Genres: Action, RPG
Designer: Motomu Toriyama (director)
Developer: Square Enix
Publisher: Square Enix
Console: PS3, Xbox 360
Release Date: Dec. 17, 2009 (JP), Mar. 9, 2010 (NA/PAL), Dec. 16, 2010 (INT)
ESRB Rating: T for Teen
Final Fantasy XIII is perhaps the largest step the franchise has ever taken away from what it is known for. Moving to both the Playstation 3 and Xbox 360, the story is a complex and original tale developed by the long-time RPG creators at Square Enix. The story follows six survivors of the Purge, a government movement meant to eradicate civilians who came in contact with a “Pulse Vestige.” Pulse and Cocoon, humanity’s home world, went to war hundreds of years ago, and many Cocoon residents fear Pulse’s return. The six survivors all gather at the Vestige, where they are turned by the residing fal’Cie, an entity beyond human comprehension, into Pulse l’Cie, feared servants of the fal’Cie. They are left with a vision of the destruction of their home planet and are sent to fulfill a mission they cannot understand. Players will follow all the characters, who split up and regroup at various points throughout the game.
The background to the game is crucial, and players may find themselves consulting the Datalog option in the main menu quite often for information. The Datalog contains updated information on the thirteen days that lead up to the events of the main characters’ l’Cie transformation, along with information on historical references, enemies, locations, fal’Cie, and more. The fact that the game forces players to read what should be spoken may frustrate some gamers, and with so many twists in the game, the goal may become confusing or even muddled underneath it all. Still, the main storyline packs a punch, and while it drags on throughout much of the beginning, once it picks up it doesn’t let go. At its core, it is an emotional tale of survival, and players will enjoy watching the characters transform over the course of the game.
The first thing nearly every gamer will recognize about the game is its phenomenal graphics. The characters and scenery are simply stunning, and the mixture of places visited, from thriving cities to mechanical waste dumps, are beautiful to behold. The soundtrack of the game is equally astounding, having a very dramatic musical theme. Voice acting is also quite good, though Vanille’s voice has received criticism from many gamers. Whenever she is attacked or upset, she groans and moans, and the T-rated game suddenly takes on a more mature edge. Teenagers should not feel embarrassed for playing the game, yet many boys will chuckle or snicker at Vanille’s rather obnoxious battle attacks and moans (it being so obvious that reviewers feel the need to comment on it).
With such beautiful landscapes, many gamers hoped to explore the world of Cocoon. However, Square Enix has severely limited the players’ ability to travel. Maps are about as linear as one can find; often players are literally going in a straight line from point A to point B with only a couple fights and items laid out before them. Out of a total of thirteen chapters, players will only be able to go back to Chapters 11 and 12 once they reach Chapter 13, meaning that most of the places players visit will be a one-time event. This is deeply disappointing, particularly because it creates a limit on side-quests, which are rarities within the game. For a series that usually makes side-quests fun and challenging undertakings, Final Fantasy XIII falls far short of this expectation. Most side-quests are only available in Chapters 11 and 12, and many are recommended only after beating the game.
The battle system is nothing like previous installments to the series. Up until much later in the game, the computer chooses who you will control and who will be in the party, forcing you to try out all characters at one point or another. Only one character in the party can be controlled as well. Furthermore, for the first several chapters, there is no leveling up. Once the main characters become l’Cie, they gain what is known as the Crystarium, a level-up system that is just as linear as the map system. There are three main roles each character is given depending on their unique abilities in battle, and each character levels up these roles in different orders. It is a basic system; characters gain experience from battles and use it to gain one crystal sphere at a time. Spheres range from abilities to accessory slots to generic stat improvements. Rather than liberating characters, the Crystarium feels very restrictive to players’ abilities, for it only expands, allowing for higher levels, at key points within the story. Therefore, players can only max out their characters to specific points before having to wait until an important boss later down the road before they continue training.
Given this restrictive setting, strategy is a much more important feature of the battle system. Battles are very fast-paced and require what are called Paradigm changes. Paradigms are different sets of roles that characters are assigned, and these roles can be shifted in the course of battle in order to use different strategies. These range from having all-out frontal assaults to defensive and medic sets, allowing for swift changes in strategy should something drastic happen (and it often does). Even Eidolons, which are brought back in a new way, follow this emphasis on strategy rather than brute force. Each character receives a specific Eidolon at crucial points throughout the game. In order to receive it, however, players must fight the Eidolon and fill a bar by using various techniques, some of which include not attacking at all. Eidolons also cast Doom, turning battles into a race against the clock. Once obtained, they do very little damage overall, and while they can change into various forms throughout battles, it feels as though Eidolons are around to show off more than to do damage. This emphasis on strategy rather than statistics falls in line with the simplistic level-up system, but it can make for some very frustrating experiences, particularly with bosses.
Final Fantasy XIII is a beautifully complex game, yet it has its share of flaws that will irritate old-time Final Fantasy fans. The battle system is completely different from anything seen before, and the linear gameplay, along with a lack of side quests and exploration, is a disappointment. The game looks and sounds striking, and once they have completed it, players will gain a huge amount of appreciation for the story’s complex nature, but some may not be willing to get through the flaws of the game to complete it.
[Recommended]
This review is based on a retail version purchased by the reviewer.
When last we heard, game developer Tecmo, who has fallen on hard times, was facing a “friendly takeover” by RPG giant Square Enix - who was offering to purchase the majority of Tecmo’s stock at 30% over market value. Earlier this week, Tecmo announced that it was rejecting Square Enix’s proposed buyout in favor of a merger agreement with developer Koei (Dynasty Warriors). Both Tecmo and Koei have expressed their desire to strengthen and maintain their corporate identity and believe that this merger will help do just that.
In response, Square Enix issued an inquiry to Tecmo as to why their offer was rejected, to which Tecmo supplied no response. Square Enix has since officially withdrawn their offer, along with a follow up offer to buy up Tecmo of $206 million which expired Thursday. Tecmo also announced that it has finally settled its lawsuit with Hiroaki Ozawa and Tatsuki Tsunoda of Team Ninja, who were suing the company over missed over-time pay, though official details on that settlement are unavailable.
With one suit down and Tecmo on the upswing, all that remains is to settle the disputes with former employee Tomonobu Itagaki.
[via Gamasutra, Kotaku]
Last week, Square Enix announced that it was seeking a friendly takeover of troubled developer Tecmo. The takeover in question would have Square Enix buying up the majority of Tecmo’s stock at 30 percent above the August 28th closing price of $6.52 – which puts it at $8.80 per share. The takeover also comes with a deadline of September 4, 2008, at which time Tecmo will either merge with Square Enix or, if they deny, the company will withdraw its offer and will not seek a buyout.
In a press release by Square Enix the company reflected on the troubles surrounding developer Tecmo, stating that: “We…cannot be optimistic about the future of [Tecmo], given the current circumstances surrounding it...We are planning to position Tecmo as a wholly-owned subsidiary of Square Enix Holdings maintaining Tecmo's current organization and brand as in the cases of Square Enix and Taito.”
While this news might come to some as a surprise, know that Square Enix president Yoichi Wada has been in discussion with both Tecmo’s former and current presidents about this merger since May.
[via Gamasutra]
Over the past weekend Square Enix hosted their DKS3713 (what the hell?) fan event in
Square Enix also revealed, as you may have guessed from this article's title, that both Parasite Eve 3 and Final Fantasy Agito XIII will be arriving on PSP. We don't have any release date information yet, but it's great to see these two titles getting released on a medium the rest of the world can enjoy. I’m sure everyone here knows the Final Fantasy series well enough, but if you’re unfamiliar with this Parasite Eve business then I would suggest you do yourself a favor and look up this bizarre survival horror gem from the PS1 era.
[via 1UP]
Genre(s): Action, RPG
Director: Tatsuya Kando
Developer: Jupiter, Square Enix
Publisher: Square Enix
Console(s): DS
Rated: T for Teen
The World Ends with You is the sort of game you’d expect to see at the end of a console’s life cycle. Much like the original Paper Mario or God of War II, the developer obviously knew all of the nuances of the hardware, and how to get the most out of them. Free from the constrictions of an existing franchise, Square Enix and Jupiter have cut loose and crafted a unique and engaging experience that challenges both your combat and fashion sense.
With TWEWY I definitely came for the extensive customization, but I ended up staying for the co-op play, if you can believe it. Being the turn-based strategy game junkie that I am, I have a deep-seated love for endlessly tweaking and adjusting my cast of characters between every encounter (my FF: Tactics game can attest to that). And while this isn’t a turn-based game, TWEWY delivers that customizable fix that I’ve come to enjoy so much. From the clothes on your back, to the food in your stomach, to the pins on your chest, everything here affects your characters either numerically, changes their move set, or gives them a special ability.
However, all of these fine details don’t amount to much if you can’t put them to good use. Luckily, the combat mechanics here will keep you engaged throughout by utilizing both the top and bottom screens of the DS. Up top you’ll be using the d-pad, or face buttons, to line up symbols in order to score hits on your opponent. On the bottom it’s the various motions of the stylus that dictate what actions you perform. Sure they both sound simple enough when they’re separate, but try controlling both at the same time and pretty soon you’ll find yourself setting up that auto-play feature.
Now, if you’re like me and can’t manage what feels like doing ten things at once, you could always play the game co-op. No, I don’t mean wireless co-op, I mean you and your partner sit side-by-side and each controls either the top or bottom screen. Sure there might be some arguments about skipping through dialog too quickly or what items to buy, but being able to devote full attention to both characters at once makes the game much more manageable at higher levels of play.
Aside from missing a true multiplayer component (no, the “local co-op” doesn’t count), TWEWY is a game perfectly crafted for the handheld mindset. The missions here never take too long and you’re always able to save on a whim. You can do as much or as little combat as you’d like since the encounters are by choice rather than at random. The game even gives an incentive for you to return by continuing to level up your pins while it’s shut off. Just like the fashion mecca it’s centered around, this game also never sleeps.
TWEWY was a total blast from confusing start to convoluted finish. Believe me, after the credits roll you’ll be just as bewildered as I was as to what on Earth just happened. But fear not, once completed you’ll be rewarded with a plethora of bonus content – including the ability to replay any day you wish to unlock extra swag and plot info. If you own a DS, put it to good use and check this title out! You have seven days.
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| Graphics/Sound: | 4.0 |
Average:
(3.9 stars) |
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| Gameplay: | 4.0 | |||
| Design/Story: | 3.5 | |||
| Lasting Appeal: | 4.0 | |||
| Overall: | 4.0 | |||
Genre(s): Action, RPG
Director: Hajime Tabata
Developer: Square Enix
Publisher: Square Enix
Console(s): PSP
Rated: T for Teen
Final Fantasy VII seems to be the new hotness with the kids these days - what with all the spiky hair and serious feelings. I hear the cries for a sequel, a remake, or anything at all ring out across the internet and it reminds me of a simpler time; a time when it was a different roman numeral that held our attentions: X. We all wanted a sequel to Final Fantasy X, and we all know how that turned out – not what we expected, eh? Point being: when it comes to the next iteration of the Final Fantasy series, Square Enix is spot on, but when it comes to sequeling an existing title they’ve so far missed the mark.
In Crisis Core: Final Fantasy VII, we’re plopped into the wide eyed and enthusiastic shoes of Zach Fair, an up-and-coming SOLIDER member with big dreams about the future (and a whole lot of honor). To say any more concerning the plot would be almost speculation on my part since nothing anyone says makes a lick of sense. I don’t know what crack-shot B-team Square Enix farmed the localization work out to, but needless to say, cringe-moments abound.
Outside of hearing people ramble on and on about poetry quotes or what honor means, you’re mostly just hacking and slashing your way through one enemy after another. Playing out in a very Kingdom Hearts fashion, the combat here is simplistic and easy to learn. You can attack, dodge, cast magic - you know the drill. Also at your disposal is the ability to switch up the move set by equipping different "materia" which will level up and get stronger as you play.
The problem here is that, while it all sounds great, after a few brief hours with this system you’re left wanting more – a desire which goes unfulfilled. Crisis Core feels as if it has somehow has gotten lost in the transition from straight RPG to action title. It thereby looses the deep, tactical aspect of the former, while not completely picking up on the complex combat of the latter. Instead, Crisis Core startles a weak middle ground whose feature set runs out of luster far too soon.
I really wanted to like this game. We all heard Jeremy Parish from 1UP talk about how he thought the game was going to be another horrible FFVII flop, and "then it got good!" The problem is, yeah it does get good - and then it just levels off. For example, besides block, dodge, and the almost useless "dash" ability, I never had anything else to do in combat besides click on which materia to use next. Then there’s the materia fusion system – wherein you refine new materia from old ones – which really felt limited in its overall selection.
Outside of the main story line you have the option of tackling some extra missions for the various parties you encounter throughout the game. However, they’re essentially all the same mission – they each just look a little different. Basically, any given mission is a collection of rooms, each with an encounter, leading up to a boss fight. All of them play out this way with one exception: some just have you fight the boss encounter. (Those were my favorites.)
If you’re really looking for some more FFVII action then go ahead and add it to your queue on GameFly, you’ll love it. Otherwise, there are a slew of other RPG or action titles for handhelds that you could check out.
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| Graphics/Sound: | 4.0 |
Average:
(2.7 stars) |
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| Gameplay: | 2.5 | |||
| Design/Story: | 2.0 | |||
| Lasting Appeal: | 2.5 | |||
| Overall: | 2.5 | |||
At their E3 press conference today, Square Enix officially announced a port of Final Fantasy XIII (that's thirteen FYI) to Microsoft's Xbox 360. Why is this important you ask? Well, the central Final Fantasy games (yes, excluding Crystal Chronicles, etc.) have been exclusive to Sony's consoles since the iconic Final Fantasy VII. This marks the most notable RPG to be released on the Xbox 360 since Microsoft began actively seeking out the genre on their console.
This announcement, which has been discussed for months as a strong possibility, means that Microsoft is now in a position to combat the Playstation 3's growing sales numbers, seeing as the latter only retains one major, established exclusive franchise: Metal Gear Solid. The problem? Japan, the country in which Microsoft is seemingly unable to sell Xbox 360 consoles, will not get the Xbox 360 version, at least not according to the information Square has released. Since Japanese gamers are the primary and most vocal fans of Final Fantasy worldwide, this is sure to hurt Microsoft's plans for dominating the Playstation 3 and building its status in Japan.
[via Joystiq]
With the recent news that Microsoft will now be the exclusive home to a number of Square-Enix RPGs, PS3 owners are counting on the impending success that Final Fantasy XIII will eventually bring. The PS2 was the source for nearly all the Japanese RPGs of last generation, but with the rising success of the Xbox 360 and Microsoft's determination to gain more exclusives, the PS3's lineup is looking rather thin.
However, according to a PlayStation fansite (Talk Playstation.com) PS3 owners need not fret because Square-Enix is 'likely' to bring more footage of the eagerly anticipated FFXIII along with its equally respected counterpart, FFXIII Versus to E3. The site also states that it is very possible that such footage will include a demo that will showcase the new gameplay that XIII will bring to the series. Unfortunately Square shot down such speculation stating that they have no plans of showing such a demo at this year's E3.
That does not mean however that Final Fantasy XIII will be absent from the show altogether. In fact, it is highly likely that the game will be shown in some form or another. Regardless, Sony needs to recognize the importance of the role-playing genre to the PlayStation brand and provide their customers with a library that will satisfy fans.
[via Talk Playstation.com]









