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New trailer for Kamiyama's 009 RE:Cyborg hits the web

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Cyborg 009 and 003, from 009 RE:Cyborg

Today Production I.G released a one-minute trailer for 009 RE:Cyborg, the newest project from director Kenji Kamiyama, of Ghost in the Shell: Stand-Alone Complex and Eden of the East fame. The new anime will be a feature-length film, with CG work from Sanzigen Animation Studio (responsible for 3D CGI work on Gurren Lagann, Gundam 00, and Tiger & Bunny). The story is, of course, yet another modern adaptation of Shotaro Ishinomori's classic 1964 sci-fi manga series Cyborg 009 about a multinational team of superpowered cyborgs. The series has previously been adapated into three films and three anime series, including the popular 2001 anime that aired on Toonami.

It's interesting to see Kamiyama tackling CG, though I'm not sure that CG anime looks natural enough yet to begin replacing 2D animation. Some of the character movements still look a little awkward in this footage, though overall it looks much more believable than other CG work I've seen from Japan.

Check out the new footage (and the four-minute PV from a couple months ago) after the break. What do you think of Kamiyama's return to adaptations (after the original story of Eden of the East) and his CG gamble?

Review: Japan, Inc. – Introduction to Japanese Economics

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Japan, Inc: Introduction to Japanese Economics

Medium: Manga (1 volume in English, 3 in Japanese)
Author: Shotaro Ishinomori
Genre: Drama, Educational
Publishers: Nihon Keizai Shimbun (JPN), University of California Press (NA)
Release Dates: 1986 (JP), 1988 (US)
Age Rating: Not Rated (contains some sexual material and mild swearing)

We don't tend to see much educational manga here in the US, most likely because the modern manga audience is still mostly kids who are interested in gripping teenage action series or sappy romance — in other words, pure entertainment rather than education. Sure, we got those "Manga Guide To..." books, but the Japanese manga world is filled with comics that function simultaneously as narratives and as educational tools.

It is appropriate, then, that Japan, Inc. is not a modern manga; released in 1988 by University of California Press with an introduction by Stanford professor Peter Duus, it represents a mature, academic style of manga publishing almost completely divorced from the modern, teen-centered world of North American manga. Heck, I obtained my copy by borrowing it from my college's library, which mostly has textbooks and other purely academic texts!

Released to Japanese readers in 1986 as a companion to Zeminaru Nihon Keizai Nyuumon, an economics textbook released by Nihon Keizai Shimbun (the Japanese equivalent of the Wall Street Journal), Japan, Inc. makes no bones about its status as an educational tool. Nevertheless, writer/artist and Osamu Tezuka follower Shotaro Ishinomori (Cyborg 009, Kamen Rider) makes valiant and often successful attempts at infusing a sense of humanity into the dry facts and figures that populate the comic.

Our story centers around two workers at the Mitsutomo Trading Corporation: Kudo, a young businessman who works tirelessly to ensure that the "little people" are not left out in large business decisions, and Tsugawa, a ruthless schemer who's always got his eyes on ways to make the company as much money as possible. Surrounding them is a small cast of other businesspeople, including the curious and idealistic young worker Ueda, the cute and feisty secretary Amamiya, and a number of older executives who give advice to the younger workers.

The bosses often serve as our teachers, explaining the long-term ramifications of events like the 1970's oil crisis on world trade and business, while Ueda's cluelessness about business gives us a character to connect to in the frequently confusing web of connections that Ishinomori walks us through. Most of the time, these explanations work out fairly naturally, thanks to a cast of characters with all different levels of knowledge and experience. Unfortunately, though, the need to explain far-reaching consequences of events can lead to confusing flashbacks, and at one point Japan, Inc. even employs the most dangerous tool of all: the DOUBLE FLASHBACK.

Despite Ishinomori's valiant attempts at narrative, including some examination of the differing relationships that Kudo and Tsugawa have with their families, Japan, Inc. is absolutely an educational text. The chapters are separated based on their respective topics, and given invigorating titles like "Trade Friction," "Countering the Rise of the Yen," and "Deficit Finance."

Every other page features a small footnote describing the topic at hand, and there are a few pages that simply stop the action to provide a short essay on the topic or show some graphs. (I dubbed them "economic Masamune Shirow moments.") While all this information is great to have, it's clear that the book is written for businessmen and women looking to bolster their existing knowledge of the business world, because at times the jargon can get pretty confusing for laypeople.

Unfortunately, Japan, Inc. suffers from its age, as University of California Press chose to flip most panels, but leave the ones with drawn text unflipped, resulting in page layouts that lose their natural artistic flow. Additionally, all of the information comes from 1986, so while it's fun to read predictions about how the Internet just might change the landscape of business by 2010, some of the facts are laughably out of date now. (Everybody in Japan is really excited when the yen-dollar exchange rate finally reaches ... 150 yen/1 dollar!)

Japan, Inc. is certainly not what most people expect from their manga: it's considerably drier than even the more subdued seinen manga series, and Ishinomori's art is an acquired taste, lying somewhere between Tezuka (Astro Boy), Mitsuteru Yokoyama (Tetsujin-28/Gigantor), and Akira Toriyama (Dragon Ball). The American version's sporadic flipping shakes up Ishinomori's panel layouts a bit too much for comfort, while the footnotes and full-page info sheets break the flow of the manga from page to page. As a result, Japan, Inc., which clocks in at just over 300 pages, is a considerably slower read than the average manga.

Without any really powerful modern relevance, Japan, Inc. stands as little more than a fun little curiosity for amateur manga historians. Still, if you're interested in economics, international business, or modern Japanese history, and/or if you enjoy seeing manga-fied versions of Ronald Reagan and the Pope, Japan, Inc. might be just the right little curiosity to pique your interest.

[Passable]



This review is based on a copy borrowed from the Folsom Library at Rensselaer Polytechnic Institute.

Review: The Skull Man (Sub)

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The Skull Man Medium: TV Anime
Genres: Drama, Horror, Mystery, Supernatural
Director: Takeshi Mori
Studio: BONES
Licensed? No

Editor's Note: This is an anime adapted from manga legend Shotaro Ishinomori's original "Skull Man."

Nothing hits the spot like a solid mystery, a gripping horror story, or an action-packed descent into darkness. The Skull Man sets the bar for modern gothic suspense without relying on the convoluted, philosophical and psychological dribble barrage of such series as Boogiepop Phantom and Serial Experiments Lain. While both are great series in their place, The Skull Man combines a killer storyline with solid action and gripping, linear human pathos.

Our plot is as follows: Ootomo City has more skeletons in its closet than the house in Spielberg’s Poltergeist; one of those skeletons is ready to slaughter your ass.

The main story is told through the eyes of Hayato Mikogami, an ambitious, young and fearless newspaper reporter from Tokyo. He comes to Ootomo to investigate the serial murders of a mysterious “skeleton costumed” man who only appears after midnight. Once he arrives, his bad luck accidentally partners him up with Kiriko Mamiya, a teenage photographer with tomboyish charm to spare. Together, they uncover the links between the Skull Man, pharmaceutical companies, the resident cult, and the murderous mutants that prowl the streets during the night.

Sound like a lot to handle for a thirteen-episode series? It is, but only by keeping the mystery and the intrigue alive does The Skull Man handle itself so skillfully. As any well laid-out mystery goes, every scene, every moment, and every murder only opens the door to the next clue. When Ootomo City approaches midnight, citizens are locked in their houses and police cars patrol the streets, turning the city into a prison. For all its details, The Skull Man never loses the central mystery: the skull man’s true identity, and the reasons he terrorizes the city.

By episode two, Hayato meets Detective Shinjou, who tails him endlessly, convinced that Hayato is connected personally to the mysterious murders. Without his adopted uncle, a high-level bureaucrat watching his back, Hayato would be behind bars most of the series. With each new character they encounter, Hayato and Kiriko discover that the number of people they can trust is dwindling. Even at the halfway mark, when Kiriko’s true mission (not to mention martial arts skills) is revealed during a battle with her brother, is it clear that our characters are in desperately over their heads.

Hayato has a small network of people he continuously pumps for leads (though unsuccessfully). One lead is an old childhood friend who became the town priest, who guides Hayato in his quest to seek the higher power and truth behind the Skull Man. Another is an older P.I., whose wisdom and nearly Goku-level of perfect timing seems to have stepped from the pages of noire pulp comics.

Some of the lighter moments, especially those between Kiriko and Hayato (who share great moments in their struggle for dominance in their partnership) soften the mood just before the next murder or devilish plot twist occurs. Hayato’s constant confrontations with the Skull Man drive him to obsession to discover the face beneath the mask, even facing the dangerous specter down at gunpoint. By the halfway mark, it is clear that The Skull Man frames Hayato’s embrace of his inner darkness to battle the greater darkness of Ootomo City’s hubris and political corruption.

Sounds pretty epic, don’t you think? Just imagine all that and some werewolves and a small battalion of mechanized maniacal army clowns with flame-throwers and rocket-launchers. Now we talking badass.

Religious imagery, especially those dealing with light, darkness and resurrection, recur faithfully in Skull Man. For example, the secretive Byakureikai cult (literally meaning white bell association) is grooming a key character to be their new Eve in the world they aim to create. While Ootomo City prides itself in its ever-present military-police force, the city does hold a striking Babylon parallel complete with the tower. In the end, the Skull Man’s true purpose is to keep the executives of the pharmaceutical company’s power in check and dish out divine punishment to keep the citizens grounded. The Skull Man himself quotes Nietsche and Macbeth just to add to his creepy persona. Forget Tuxedo Mask from Sailor Moon or Buffy: the Vampire Slayer’s Angel, the title character of this anime is relentless, haunting, and holds more “badass” in his belt buckle than Blood +’s Haji has in his whole cello case. The black leather, spring-loaded sais, German Luger and glowing red eyes are enough to haunt even the most desensitized viewer’s dreams.

Besides being a mystery, The Skull Man is also easily categorized as super-natural with elements of horror. Studio BONES (who put out Fullmetal Alchemist and Darker Than Black and, by extension, have a direct link to my heart and wallet) assembled a patchwork team of directors and writers to compose this piece. With a lot of violence and intense moments, this series would find difficulty in a younger fan base. Its maturity and complexity limit its target audience and, thus, its interest from American dubbing companies.

While The Skull Man’s pacing mirrors The DaVinci Code and results in a stereotypical all-flash-and-zero-explanation ending that is inconclusive at best, it is still a very good mystery. Even the way its scenes are shot reveal something essential: characters over the phone, characters emerging from behind slightly ajar doors: Ootomo City can make any viewer feel like they are trapped in The Matrix. But I do offer fair warning that this is not a series with conclusive results. In fact, just to stay true to its own tragic nature, The Skull Man ends on a darkly lit here-we-go-again tone that shadows an even greater evil that will soon come to pass.

For all its red herrings, dead ends and McGuffins, The Skull Man still cranks out a great story with more layers than an onion and a great balance of horror, tragic desire and hair-raising action. How it handled itself so well is the real mystery.

Animation: 4.0 Overall:

(4.0 stars)
Plot: 4.0
Voice Acting: NR
Sound: 4.0