GameFly, you’ll love it. Otherwise, there are a slew of other RPG or action titles for handhelds that you could check out.

Graphics/Sound: 4.0 Average:

(2.7 stars)
Gameplay: 2.5
Design/Story: 2.0
Lasting Appeal: 2.5
Overall: 2.5

Sony's E3 2008 Conference Highlights

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Sony's E3 2008 press conference President and CEO of Sony Computer Entertainment of America, Jack Tretton, spoke today at the Sony E3 press conference in Los Angeles. The focus of his presentation was less on game announcements and more focused on the new features of the PS3 and PSP. With 2008 being hailed as the year of the PS3, lets take a closer look at the information given at this event. Starting with video games, most of the games shown where in the form of a brief montage grouped off by console. Here's what was shown:

Resistance 2 (PS3): hailed as the biggest FPS of this year, the demo for Resistance 2 was all about scale. 8 player online co-op, 40 player multiplayer, massive levels, massive bosses, you get the idea.

Little Big Planet (PS3): an interesting and well executed showing of LBP had one of the game’s characters, Sack Boy, running through a custom-made level while highlighting the speaking points that Jack Tretton was discussing at the same time. October 2008 set as the release date.

Buzz: Quiz Show (PS3): more of the same, slated for a September 2008 release.

DC Universe Online (PS3): an MMORPG for the PS3 and PC, very little actual information was given, save for the fact that you can be either a hero or villain. No release information given.

God of War III (PS3): a brief trailer was shown, no gameplay footage however. Release date set for sometime next year.

Infamous (PS3): this dark superhero title is set for a Spring 2009 release date.

MAG (Massive Action Game) (PS3): the last game shown at the Sony event, MAG is an online FPS which supports a whopping 256 players divided up into 8 teams. Skill trees for individual characters were mentioned, as well as a progressive campaign mode. Release information was missing.

PS3 Game Montage: Quantum of Solace, MGS4, Socom: Confrontation, Ghostbusters, SCIV, The Agency, Naruto: Storm, Mirror’s Edge, Resident Evil 5, SingStar, Guitar Hero: World Tour, NBA08: The Inside, Killzone 2. These titles are all said to be coming later this year.

Resistance Retribution (PSP): a brief trailer was shown which had you controlling your hero in a third-person perspective. The game was dated for Spring 2009.

PSP Game Montage: Patapon 2, LocoRoco 2, Star Wars: The Force Unleashed, Madden 09, NBA09: The Inside, Super Stardust Portable, Lego Batman, Buzz: Master Quiz, and Valkaria Chronicles. These titles are coming between this and next year.

Ratchet and Clank Future: Quest for Booty (PSN): this expansion for the original R&C Future will be available for download from the PSN store this summer for $14.99.

PSN Game Montage: Crash Commandos, Fat Princess, Pixeljunk: Eden, Pain: Amusement Park, Flower, Siren: Blood Curse, Ragdoll Kung Fu: Fists of Plastic. No general release information given.

PS2 Game Montage: Madden 09, Tiger Woods 09, Star Wars: The Force Unleashed, Warriors Orochi, SingStar: Pop Star 2, Yakuza 2, Madden XX, Mercenaries 2. These games, Tretton said 130 PS2 games total, will be release in 2008.

Also announced during the conference was the formation of the PS3 Greatest Hits series. Greatest Hits titles will retail for $29.99.

Tretton also spoke at length about the streamlining process Sony has been doing with their PSN network. Now you will have only a single PSN log-in account to take you anywhere in the service whether you’re on your PC, PS3, or PSP.

Also unveiled for the PSN was a new video distribution service. This service will allow PS3 owners to rent or buy movies or TV shows on their PS3 in either HD or stand definition. Content that you’ve purchased can also be viewed on the PSP. (Ed: America's largest anime distributor, FUNimation, is listed as one of the partners bringing videos to the service)

A new pay-per-view automotive enthusiast channel was also announced as part of Gran Turismo V: Prologue. The service starts August 1st and will available within PSN, presumably, for the owners of GTV: Prologue.

The $399.99 80GB PS3 was also officially announced and is coming later this year.

Phew, that was a lot to cover, but now the big three are finished. It’s been an interesting E3 to follow thus far, with more to come both today and tomorrow. Personally, I’m going to go enjoy a little break from all the news and go play some games!

God of War to Overclock PSP

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Apparently, God of War for the PSP is going to overclock the processor from 222 MHz to 333. For all you semi-nerds out there, that means it runs faster.

The big thing you'd probably notice first is that compared to the 333 version, the 222 version seems choppier and laggy. That's a direct response to the increased processing power.

Second, you'll notice that there's shadows on all the characters. The faster processor allows the psp to handle all the shifting shadows, and even the lighting from Kratos's blades.

Finally, you will notice that the blood is much more detailed and does not disappear like in 300. It explodes into the air and smears onto the floor with every smack to an enemy's face.

So what's the significance? Well, directly, we could see more complex games out on the PSP in the near future, such as (this is a stretch, i doubt it will happen) Gears of War, Kingdom Hearts, and a few other current gen games. Also, it could mean that homebrewers have a larger pallate to work on once they could crack the overclock code. I'd like to see a working PS2 emulator using this technology within the next year.

--Raidon

Manhunt 2 AO Content Unlocked

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Manhunt 2 Various game hacking websites have recently released instructions for hacking the PSP and Playstation 2 versions of Take-Two and Rockstar's controversial horror game Manhunt 2. These hacks allow users to turn off the blur effects which Rockstar added to cover up the hyper-violent "stealth kills" in the game. Without these blur effects, the M-rated game is essentially made exactly like the AO-rated version submitted to the ESRB in June, which caused a huge public outcry and a reevaluation of the game by the ESRB.

ESRB President Patricia Vance made a statement shortly after the conclusion of an ESRB investigation of the alleged hacks of the game. She confirmed that the hacks do indeed exist, and made the following statements, among others:
"Our investigation indicates that the game’s publisher disclosed to the ESRB all pertinent content in the authorized Mature-rated version of Manhunt 2 now available in stores, and complied with our guidelines on full disclosure of content.

What parents, and indeed all consumers, need to be aware of is that computer software and hardware devices are susceptible to unauthorized modification. Parents should be cognizant of whether or not their children are engaging in unauthorized modification of their games, consoles or handhelds, as those modifications can change game content in ways that may be inconsistent with the assigned ESRB rating."
It is good to see Take-Two not being held accountable for this hack, since that was the fear held by most gamers during the few days that the ESRB held their investigation. Manhunt 2 went through an agonizing series of events a few months ago (jokingly nicknamed "Black Tuesday" by employees) that eventually ended in a ban from multiple countries as well as a temporary retraction of permission to publish on Wii, PS2, or PSP.

This event also forcefully brings to mind Rockstar's "Hot Coffee" scandal, when a porn scene was found to be accessable through a cheat code in Grand Theft Auto: San Andreas. However, the enormous legal battle that followed was only because the game developers had intentionally left that scene, and it was not within the scope of the ESRB's review of the game. It seems as if Manhunt 2 may have finally reached the end of its troubles, though the coming months may still bring more controversy to the already embattled game.
[via GamePolitics. Thanks, Kahuna.]

Three Kingdom Hearts Titles Announced

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Kingdom Hearts: Birth by Sleep You heard right. It's not quite Kingdom Hearts III, but Tetsuya Nomura, a video game director and character designer for Square Enix, has revealed information on not one, not two, but THREE new portable Kingdom Hearts games.

The first game introduced is Kingdom Hearts: 358/2 Days. This Nintendo DS game focuses on the character Roxas from Kingdom Heart's sequel game. The game takes place during the Kingdom Hearts: Chain of Memories timeline; when Sora has entered a deep sleep and before he enters Castle Oblivion. An interesting and new perspective to the game series is that this game will be multiplayer. This game has a preference which allows you to play with three other people and become one of the members of Organization XIII when you work as a team to complete missions. Tetsuya also hints that a new fourteenth member of the Organization will make an appearance, and that she is a female character.

Kingdom Hearts: Birth by Sleep for the PSP introduces three new protagonists to the series. This is considered to be a prologue for the series, taking place ten years before the events of Kingdom Hearts, and focuses on the previous Keyblade master before Sora comes into the picture. The secret videos from Kingdom Hearts II and Final Mix + are previews to this game. The story is about three Keyblade apprentices, Terra, Ven, and Aqua (Earth, Wind, and Water), on their journey in search for a missing Keyblade master, Master Xehanort, and his apprentice.

Finally, Kingdom Hearts: Coded, for mobile phones, focuses on King Mickey after the events that occur in Kingdom Hearts II. Not much has been released about this game, but like most cell phone games, it may not be a great sucess for the Square team, but I could be wrong.

Well, Kingdom Hearts fans were thrilled after hearing this news, but there are a few things I need to mention. As of now, the games are only set to be released in Japan, but Square Enix plans to release this game in other countries for a worldwide profit. Also, all of these titles are tentative and may change before the final product is developed. That's all for now. I'll keep you posted when more Kingdom Hearts information arises.
[via Kingdom Hearts Ultimania]

PSP Redesign Confirmed

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Following the huge success of the Nintendo DS lite, Sony has finally confirmed the existence of a redesigned PSP. The new model looks generally the same, but Kaz Hirai claims that gamers will immediately notice the difference when they get their hands on it. For one thing, the already compact PSP is now 33% lighter. More importantly, the machine has the capability to output high-quality video to TVs, computer monitors, and other screens so that players can share their media with friends and family.
[via IGN]
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Ken Kutaragi Officially Out

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Today, Ken Kutaragi, former President of Sony's video game division, and the man heralded as the "father of the Playstation," officially stepped down, and will no longer be a part of Sony. This comes just a few months after April's announcement that he would step down to being an honorary chairman. Kutaragi's influence has been felt for years in the game industry, as he was the primary engineer involved in the creation of the extremely successful Playstation. Later, he was also hugely involved in the smash-hit Playstation 2, the PSP, and most recently, the Playstation 3. Ken has slowly faded out of Sony's management lineup after the dissapointing release of the PS3. Though he has officially left the company, I doubt we will see a huge difference in Sony due to his resignation.
[via Kotaku]
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It's About Time!

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After all this time and countless hours of work, StrmnNrmn has finally come up with a working (not too much lag) N64 emulator. Although this has been out for awhile (about 2 years), just recently, a new version includes a fix to play Super Smash Bros. at full speed! If you have a PSP, I highly recommend downloading this legendary PSP release.
[via PSPHacks]