Evan: For the last entry in AniMayday, Kit provides us with his mini-review of the infamous Dragonball Z sequel series, Dragonball GT.
I once heard a joke about Dragon Ball: “How many Dragon Ball characters does it take to screw in a light bulb?” Any guesses? “One. It just takes 40 episodes!”
This is only one of the reasons that Dragon Ball GT fails horribly. First off, the storyline is full of plot holes from the beginning. Why is there another set of Dragon Balls hidden inside the Lookout? Why were they never mentioned? Why does Emperor Pilaf of all people know they're there? Shouldn't Garlic Jr. have known about them and tried to get them back in Dragon Ball Z? Ugh ... my head hurts ...
Then we have to sit through 16 episodes of filler until we get to the first main arc. Which is against what you might ask? How about a villain that can regenerate and possess others bodies and abilities? And again you might be asking, “Wasn't that the Majin Buu arc?” Well, I thought the same thing.
It's at this point that DBGT really begins to crash and burn. The Baby Arc lasts for 24 episodes, of which only five minutes per episode are dedicated to fighting. The rest either revolves around talking about a strategy that doesn't work out or useless back-story that anyone who's watched any part of this series should already know.
The other 21 episodes are divided into two arcs: the Super 17 Arc that lasts 7 episodes and is the equivalent of a Bleach Filler Arc as far as story is concerned, and the Shadow Dragon Arc. In the latter, we get a long-winded explanation about the Dragon Balls containing positive and negative energy and we find out that when you make a good wish the negative energy increases to balance out the absence of positive energy that was used to make the wish. Then the balls each turn into dragons that want to rule the Earth ...
This doesn't even make sense! All the wishes that create the negative energy responsible for creating the dragons aren't “good” wishes. Wouldn't wishing for power be a selfish act, thereby releasing negative energy and allowing more positive energy into the ball to counteract it? Also, why is it that all of the wishes together didn't create the dragons? Why did only some wishes create dragons while others didn't?
Overall, there are way to many plot holes and not enough fighting to warrant watching DBGT. (Not to mention, this isn't even considered canon by most fans.)
January 15-16, 2010
Days Inn State College
State Collage PA, USA
Editor's Note: I apologize for the lateness of this article. We got held up in publishing it because of Tezuka Month. – Vampt Vo
I was once asked what was the better convention experience was: the small convention or the big one. I responded with the small convention, and to this day I still really love the small cons. So when I was able to go to Setsucon at The Pennsylvania State University, I immediately jumped at the chance.
The con was on the small side for sure, with only two panel rooms, two video rooms, a game room and a Dealer’s Room. However, what it lacked in size it gained in popularity with the addition of special guest Vic Mignonga, the voice of Edward Elric (Fullmetal Alchemist). If there was any doubt that this man can draw in crowds, it was dispelled at this con as Setsucon reached maximum capacity at 3 PM on Saturday.
Lucky, there was more to the con then just the presence of a voice actor. The con had multiple events going on throughout the day, including, of course, the normal "How to Draw" panel and a Q&A with Vic, but Setsucon still brought some very interesting ideas to the table. For example, the “Iron Cosplay” panel pitted four attendees against each other in a contest to see who could create the best cosplay in 40 minutes out of their “special secret” medium.
Another great event was the Cosplay Auction, the basic concept being that the staff of Setsucon would put on their best Wild West versions of our favorite anime characters and auction them off for charity. Some of the best moments were during the bidding wars, when some characters were sold for as much as $200!
The favorite event, though, was “Rock Band Idol” where over a dozen bands competed on Harmonix’s Rock Band. The format of the event was the most interesting part: while notes hit was a part of the game, stage presence, crowd control, and several other factors also lead to the decision of the winners.
Vic later moved from voice actor to musical guest as he preformed a medley of his greatest hits on stage for a packed hall. After that, the dance went on until the con closed at midnight on Saturday.
The Dealer’s Room was actually a mix of dealers and the Artist’s Alley. However, for the con being on the small side, the Dealers Room had an excellent amount of choice,s from cosplay to line art. My buddies from Tekkoshocon also showed up to promote Tekko this year and test-run a Scavenger Hunt to be fully instituted at Tekko itself.
The Game Room was probably my highlight of the convention. Never did I walk into the room and not find a game being played or a game that I wouldn't mind playing. I also got my butt kicked in the Pokémon tournament.
Like I said, I love the small con, but with over 900 attendees over the two days of this con, next year it will be anything but. Fortunately, however, next year they will have yours truly to help keep the peace!
For video and interviews from the con check out Kit's independent video report here.
Medium: Console Video Game
Genre: First Person Shooter
Designer: Jason West
Developer: Infinity Ward
Publisher: Activision
Version Reviewed: Xbox 360 retail (also available on PS3 and PC)
Release Date: November 10, 2009
Rated: M for Mature
In any review of this, the newest iteration of the Call of Duty franchise, we have an interesting dilemma at our hands. You see, the game has been divided up into three sections: we have the campaign, we have Special Ops (SpecOps) mode, and finally we have the muliplayer. For now let's start of with the campaign.
Our story starts five years after the original story of Call of Duty 4: Modern Warfare took place. A new dictator, Makarov, has risen to power after the defeat of the dictators in the original game. It's at about this juncture that we get to the “No Russian” mission that has received so much controversy.
In order to get the support of the Russian people, Makarov, begins to slay the people in an airport killing thousands. You play his right hand man, an undercover member of the US Task Force 141. You then get framed for all of the deaths causing a war between Russia and the US. This is definitely a controversial subject for most, but very few gamers have actually complained about it. Also, the media seems to have cut off it pretty quickly; Grand Theft Auto IV, by comparison, still causes controversies to this day, nearly two years after its original release.
Anyway, “No Russian” aside, Modern Warfare 2’s campaign is an incredible sight to behold. The physics engine is one of the best I've seen in years, and the amount of detail in many objects is truly remarkable. Plus, there is nothing better than seeing an AI crouch behind a drywall divider and watching him collapse due to your bullets going right through it.
The plot of the game is a bit lacking, though. Yes, you have to fight off waves of invading Russian soldiers from the White House and Captiol but it's one of those things. They just as easily could have stuck the characters in any order city on the eastern seaboard and had it be just as interesting. As it were, the missions away from the US are significantly more enjoyable, probably because the designers were able to have a bit of fun developing their own unique places. Even in the US, placing the missions in random “Genericville” was a much better option.
The other problem with the story is the absence of the “wow” factor. It's great to have a big shocking event, but when it's three or four times during a game it really loses its value. Not to mention (Spoiler Alert!) the ending is one big quick time event. Yep, you get great gameplay with an above average storyline and they ruin it with a massive quick time event.
The sound of the game is very immersive, but I'm finding sound to be one of those things that it has to be good or the game is just going to be bad outright. The voice acting is superb and the soundtrack is somewhere between Halo on the high side and Fallout on the low side.
The gameplay itself isn't different from the first game. All the buttons do the same thing they've always done , and the game has the same “very easy to learn, hard to master” type of gameplay. There are also four different levels of difficulty, from Beginner to Veteran. The problem is that the game (even on a high difficulty) is only about 2 to 3 hours long and you can cruise by this game on a lower difficulty.
So. now let's look at SpecOps. This is new to the Modern Warfare games and is a very fun mode to play with friends. Basically, as either a one- or two-man group, you can play through certain Special Ops missions that relate to campaign settings. The only is that this is the only co-op part of this game a real bummer to a person like me who loves to play with his friends.
Finally, we have the multiplayer a.k.a. "bait for seven year olds and the 20+ people who hate them." Seriously, every game I played online, I had a little kid yelling at my team on how we all sucked. Meanwhile, the kid’s gotten five kills and 24 deaths during the game. But I'm the one who sucks? ...
"For the record" this is a great game and one you should go out and get. However, I'd like to point out that, since Modern Warfare 2's release, there aren't nearly as many five-year-old brats playing Halo 3.
great.
To celebrate the new year, Ani-Gamers will be counting down an unranked Top 14 list of sorts. Every day for a week, starting on Christmas and ending on December 31st, one of our bloggers will post their two favorite titles of the year, whether they are anime, manga, or video games. We now present the choices from reviewer Chris "Kit" Colalella.
InuYasha: The Final Act: Finally, closure comes to one of the most popular anime series of all time. InuYasha: the Final Act takes place right where we left off...sort of. This “series finale” takes only the last twenty-some chapters of the manga and converts them to the anime. The best part about the series is that, for both the Japanese and English dubs, all of the original voice actors were able to return. If you're a fan of this series you are definitely going to want to check this out.
Halo Wars: In my opinion, this was one of the most overlooked games of the year. Halo Wars takes a different approach from its older brothers in the Halo trilogy. Instead this is a real-time strategy game rather than an first-person shooter. You take control of the UNSC Spirit of Fire and its troops as you battle your way through more than a dozen different scenarios each with its own set of both Primary and Secondary Missions. I have to recommend this game to any one who even remotely likes RTS games. Ensemble was able to meld the point and click advantages of a normal RTS with the capabilities of the Xbox 360 seamlessly.
Check out previous 2009 Staff Picks after the break.
Day 1: Sean KimDay 2: Ink
Day 3: Uncle Yo
So just a few weeks after release, EA is already scrambling the jets to help out the multiplayer aspect of Brütal Legend.
According to EA's site, a new mulitplayer map pack is due out November 3, 2009 for Xbox 360 owners and will cost 400 Microsoft Points. PS3 owners get theirs on November 5, when it will be available for free download for about 2 weeks before it is officially sold for $4.99 on PSN. Named "Tears of the Hextadon," this map pack will feature two new maps “Circle of Tears” and “Death's Fjord” and a new axe for players to battle with. Sounds pretty good, right...?
Well, let's look at the facts. This does increase the number of multiplayer maps available in game. However, the map count only increases from six to eight. The new axe might be an improvement, but the teams are what really need work, not the weapons.
I don't plan on getting this expansion. Like I said in my review, there is not much replay value in the game and all of the maps are really similar. My loathing of these maps is made even stronger by the knowledge that most map packs for games give so much more than just two maps and a modified weapon. The fact that this is also going for dirt cheap probably means that the multiplayer engagement in Brutal Legend is falling fast. Don't expect to see much more out of Brütal Legend unless EA and Double Fine put their heads together and really try to fix the game's major shortcomings with this game.
[via G4's The Feed]
Medium: Console Video Game
Genres: Action, Hack and Slash, RTS
Designer: Tim Schafer
Developer: Double Fine
Publisher: Electronic Arts
Version Reviewed: Xbox 360 (also available on PS3)
Release Date: October 13, 2009
Rated: M for Mature
Well, here it is. Brütal Legend, possibly the most hyped game of the year, has finally fallen into my lap to be judged. So, the question is up in the air: does it live up to the hype? Let's find out.
We start of the game with a cut scene of protagonist Eddie Riggs (voiced by Jack Black) helping out a “New Metal” band that has no respect for Eddie or “Metal” itself. To make a long story short, Eddie gets crushed by the set and is then saved by the Fire God of Metal, who ends up taking Eddie to an alternate version of the past (sounds like another story I know...hmm...) in which metal is worshiped and demons have all but enslaved humanity (okay, now I know I've heard this story before...). So, after grabbing a giant axe and finding out his guitar can cast magic with naught but a few chords, Eddie joins up with the other “Ironheades” and gets ready to take on the evil emperor Doviculus.
As I started to play the game, I was excited to get into a good, old-fashioned hack-and-slash, overworld type of game. I knew about the RTS/Freedom Fighters-esque mission involved with the game and looked upon it with some interest, in the hopes that it would break up the gameplay. However, I didn't realize how incredibly often these missions would pop up. The multiplayer (which is highly lacking in expandability, as the only match type is skirmish) is also unfortunately based around this gameplay style.
The world of Brütal Legend is beautifully executed almost enough to make you forget about the gameplay style...almost. With superb, cell-shaded art, a well-developed background mythos, and gory deaths, the developers at Double Fine definitely know how to immerse a player in a world. Add your car's ability to play songs that you unlock both in game and during the campaign and players will find that some of the best times during the game are cruising across the landscape listening to metal while running over some demented deer. Even so, this is a definite one-and done game (unless you're going for achievements).
One of the major problems I have with Brütal Legend is the amount of repeated dialogue. For a game that boasts some of the best writing and voice acting talent around, I fail to see why I'm stuck with characters saying the same four or less lines during both overworld and stage missions. It only gets worse when Eddie begins to talk, because all that seems to come out of Jack Black's mouth are dumb jokes and random puns.
Also of note is the badly-designed leveling system. In order to level up, players will need to do two different things. First, they will gain fire tributes to upgrade Eddie's car, weapons, and special attack combos. Second, players will have to free (no joke) ball-gagged dragon statues to upgrade their attributes. And when the dragons are freed, players will not even get to choose their upgrades. The game does it automatically, really taking some of the minimal customization that is in the game away from the player. The worst part of this system, though, is that it breaks up the gameplay by demanding that players move away from the Campaign for about 20 minutes at a time to go and find more fire tributes and gagged dragons.
All-in-all, my gripes with this game are small shots compared to the overall picture. Double Fine wanted to make a game for “Metal Heads,” by “Metal Heads,” and they succeeded completely, despite some gameplay slip-ups and limited replayability. So, did it live up to the hype?
Well...sort of.
fair.















