"WHO THE HELL DO YOU THINK WE ARE, MTV?!"
The bastion of American pop culture might think that "those japanimation things" are far below them, but fear not, fellow otaku! We shall smite the ranks of MTV for their folly of trying to turn some of us into "normal people" with their reality show Made.
In what form shall our retribution rain upon their cowering heads? Well of course, it shall be in the form of votes; votes for Kamina of Gurren Lagann as MTV's "Baddest Badass." I mean, John McClane is pretty badass and Batman is sort of cool, but let's face it Kamina is the most hardcore guy ever. The dude literally defines manliness! And so, Ani-Gamers stands with AnimeVice and Japanator in showing MTV that anime is far more badass than mainstream American entertainment.
Head over to MTV's site immediately to tell them why Kamina deserves to be #1 on their final Top 10 list. Remember: Vote otaku. Vote awesome. Vote Kamina.
Correction: The "Worst Picture" nomination for Speed Racer was from the Golden Raspberry awards, not MTV. The incorrect line referencing the nomination has been removed from this post due to the error.
Every month, Evan Minto writes "The Everygamer," a column about video games for the casual audience. The article has been posted with permission from its original source, The Alternative Press.
Forget about Halo. Forget about Grand Theft Auto. If you’re looking for the games that all of the kids (and the adults) are really playing this year, look no further than Guitar Hero and Rock Band. Still, one might wonder: Are these games the same thing? Who makes each one? Which one is better?
The story of Guitar Hero begins with Red Octane, a company primarily dealing with peripherals for games like the hyper-popular Dance Dance Revolution. The company moved away from dance mats in 2005 when they decided to develop a plastic guitar controller with five colored buttons. They wanted a great guitar game to go with their new peripheral, so they approached a relatively new game developer called Harmonix, and asked them to create a "great guitar game."
Harmonix gratefully accepted, and got to work on what they believed was simply a fun little pet project. (The game only cost $1 million, a small sum for a video game) Little did they know that they were putting together the pieces that would soon make Guitar Hero an international sensation: eye-catching colored notes, a bonus-point-inducing "Star Power" mode, a distinctive visual style, and, of course, the guitar peripherals.
Finally, on November 8, 2005, the world witnessed the birth of Guitar Hero, and it skyrocketed into popularity as one of the most well-known, accessible video games of its time. Harmonix quickly got to work on its sequel, which enjoyed equally high sales.
However, in June of 2006, massive publisher Activision bought Red Octane, and Activision’s rivals at Electronic Arts (EA) bought Harmonix in September. Of course, Activision and EA were not willing to work together on a third Guitar Hero game, so the Guitar Hero series continued under the development of Activision’s studio Neversoft. When Guitar Hero III: Legends of Rock was released, it enjoyed high sales but suffered much critique from reviewers.
Meanwhile, a new competitor was emerging: the new game Rock Band, created by none other than Harmonix, original creators of Guitar Hero. In the agreement between EA and Activision, Red Octane (now under Activision) was allowed to keep the Guitar Hero name, but Harmonix (now under EA) was allowed to continue to create Guitar Hero-style rhythm games. Hence, Rock Band used guitar, bass, drums, and a microphone to simulate a full band experience, and received huge praise from the gaming community when it was released late in 2007.
This year, Red Octane has followed suit with a new game, Guitar Hero: World Tour, that uses the four-player mentality of Rock Band. World Tour and Rock Band 2 (the sequel), released mere weeks from each other this Fall, and their striking similarities in gameplay, have many people confused as to which one is a better buy. Reviewers have been praising Rock Band and its sequel for a whole year, but how can they explain the high sales and popularity of Guitar Hero, even after Harmonix’s separation from the franchise?
For those of you who remain confused, there are some simple comparisons that can be made between the two games. First, there is a distinct difference in their aesthetics: Rock Band uses a sleek, polished menu style, while Guitar Hero prefers a more over-the-top, glam rock style.
The songs included on the discs are also a big question. Where Guitar Hero has been known for relying heavily on metal and glam rock, Rock Band has a reputation for erring towards more soft rock tunes. Though these reputations still remain somewhat accurate, both games have been attempting to alleviate these criticisms by offering a greater variety of music. One way they have done this is by using a DLC (downloadable content) system wherein users pay a small amount of money (usually $2) per song to download and play the song on their console. Rock Band has been providing downloadable songs in great numbers since 2007, but Guitar Hero’s service has just started, meaning that Rock Band has many more songs to choose from at the moment. Still, World Tour boasts a fun, but admittedly cumbersome, song creation mode to increase variety.
Finally, it is very important to note that the people who developed Guitar Hero and Guitar Hero II (the two most successful games in the franchise) are the same people who made Rock Band. Guitar Hero: World Tour is actually created by different developers, even though the name remains the same. In the video game industry, it is developers (Harmonix), not publishers (Red Octane), who truly shape a game’s design and style.
So, which game is better for you to buy this holiday? That is a question that I leave up to each individual person. If you get a chance, play one or both of the games before buying them, to get an idea of which one you like more.
If you have kids, they might not appreciate the more mature sensibilities of Rock Band, but they’re sure to have fun with Guitar Hero. If you’re an adult, you might want to hold out for a little bit until Harmonix releases their Beatles game (which runs on the Rock Band engine) next holiday season.
Regardless of the game that you choose, there is no evidence that the rhythm game fad will be wearing off anytime soon.
Evan Minto is a New Providence resident and freelance writer. When he's not melting his brain away watching Japanese cartoons and playing video games, he's writing about them on his web site, Ani-Gamers. You can reach him at Evan.Minto@TheAlternativePress.com.
On October 30th, MTV Games made quite an historic announcement, and this time, it's not about a Rock Band game. No, this time they have announced their first non-Rock Band title, an untitled rhythm game project featuring none other than the most important name in rock and roll: The Beatles.
According to Joystiq's coverage of the conference call, here are the details:
- Developed by Harmonix, published by MTV and EA, just like Rock Band
- NOT a Rock Band-branded title, but it runs on the Rock Band engine and is compatible with Rock Band's controllers. In other words, it's a Rock Band title.
- Will feature "samples" from The Beatles' entire catalog
- "Visual imagery" is apparently very important, perhaps implying Beatles-based character designs, settings, and effects. (Yellow Submarine anybody?)
- Hardware platform wasn't discussed, though 360 and PS3 are probable, while the Wii's baby-boomer appeal might make it a good choice as well.
- Tracks are based on UK releases
- It is unknown whether you will be able to transfer tracks to Rock Band games a la Rock Band 2.
- Releases holiday season 2009
If there is anything I could have wanted from a Rock Band game (let's face it, that's what it is), it was The Beatles, who have never appeared in a Guitar Hero or Rock Band game due to licensing negotiations. Also, before anybody asks why Steve Jobs would be involved with The Beatles, Apple Corp. is the company that owns the rights to all of The Beatles' music, and it is, in fact, very different from Apple, Inc. of computer-building and iPod-selling fame. Check back here at Ani-Gamers for ongoing coverage of this upcoming Beatles game.
[via Joystiq]I'm sure that I'm not alone in saying that I awaited those words every weekday of my young life. It meant something to all of us. It meant that in the next few sweet, sweet hours of after school television, we would be witness to something special. Maybe we didn't know that we were watching Japanese cartoons. Maybe we did. Either way, everybody understood that we were watching something more than the Loony Tunes.
People nowadays talk about the "Adult Swim revolution." Sure, Fullmetal Alchemist might have changed the anime map a little. Yeah, a lot of crazy kids are staying up late to watch Death Note and Code Geass. Still, nobody will ever doubt that Toonami, Cartoon Network's anime-centric programming block of eleven and a half years, was one of the most powerful forces (if not the most powerful force) in bringing American anime fandom into the limelight. Now that TOM has finally said goodbye, I think that it's time we as anime fans looked over how Toonami changed our cartoon-watching lives.
I honestly don't remember the first time I saw Toonami. My first anime was Pokemon, being shown on KidsWB if I'm not mistaken. When I found out about Toonami, I still didn't know what this "anime" thingy was; all I knew was that Dragonball Z was the most awesome thing my young eyes had ever chanced upon. Every day I would rush home after school to see a new episode, and sometimes I would check out a different show before dinner. Maybe it was Outlaw Star, or Rurouni Kenshin, or Gundam Wing. Modern anime fans might say that these were lame, cheesy shows, but when we watched them, that's not what we were thinking about. Whether we were young fourth graders or bored high school students, we all wanted to catch that new, "edgy" cartoon show on Toonami.
Naturally, hearing about the "fall of Toonami" was a little heartbreaking. We all knew that the block was essentially gone ever since it started losing its anime programming and went with a new aesthetic inconsistent with its previous styles, but having it cut out on us like it did was pretty emotionally stunning. The day after the final broadcast, I literally spent hours looking up the old videos from the block's heyday. Looking back on those old promos and ads, a more grown-up mind can see why we all loved Toonami. It was really really cool.
The bit of attitude that Tom had, the stylish mechanical designs, the great voice acting. All of these things were the sorts of things that we growing anime fans understood as "cool." After all, we were into these crazy Japanese cartoons because we found in them things that we couldn't find in American ones: characters who weren't all good or all evil, inspired designs and ideas, and great production values. (The same things that Toonami featured!) Toonami didn't just show us anime series - it did its very best to become one.
Let's not forget the dedication of the people who worked on this block. Unlike the execs at Adult Swim, who seem to have their hearts bent on showing less anime, the men and women who brought us Toonami had a love for what they were doing. You can just see it in the way anime was presented on the block, and in the sheer number of series that got airtime. There was a dedication there that we as young fans probably didn't notice. We all saw the montage video "Mad Rhetoric," using scenes from various action anime, but never did we give thought to the fact that some Toonami guys must have sat down and worked their butts off on that video, merely for the sake of giving us something cool to watch.
I was surprised to hear from Steve Blum (voice of TOM) in Ani-Gamers Podcast Episode #006 that he and some other people actually teared up a little when they recorded TOM's final lines. You don't cry about a fictional character unless you've got some serious dedication to your work!
So, I invite everyone to sit down and think about what Toonami meant to you. Better yet, go to Toonami Arsenal, a fantastic site that hosts old Toonami videos, and relive your past anime experiences. Remember, friends: anime is a growing medium here in America. Just as we have passed out of the age of VHS fansub trading, I believe that we may have now passed out of the age of anime on television. Those of you who rushed home with me to watch Dragonball Z, look back upon Toonami not just as a simple programming block on Cartoon Network, but as the important historical and emotional landmark that it was. And of course, remember the final words of our after-school buddy TOM as he soared off screen:
"Until we meet again, stay gold. Bang."
Some video games never fade, and on the top of a list of most memorable video games, one will surely find Atari's venerable 1972 classic Pong. Television network ABC is launching a new show called Life on Mars, set in 1973, so they saw fit to create an online homage to the video game that everybody and their mother was playing in '73: Pong.
You can check the (admittedly quite simple) flash game over on ABC's website. It mixes up the formula just a little bit with two pong balls and little 1973-related trivia questions, so maybe this time you'll enjoy the ten-thousandth re-envisioning of Pong. (Or not.)
What novelty! This here gent by the name of Ken Hoang is the current international champion of Super Smash Brothers Melee, and is strangely enough now on the hit reality show Survivor. Hey man, what? I thought reality television died nearly two years ago, but if there's anything that'll bring it back to some audience(s), it would be a Smasher in the wilderness with a bunch of douches and broken personalities. Here's what we can expect from him (that is, if we remember to watch. I'll be putting this on my TV Forecast):
"He loves the fact that he will be considered an underdog because everyone will underestimate his prowess at playing mind games. Nobody would look at him and believe he climbed Mt. Fuji at the age of 20. Ready to exploit his slight physical stature, Ken will trick his fellow players into seeing him as a non-threat, only to smash them if they get in his way."
What?!
[via CBS]In addition, Harmonix was chosen as the Studio of the Year, quite obviously for their creation (in tandem with Electronic Arts and the newly formed MTV Games) of Rock Band, which is quickly overtaking Guitar Hero in the minds of gamers and non-gamers alike. As for the titles that took home the most honors, BioShock got 3, and Call of Duty 4, The Orange Box, Rock Band, and Super Mario Galaxy picked up 2 each. Below are the full awards listings.
Game of the Year: BioShock
Studio of the Year: Harmonix
Best Shooter: Call of Duty 4: Modern Warfare
Best RPG: Mass Effect
Best Military Game: Call of Duty 4: Modern Warfare
Best Individual Sports Game: skate
Best Handheld Game: The Legend of Zelda: Phantom Hourglass
Best Graphics: Crysis
Best Game Based on a Movie or TV Show: The Simpsons Game
Best Rhythm Game: Rock Band
Best Driving Game: DiRT
Best Action Game: Super Mario Galaxy
Best Team Sports Game: Madden NFL 08
Best Soundtrack: Rock Band
Breakthrough Technology: The Orange Box/ Portal
Best Xbox 360 Game: BioShock
Best Wii Game: Super Mario Galaxy
Best PS3 Game: Ratchet & Clank Future: Tools of Destruction
Best PC Game: The Orange Box
Best Original Score: BioShock
Best Multiplayer Game: Halo 3
Most Addictive Video game Fueled by Dew: Halo 3 (I don't even count this one)
So, which of these games have you played? Do they deserve the awards they were given? Any games you think should have gotten awards that didn't? Sound off in the comments!
[via Joystiq]
[via Anime News Network]
We haven't forgotten you, Canadians! Canadian channel YTV has confirmed that they will premiere the wildy popular Death Note anime series on Friday, October 26 at 1:00 ET/PT. Originally, the station claimed that the series would premiere on September 7, but they postponed it just a few days before. Adult Swim previously confirmed their October 20 airdate for the series.
[via ANN]
In October, TV Tokyo will begin broadcasting an anime series inspired by MapleStory, the popular Korean MMORPG. It will premeir on Sunday, October 7 at 8:30 AM on the Japanese network TV Tokyo. Madhouse Studios (of Metropolis, Paranoia Agent, and Death Note fame) will animate the series.
A MapleStory anime? And I thought the Viva Pinata TV show was stupid.
[via Anime News Network]














