Thursday, August 21, 2008

Review: Kure-nai (Sub)

Kure-nai Media: TV Anime
Genre(s): Comedy, Drama, Psychological, Slice-of-Life
Director: Kou Matsuo
Studio(s): Brains Base
Licensed? No

Shinkurou Kurenai is a high school student whose afterschool job is “conflict negotiator.” But unlike Roger Smith of The Big O, rather than summon a giant robot, Shinkurou negotiates with his badass martial arts skills. And he has just received the most awkward mission of his life. Enter Murasaki Kuhouin, the spoiled, six-year-old daughter of Japan’s most secret elite family. Shinkurou’s job: protect Murasaki at all costs.

So begins our light comedic drama of opposites: the kidnapped princess and the timid, hidden beast. Shinkurou’s only choice is to keep Murasaki safe and hidden in his apartment, which is quite the culture shock for Murasaki, who grew up in the xenophobic and traditional Japanese family. With each episode, Murasaki learns the basics of regular society, friendship and freedom.

I will say that Murasaki is a loud-spoken individual and way too wise and compromising to be a realistic girl, let alone a six-year-old. She is fierce and judgmental, but holds enough childlike innocence to grow on you like a little sister. Shinkurou may appear flat at first, but he develops wonderfully, showing his strengths as weaknesses and vice versa. He is victim to his own naivety and post-adolescent claim to invincibility. His is a story of learning to “stand on [his] own power,” to be strong without help from others. In the end, Kure-nai doesn’t define strength and freedom as the inability to lose, but by the wisdom and experience to compromise.

The supporting cast is groundbreaking. Shinkurou’s boss, the stylish femme fatale Benika, will smash her car through a Japanese temple so a six-year-old stranger won’t live without freedom. Shinkurou’s broke and opinionated roommates are great, from Yamie (the black-humored and clothed cynic) to Tamaki (the carefree community college slacker.) Even the ass-kicking near-ninja Yayoi is a closet karaoke star.

What proves Kure-nai’s maturity is its courage to challenge its own message, bitch-slap it, and yank it off its high horse. The world from which Murasaki is liberated is a paradox of morality and tradition. The Kuhouins are a powerful hierarchy of authentic, blue-blooded isolationists, the kind that use women as domesticated wombs. Yet with Murasaki’s kidnapping in the first episode, the very real and complicated moral system of Kure-nai begins to take shape. Responsibility (both for oneself and others), freedom, and love are juggled very skillfully to create a grey world. Even the time-tested moral of “freedom is good, confinement is evil” is questioned and severely criticized in this show.

I have never seen a show like this. Although I can see it having a hard time being accepted by younger audiences and action fanatics, it possesses real depth, weakness, love and humanity. Intense martial arts combined with the dry, nothingness humor of Seinfeld. The art is beautiful and the dialog is quirky, original, and full of surprising humanity. To put a concrete genre on Kure-nai would seem like a constrictive yoke. “Slice-of-life” wouldn’t work because Shinkurou beats up the yakuza. “Harem” would fit because Shinkurou is surrounded by women…except they abuse him terribly...especially Murasaki. “Realism” doesn’t even work because of a bone/horn thing in Shinkurou’s right elbow, Kure-nai’s equivalent to the standard, ultimate hidden technique.

I’d like to quote Murasaki’s concluding monologue as proof of Kure-nai’s poignancy: “A cramped room, a smelly futon, noisy and strange people, a small sky in a crowded city...I got scolded for doing things I thought were natural...but I laughed a lot.”

Is true strength running away and finding yourself, or facing the adversities of home in the hopes of changing them for the better? Whether it’s the cynical humor, the occasional action-packed fight scenes, or the hope for a second musical episode, Kure-nai is a cut unlike any else.

Animation: 4.0 Average:

(3.75 stars)
Plot: 3.0
Voice Acting: NR
Sound: 4.0
Overall: 4.0

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Wednesday, August 20, 2008

New Fullmetal Alchemist anime in the works

Fullmetal Alchemist manga confirming the new series

The wraparound jacket of Hiromu Arakawa's Fullmetal Alchemist manga is reportedly confirming the existence of a second TV anime adaptation of the hit series. Fullmetal Alchemist fans first heard about the possibility of a second anime a month ago when a document supposedly listing FMA animator Yasuhiro Irie as "Iron/Fullmetal 2 director" surfaced on the Internet. (It also contained confirmation of a Darker than Black sequel)

BONES, the studio behind FMA, quickly denied the existence of the document, but confirmed to the Anime News Network that they were interested in pursuing sequels to both series. Before people cry foul on this story as yet another rumor, this is being confirmed through the official Japanese release of Arakawa's manga, so it's surely a legitimate announcement. The question is: what does this mean for the rumored Darker than Black sequel?

There are no further details on the new series as of right now, but keep your browsers locked on Ani-Gamers for more updates on this breaking story.

[via Anime News Network]

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Tecmo's president steps down amidst Itagaki controversy

Itagaki's Objection

Tecmo’s president, Yoshimi Yasuda, resigned today amidst a heated legal battle with former Tecmo employee Tomonobu Itagaki. Itagaki, creator of Dead or Alive and Ninja Gaiden, is currently suing the company, along with two other employees, for missed overtime pay and not delivering on other promised incentives. He states that it was Yasuda who is promised him these added bonuses, while Yasuda argues that such promises were made on an informal basis that did not meet approval from the Board.

Since then, an incriminating tape has come to light from Ninja Gaiden II producer Yoshifuru Okamoto, which has Yasuda launching personal attacks on Itagaki as well as admitting that he was owed incentives approved by the Board. Hoping to wash Tecmo’s hands of all this and get the company out of such a negative spotlight, Tecmo's Chairman of the Board, Yasuharu Kakihara, will be stepping up as president effective September 1st.

[via 1UP]

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LGC08: A Sony hardware triple-decker

PS3 Keypad attached to Dualshock 3

Sony Computer Entertainment of America had three big hardware announcements to make today during the Games Convention in Leipzig (abbr. LGC), Germany. First was the announcement of the "PSP-3000," which is the second redesign of the PSP thus far. This latest model, while still looking very similar to the other two models, is said to include a brighter LCD screen which should help visibility in light places as well as provide more dynamic colors and a higher contrast ratio. Also included is a new microphone which will allow for multiplayer communication and Skype calls.

The new PSP will be bundled first with the upcoming Ratchet & Clank: Size Matters game available in October of this year for $199.99, and will be released on its own for $169.99 later this year.

Second is the announcement of the wireless PS3 keypad, which will connect to the top of your SIXAXIS or Dualshock 3 controller. This new device will be Bluetooth compatible and will feature hotkeys which will take you to the XrossMediaBar. Expect to see the keypad hit retail this November along such community focused titles as LittleBigPlanet and Playstation’s Home. A price has not yet been announced.

Last but not least is the announcement of the new 160GB SKU of the Playstation 3. The new console will be available as a limited-edition bundle package with Uncharted: Drake’s Fortune, a Duelshock 3 controller, and a voucher for a copy of Pain on PSN. All of this will be made available in North America this November and will retail for $499.99

[via GameDaily]

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Silent Hill Homecoming coming to PC, brings delay

Silent Hill Homecoming

Konami announced today that their fifth installment to the Silent Hill franchise, Silent Hill Homecoming, will not only be available on PS3 and 360 on day one, but on PC as well. Homecoming, which is being handled by the newly formed western developer Double Helix, will be made available through the Steam digital distribution service. This announcement has lead some to speculate that this is reason behind the delay in the game’s release from September to sometime in November.

With the amount of change that the Silent Hill game mechanics are undergoing this announcement doesn’t come as too big of a surprise. Developer Double Helix has already expressed their intent to maintain the disturbing ascetic of the previous games, while simultaneously revamping the game’s combat controls to reflect the main character’s combat experience. And after five other very similar titles, perhaps a little change won’t be such a bad thing.

[via PS3 Fanboy]

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Shueisha brings us English-language Bakuman for free

Bakuman banner image

Remember a couple weeks ago when we told you about the announcement of Tsugumi Ohba and Takeshi Obata (Death Note)'s newest manga series, Bakuman? Well, Shueisha announced yesterday that they have posted a fully translated version of the first chapter of Bakuman online for free. You can check it out at their official website, where you can also find totally legal versions of Death Note, Bleach, and D.Gray-man. The manga (all four titles) will be accessible until August 31st, and they require a Windows PC to view. (Sucks for my Mac-using self...)

As the text of the promotional image to the right implies, this new manga is about... manga? Seemingly a sort of Comic Party minus the "Party," this series looks like it's taking a big turn from the authors' last work - Or perhaps not. Something about this whole pen and paper motif rings a bell...

Interestingly, this seems like a direct challenge to the complaints made by many champions of scanlations, who claim that manga isn't licensed fast enough in America. This manga wasn't even licensed; it was simply republished by the original publisher online only a week after its August 11th release date. Yeah, a WEEK. Graphic novels are sure to follow this online release, but make sure you get the (free, legal) taste test in before the 31st.

[via Anime News Network]

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Warhammer Online open beta details emerge

Warhammer Online

After giving us a few details on Warhammer Online’s pricing structure and release date, Mythic Entertainment and EA are now ready to announce that the open beta for their upcoming MMO will begin September 7th, 2008 – a little over a week before the title goes live. Those who wish to participate can do so by pre-ordering the game from select retailers listed on Mythic’s website here. Those who participated in the closed beta will automatically receive an invite as well.

"In just a few weeks, we are going to throw open our doors and invite more players into the game than ever before,” says Mythic Entertainment co-founder and general manager Mark Jacobs. “They will have a chance to delve into the open beta and see for themselves that WAR has arrived and it is glorious!"

Depending on where you pre-order you copy from you’ll also be entitled to different pieces of in-game equipment (and a $5-dollar off coupon if you go with Target). And while all 20 classes will be made available, the beta is not without its restrictions, which include a lvl.20 level cap as well as restrictions on what in-game content you’ll have access to. And remember, Orcs iz da biggest and da strongest!

[via Opposable Thumbs]

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