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Ani-Gamers' Top 3 Video Games of 2008

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Video games seemed to soar far beyond expectations this year. Without a tentpole release like Bioshock, Halo 3, or Portal, all different kinds of games popped up all over the place, from all platforms. 2008 was a year of games that broke new ground. Games like Far Cry 2 and Mirror's Edge, which took their respective genres to whole new levels. Games like Grand Theft Auto, which broke sales records for video games mere months after the release of the record-setting Halo 3. Games like Fable II, which created one of the first true open-world games to allow you full control over the morality and lifestyle of your character.

Choosing our favorite games was difficult, and there are a lot of fantastic titles that didn't make the list. Please understand that these winners were decided based on votes from each of our staff members, averaged together to form a general consensus. In addition, we had some extra votes from Yumeka of AnimeYume to help even out tie votes. The writeup for each winner has the author's nickname next to it. [Vampt Vo], for example.

Below, our choices for the best video games of 2008.



Burnout Paradise Third Place ••• Burnout Paradise

Platform(s): Playstation 3, Xbox 360
Designed by: Alex Ward
Developed by: Criterion Games
Published by: Electronic Arts
Trading in your copy of Burnout Revenge for Burnout Paradise is just like buying a new car (with the notable exception that most people could own both games and not be in debt for a tenth of their lifespan). Even though you've done everything you possibly could with the junker, you've done everything you could, and its fun is beginning to wane. Every trick, every shortcut, every navigational nuance has become a yawn. But then the surprise. Grandma's extra generous come Xmas, your parents are footing the bill, you've won the lottery. Enter: Burnout Paradise, a trade-up in almost every respect. Its free-roam world empowers players to have fun en route to an event - Marked Man, Road Rage, Stunt Run, Burning Route, or a good ol' fashioned Race - as well as in it. The sheer number of events and challenges outshine its predecessor, especially when combined with the amazing online capabilities/achievements/rewards. Also, it must be mentioned that the constant (free!) updates range from the simple (new road, new event) to the sublime (Hey, why don't we add motorcycles? OK! Chronology-driven settings and weather conditions? So mote it be!).

The graphics, the car selection, the paint options, and the soundtrack (not to mention how easy it is to play to your own) never fail to impress. The only bit of nostalgia that lingers is that which adored crash events. Sure, you can start your own total-as-many-things-as-possible-for-as-long-as-you-want event at any time during a race or (I think) in free-roam, but it's not the challenge-based event that made things blowing up all the more fun for destruction engineers with OCD. So if there was ever a reason to keep your junker on cinder blocks on the lawn like a decoration you might work on on alternate Saturdays, that's it. Otherwise, feel free to start immersing yourself in the experience of new-and-shiny-ness with no regrets. My gamertag is King Ink. See you on the strip (in the rear-view mirror). [Ink]



Rock Band 2 Second Place ••• Rock Band 2

Platform(s): Playstation 3, Xbox 360
Designed by: Josh Randall
Developed by: Harmonix
Published by: MTV Games
The number one thing that makes Rock Band 2 the ultimate rhythm game out there: intra-franchise adaptability. Offload the songs from the original Rock Band disc to your hard drive, and they are automatically integrated within the new game for practice, touring, one-session jam, or online co-op...right along with all the content you previously downloaded! RB got it's technical difficulty level right for its target audience, the party gamer not looking to become the next Slash with a plastic axe but just wanting to pretend to play for the fun of it. Still, when you set it to expert, you could expect a good challenge! RB2 stays true to that, unlike Guitar Hero: World Tour, which dumbed things down a bit to appeal to those who might be rock side-kicks instead of full-fledged heroes. Song choice cannot be ignored. Besides the ever-growing cache of content downloads, the disc-list is impressive in both scope and choice. Classic Rock, Metal, Pop, Emo, Country...you name it (so long as you don't name the sadly excluded/marginalized Rap, R&B, Reggae, or Hip-Hip).

A slight bit of envy between RB2 and GHWT is the add-on drum expansion, which only duplicates colors for RB2 (whereas the GHWT kit adds another color for a better/more varied drumming experience). Still, if you care about anything other than the songs when looking to get this game: 1) you're wrong, 2) GHWT does a better job with character customizations and venue settings/graphics, and 3) RB2 offers many more modes of playing than GHWT, though mostly in playlist form (Challenges, Battle of the Bands, etc). I rock Excellent Guitar/Bass, can sing your sister's knockers off, and mess up the simplest of beats – and I love jamming with anyone, anytime who has the same love of music that is the soul behind this game. [Ink]



The World Ends with You First Place ••• The World Ends with You

Platform(s): Nintendo DS
Designed by: Tatsuya Kando
Developed by: Square Enix & Jupiter
Published by: Square Enix
I'm not a Final Fantasy fan. Long JRPGs that require me to grind endlessly just aren't my style, so Square Enix games never really called to me. On a whim I bought The World Ends with You, and since I started playing it, I can conclude that this is one of the best games released on the Nintendo DS. Your missions are short as you wander the psuedo-Shibuya "Underground," where you must work with your NPC partner to find a way back to the real world. As you complete the missions and learn more about the "UG," the story builds to some very suspenseful crescendos. Beyond the thought-provoking story, the central combat component of the game dominates all else. When choosing clothes, attacks, and even food to eat, you must always consider the brand that is in style in your area, the food preferences of your characters, and even the amount (and types) of experience you will receive. Difficulty (and almost any other stat) can be changed at will, making this a supercomplex, engrossing experience. The World Ends with You is a phenominally fun and strikingly unique title, and it has unquestionably taken its seat among the greatest DS games ever. The JRPG has truly proven its worth. [Vampt Vo]



Personal Choices
(The top video game choice from each of our staff members that voted)
  • Mitchell "MitchyD" Dyer: Command & Conquer: Red Alert 3 (360)
  • "Ink": Rock Band 2 (360)
  • Maxwell "Pigeonflu" McGee: Left 4 Dead (360)
  • Evan "Vampt Vo" Minto: The World Ends with You (DS)
  • "Yumeka": Harvest Moon: Tree of Tranquility (Wii)

The Everygamer: History of a Rock Revolution

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Guitar Hero Box

Every month, Evan Minto writes "The Everygamer," a column about video games for the casual audience. The article has been posted with permission from its original source, The Alternative Press.

Forget about Halo. Forget about Grand Theft Auto. If you’re looking for the games that all of the kids (and the adults) are really playing this year, look no further than Guitar Hero and Rock Band. Still, one might wonder: Are these games the same thing? Who makes each one? Which one is better?

The story of Guitar Hero begins with Red Octane, a company primarily dealing with peripherals for games like the hyper-popular Dance Dance Revolution. The company moved away from dance mats in 2005 when they decided to develop a plastic guitar controller with five colored buttons. They wanted a great guitar game to go with their new peripheral, so they approached a relatively new game developer called Harmonix, and asked them to create a "great guitar game."

Harmonix gratefully accepted, and got to work on what they believed was simply a fun little pet project. (The game only cost $1 million, a small sum for a video game) Little did they know that they were putting together the pieces that would soon make Guitar Hero an international sensation: eye-catching colored notes, a bonus-point-inducing "Star Power" mode, a distinctive visual style, and, of course, the guitar peripherals.

Finally, on November 8, 2005, the world witnessed the birth of Guitar Hero, and it skyrocketed into popularity as one of the most well-known, accessible video games of its time. Harmonix quickly got to work on its sequel, which enjoyed equally high sales.

However, in June of 2006, massive publisher Activision bought Red Octane, and Activision’s rivals at Electronic Arts (EA) bought Harmonix in September. Of course, Activision and EA were not willing to work together on a third Guitar Hero game, so the Guitar Hero series continued under the development of Activision’s studio Neversoft. When Guitar Hero III: Legends of Rock was released, it enjoyed high sales but suffered much critique from reviewers.

Meanwhile, a new competitor was emerging: the new game Rock Band, created by none other than Harmonix, original creators of Guitar Hero. In the agreement between EA and Activision, Red Octane (now under Activision) was allowed to keep the Guitar Hero name, but Harmonix (now under EA) was allowed to continue to create Guitar Hero-style rhythm games. Hence, Rock Band used guitar, bass, drums, and a microphone to simulate a full band experience, and received huge praise from the gaming community when it was released late in 2007.

This year, Red Octane has followed suit with a new game, Guitar Hero: World Tour, that uses the four-player mentality of Rock Band. World Tour and Rock Band 2 (the sequel), released mere weeks from each other this Fall, and their striking similarities in gameplay, have many people confused as to which one is a better buy. Reviewers have been praising Rock Band and its sequel for a whole year, but how can they explain the high sales and popularity of Guitar Hero, even after Harmonix’s separation from the franchise?

For those of you who remain confused, there are some simple comparisons that can be made between the two games. First, there is a distinct difference in their aesthetics: Rock Band uses a sleek, polished menu style, while Guitar Hero prefers a more over-the-top, glam rock style.

The songs included on the discs are also a big question. Where Guitar Hero has been known for relying heavily on metal and glam rock, Rock Band has a reputation for erring towards more soft rock tunes. Though these reputations still remain somewhat accurate, both games have been attempting to alleviate these criticisms by offering a greater variety of music. One way they have done this is by using a DLC (downloadable content) system wherein users pay a small amount of money (usually $2) per song to download and play the song on their console. Rock Band has been providing downloadable songs in great numbers since 2007, but Guitar Hero’s service has just started, meaning that Rock Band has many more songs to choose from at the moment. Still, World Tour boasts a fun, but admittedly cumbersome, song creation mode to increase variety.

Finally, it is very important to note that the people who developed Guitar Hero and Guitar Hero II (the two most successful games in the franchise) are the same people who made Rock Band. Guitar Hero: World Tour is actually created by different developers, even though the name remains the same. In the video game industry, it is developers (Harmonix), not publishers (Red Octane), who truly shape a game’s design and style.

So, which game is better for you to buy this holiday? That is a question that I leave up to each individual person. If you get a chance, play one or both of the games before buying them, to get an idea of which one you like more.

If you have kids, they might not appreciate the more mature sensibilities of Rock Band, but they’re sure to have fun with Guitar Hero. If you’re an adult, you might want to hold out for a little bit until Harmonix releases their Beatles game (which runs on the Rock Band engine) next holiday season.

Regardless of the game that you choose, there is no evidence that the rhythm game fad will be wearing off anytime soon.

Evan Minto is a New Providence resident and freelance writer. When he's not melting his brain away watching Japanese cartoons and playing video games, he's writing about them on his web site, Ani-Gamers. You can reach him at Evan.Minto@TheAlternativePress.com.

MTV Games and Apple Corp. present: The Beatles

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The Beatles

On October 30th, MTV Games made quite an historic announcement, and this time, it's not about a Rock Band game. No, this time they have announced their first non-Rock Band title, an untitled rhythm game project featuring none other than the most important name in rock and roll: The Beatles.

According to Joystiq's coverage of the conference call, here are the details:

  • Developed by Harmonix, published by MTV and EA, just like Rock Band
  • NOT a Rock Band-branded title, but it runs on the Rock Band engine and is compatible with Rock Band's controllers. In other words, it's a Rock Band title.
  • Will feature "samples" from The Beatles' entire catalog
  • "Visual imagery" is apparently very important, perhaps implying Beatles-based character designs, settings, and effects. (Yellow Submarine anybody?)
  • Hardware platform wasn't discussed, though 360 and PS3 are probable, while the Wii's baby-boomer appeal might make it a good choice as well.
  • Tracks are based on UK releases
  • It is unknown whether you will be able to transfer tracks to Rock Band games a la Rock Band 2.
  • Releases holiday season 2009

If there is anything I could have wanted from a Rock Band game (let's face it, that's what it is), it was The Beatles, who have never appeared in a Guitar Hero or Rock Band game due to licensing negotiations. Also, before anybody asks why Steve Jobs would be involved with The Beatles, Apple Corp. is the company that owns the rights to all of The Beatles' music, and it is, in fact, very different from Apple, Inc. of computer-building and iPod-selling fame. Check back here at Ani-Gamers for ongoing coverage of this upcoming Beatles game.

[via Joystiq]

Bo Diddley's guitar to be featured in Rock Band 2

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Bo Diddley Not to be grim, but I'm afraid there's yet another slice of news that deals with death and video gaming/anime culture. Sorry!

I feel ashamed to say that I've never heard of Bo Diddley before today, and if you have, please don't chew me out... But then again, if you already know about him, this shouldn't be news: he passed away on June 2nd, 2008 at the age of 79.

It's never nice to hear about anyone's death, especially when they're as much of an influential person as Bo Diddley was. I'm not going to sit here and babble on about how great he was because, honestly, I couldn't tell you. If you were a fan, you knew what he meant to modern music.

Rock Band 2 developers, obviously wishing to pay their respects are planning to incorporate his unique cigarette-shaped guitar into the game (as either a peripheral or an in-game feature, not sure which but my money's on in-game). Fun.

[via San Francisco Chronicle]

Still Alive Coming to Rock Band

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GLaDOS is-a comin' to Rock Band! In a perfect fusion of nerdiness and nerdiness cloaked by rock music, Valve has announced the future inclusion of Portal's ending song, "Still Alive," as downloadable content for Rock Band. The announcement was made during Valve's GDC party, when Harmonix staff took the stage alongside Still Alive's original performer Jonathan Coulton to play the song in Rock Band.

For the record, Coulton scored a 95% on vocals. Let's hope that the Rock Band track features GLaDOS' singing, or Coulton might need a little (i.e. 5%) touching up on his singing.
[via Joystiq]