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Reminder: Lain and Allison & Lillia articles in Otaku USA

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The August 2012 issue of Otaku USAHey, just a quick reminder that I've got two more articles in Otaku USA Magazine this month: a review of Allison & Lillia and a feature article on Serial Experiments Lain (one of my favorite series of all time!). Caleb Dunaway also has the cover feature on Steins;Gate, Erin Finnegan took a look at The Book of Bantorra, and Daryl Surat wrote up the Dragon Age anime. The issue is set to hit stores on May 22, so go check it out!

Vote for Us in the Aniblog Tourney! (For Real This Time)

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VOTE FOR ANI-GAMERS HERE!

Well, our grand entrance into the 2012 Aniblog Tourney didn't quite go as planned, in large part because I was busy dealing with real-world things as our poll launched. (We hosted manga artist Rica Takashima for an event at my university, and I was in charge of organizing the whole thing!) Now that things have settled down, however, I'd like to remind everybody to head on over to the poll and vote for Ani-Gamers! As of this writing, we're losing to Beneath the Tangles by a pretty wide margin.

More importantly, however, there hasn't been a lot of discussion or feedback yet. Though I find the competitive aspect of the Aniblog Tourney a little inappropriate — it tends to select for features that I think are not so important, like site design — getting feedback about our blog and others is really useful. So please, leave us some feedback either here or on the comments for the poll itself. Even if we lose, I'd like to know what people think could be better about Ani-Gamers.

Aniblog Tourney 2012: The Battle Begins! [EDIT 1]

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IN THIS BATTLE, THERE SHALL BE NO MERCY

EDIT 1: The links for some of our posts were broken, but they should be all fixed now. Thanks to our opponent, Charles, for pointing that out!

At long last, Round 2 of the 2012 Aniblog Tourney has begun. We're up this Wednesday, May 2 against Christian-themed anime blog Beneath the Tangles, and we want to remind everybody (both new and regular readers) to vote for us. Why? Well, there are hundreds of posts from over four years of Ani-Gamers blogging to convince you of that, but I'll try to sum up all the awesome in this one.

For those of you who need a straightforward explanation of what we do here, Ani-Gamers is a collaborative anime, manga, and video game blog. We focus mostly on critical commentary in the form of reviews, feature articles, columns, and podcasts, and we've got two main tenets: Quality and Variety.

Quality represents our dedication to sharp, honest, and entertaining commentary not only on anime, manga, and video games, but the fandoms that surround them. It also represents our strict revision process that screens all articles before they reach the eyes of readers like you.

Variety represents the range of bloggers and podcasters who make up our team of contributors. We've featured writing from an otaku comedian, a poet, a cultural anthropologist, and a few professional gaming writers. We leverage this diverse team to provide a wide variety of voices and post topics.

Unfortunately, this means our focus tends to shift depending on which writers are actively contributing, so I've made exploring the site easier for you by compiling a list of 15 of our best blog posts and podcasts. Through these posts you'll be able to get a taste for the wide range of topics we cover and the unique perspectives of our contributors.

Anime

Manga

Video Games

Podcasts

So why vote for us? Well, we've been plugging away at this blogging business for longer than a lot of other blogs in the Tourney, and we think we've honed a pretty fun, insightful way of looking at anime, manga, and games. If you agree, then head on over to the Tourney poll tomorrow! We expect a BLOODBATH OF DEMOCRACY when we check the poll again on Friday — preferably one in which we come out victorious.

Finally, regardless of which way your vote swings, I'd like to take a leaf out of Bradley C. Meek's book (have you heard him on our podcast?) and ask for as much feedback as you can give about Ani-Gamers. Is our content working for you? How's our layout? What do we do best? What could we be doing better? Don't worry about being mean — I welcome any chance to find out what our audience (or potential audience) is looking to get out of this site. So please feel free to leave a comment on this post once you've taken a look around. And most of all: Enjoy your stay!

Snapshot: Long-Fought, Hard-Won

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Tanks duke it out in Advance Wars: Days of RuinLosing sucks.

That's probably why so many modern video games are so easy — people just don't like to lose. Losing, however, is an integral part of the learning experience in Advance Wars, the turn-based strategy series that started on the Gameboy Advance and has since moved over to the DS. Advance Wars: Days of Ruin on the DS follows a ragtag group of soldiers in a post-apocalyptic world as they fight back raiders and other nasty enemies. Between the thematically dark main missions (which are uncharacteristic for the Advance Wars series) the player can also tackle "Trial Missions," which are much more difficult and usually feature specific gimmicks in the arrangement of the terrain and/or units.

One such mission, T35 or "Center River," uses the Fog of War mechanic, which obscures enemies a certain distance away from the player, thus making it difficult to react to the opponent's moves. Like, really difficult.

Case in point: I deployed some footsoldiers, captured a few cities, and set up a tank or two. BOOM, out of nowhere the enemy started bombarding me with rockets and artillery shells from ... somewhere in the Fog of War. Then giant "war tanks" (the most powerful land units in the game) emerged from the fog, barrelling down upon my base and supporting the infantry units that would eventually overtake my headquarters.

Every permutation of moves I tried, every strategy, met with defeat. The most frustrating times were the ones when I felt like I was about to win, only to be struck down by a surprise volley of long-range rockets and anti-tank attacks that drove me back to my base! I simply turned the game off in anger quite a few times.

I searched online for ways to beat the mission, to drive into the heart of the blue team's side of the river and take their HQ. Forum posts provided some nice tips, but my lack of Advance Wars experience made it difficult to fully implement a lot of their strategies. The parade of failures continued.

The map for T35: Center River

One more time. One more time. I sent troops across the river and tried to take the island in the center. I set up rockets in major cities. I pushed across the southern bridge with a tank. After dozens of attempts these sorts of things had become second nature. The enemy came at me on the island, and then I made the one important change to my strategy: I sent some decoy troops along the northern bridge, as someone had suggested in a forum post. Instantly the CPU redirected its troops to fight in the north, and my campaign to take the island in earnest had begun.

After over an hour of plugging away at this slow fight, producing units constantly to keep up with the enemy's barrage of attacks, I finally made it across the southern bridge. By redirecting the blue team back and forth with false threats of capturing cities, I managed to sneak an infantry unit into the headquarters and capture it once and for all. A week of frustration and anger and failure ended in glorious victory, and I was reminded of why I dedicated so much of my time to something so frustrating.

Winning is awesome.


Snapshots is a monthly column here at Ani-Gamers in which one of our writers describes and analyzes a particular moment from a piece of media. To read previous entries, click here.

Spring 2012 Anime Impressions Part 1

Space Brothers, Mysterious Girlfriend X, and Kids on the Slope

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The 2012 Spring anime season is in full swing, and we've got some impressions of the latest series. Wondering whether you should examine the effect of zero-gravity on the power of brotherly love in Space Brothers? Thinking of checking out the saliva-tasting romantic shenanigans of Mysterious Girlfriend X? Or maybe you want to dance along to some swingin' jazz music in Kids on the Slope. Well, Phillip and Evan are here to run down some of this season's hottest shows JUST FOR YOU.


Space Brothers 

Studio: Hoods Entertainment
Director: Ayumu Watanabe
Now Streaming on Crunchyroll


Mutta and Hibito Nanba are close brothers. One night, as children, they witness a UFO in the night sky as it streaks toward the moon. At that moment, they both promise to get to the moon. But 19 years later, while Hibito is on a fast track to being the first Japanese person on the moon, Mutta’s life has hit an impasse. That is until his younger brother helps him remember the promise he made to himself, all those years ago.

How to describe Space Brothers? How’s this: I never bothered with the thematically similar Moonlight Mile, so when Space Brothers was announced, I wasn’t too interested. But, much to my surprise, it’s a pretty good series. Hibito is the kind of person I’d like to be: determined, energetic and fun. However, Mutta is the person I’ll probably end up being: down on his luck, unmotivated, and a killjoy. But there’s hope for Mutta. Being fired from his job means that his promise that he and Hibito made to become astronauts has suddenly become a real goal for him to strive towards, however impossible the task is. This first episode has the beginnings of a good story of the greatest of adventures happening to the most ordinary of blokes, and the deadpan humor nicely complements the serious bits. The animation isn’t particularly impressive, but at least it’s competent. I like the leads and I’m looking forward to watching them grow over the course of the series.

Hey I just realized how to describe the series! Moonlight Mile is an anime set in space for people who liked Apollo 13 as kids. Space Brothers is an anime set in space for people who liked SpaceCamp as kids. So there!

— Phillip


Mikoto plops herself down on Akira's bed.Mysterious Girlfriend X

Studio: Hoods Entertainment
Director: Ayumu Watanabe
Now Streaming on Crunchyroll

(EDITOR'S NOTE: That's not a typo. Watanabe and Hoods Entertainment are producing both Space Brothers AND Mysterious Girlfriend X.)

You knew we were going to have to talk about this show eventually. Akira Tsubaki is a typical teenager. He meets a weird girl, Mikoto Urabe, who transfers to his school. One day he finds her asleep at the end of school classes at her desk. After she leaves, he sticks his finger into the pile of drool she left behind on her desk and puts it in his mouth. He gets sick afterwards and she visits him at home to explain that he’s suffering from love-sickness and only her drool will cure him. So he and she become boyfriend and girlfriend.

There, I said it.

Mysterious Girlfriend X is a weird series, from its circus organ score to the insane nature of Akira and Mikoto’s relationship. I mean, she tells him that a little voice told her he would be her first sex partner! There’s a glacial pace to the first episode. Nothing happens with any kind of speed (other than the fundamental ways that Akira’s life changes once Mikoto comes into it). Akira's dream sequences are well animated and they are excellent next to the relative normality to his real life. Plus the character designs are quirky. Unlike some reviews that bash the fanbase for liking something like this, I prefer to simply marvel that something like this exists. We’re usually treated to Japanese school kids having nice, safe relationships, and this is definitely different. It’s both repellent and fascinating and I’m compelled in a strange way to see how this all falls into place. Just don’t ask me to talk about it in anything but relative terms.

— Phillip


Sentaro and Kaoru argue about music while Ritsuko watches in the background.Kids on the Slope

Studio: Tezuka Productions, Mappa
Director: Shinichiro Watanabe
Now Streaming on Crunchyroll


In 1998, director Shinichiro Watanabe created one of anime's enduring classics, the jazz-infused space western series Cowboy Bebop, and in 2004 he came back for more genre-bending antics with Samurai Champloo, a hip-hop samurai adventure. Now Watanabe returns to the director's chair for yet another musical number, but this time it's a little different. Kids on the Slope (Sakamichi no Apollon), based on a josei (women's) manga by Yuuki Kodama, isn't exactly a slice-of-life to the tune of jazz music — it's a slice-of-life about jazz music.

Kaoru has been moving from school to school for his whole life, and after years of meeting new people and getting rejected by local cliques, he's developed an acute case of what appears to be social anxiety. Despite a less-than-warm welcome from his classmates, however, within the first few hours of school Kaoru finds himself in the company of not only the pretty class representative Ritsuko, but the intimidating delinquent Sentaro. Kaoru plays classical piano and Sentaro plays jazz drums, so while their decidedly Boys Love-friendly personalities clash left and right, they're clearly destined to play some sweet jazz music together, thanks in part to some prodding from Ritsuko.

Watanabe's deft touch is already on full display in Kids on the Slope, with excellent pacing, beautiful, slightly shaky camera work, and some expertly placed musical cues. Nobuteru Yuki's character designs retain their angular charm without his conspicious noses, and the animators at Tezuka Productions make great use of soft, watercolor-esque shading to give the show a distinct painterly quality. Realistic, heartwarming, and funny (in an "awww, awkward teenagers" sort of way), Kids on the Slope should be at the top of your list of must-watch shows this season.

— Evan

The Return of the Aniblog Tourney

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The (MASSIVE) tournament bracket for the Aniblog TourneyRemember the Aniblog Tourney? A (mostly) friendly competition between anime blogs back in the spring of 2010, the tournament pitted the websites against each other in popularity polls to determine which was the ULTIMATE JAPANESE CARTOON BLOG. After participating and getting as far as Round 2 in the last tournament, we have been invited back for the 2012 games, which feature over 100 blogs!

We're really happy to be a part of this again. While the popularity contest format might not be the most appropriate for evaluating the wide range of anime blogs out there, the Aniblog Tourney is still a fun way to find new blogs, reach new readers, and get some constructive criticism about Ani-Gamers.

The tournament proper starts on April 15, but until then you can pore over the huge bracket graphic over at the official site. Presumably due to our win in Round 1 last year, we were automatically advanced into the second round this year, so our poll will be up on May 2. Till then, keep your eyes on Ani-Gamers for more awesome anime, manga, and video game posts!

Anime Boston 2012: FUNimation Simulcasts Lupin III, Jormungand, Is This a Zombie? S2

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Lupin III: The Woman Called Fujiko MineAt their industry panel today at Anime Boston 2012, FUNimation Entertainment announced that they have acquired the streaming rights for Lupin III: The Woman Called Fujiko Mine, Jormungand, and Is This a Zombie? Of the Dead (the second season of Is This a Zombie?). The near-ubiquitous anime distributor also acquired the home video rights for Future Diary.

FUNimation's Lupin III license comes on the heels of widespread fan disappointment over its unlicensed status. Lupin III is a franchise with a lot of name recognition, but fans worried that the new series' racy content could scare away North American distributors. I'm really happy to see the series, which features character designs by Redline director Takeshi Koike, get official English distribution, in part because our site policies don't let us write about it until it gets licensed. And boy oh boy, are we excited to write about it!

Thanks to Scott Green of AICN Anime for his timely tweets about the announcements, as both David and I were not at the FUNimation panel when the announcements were made.


Click here for more coverage of Anime Boston 2012.

Anime Boston 2012: Sentai Licenses Kids on the Slope, Clarifies Release Dates

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Kids on the Slope (Sakamichi no Apollon)At their Anime Boston 2012 industry panel, Sentai Filmworks (the licensing arm of the post-ADV network of companies that includes Section23 Films) announced a number of new releases on DVD and Blu-ray.

The company began by announcing that their releases for The World God Only Knows season 2, Koihime, No. 6, and This Boy Can Fight Aliens will all hit stores in August 2012. All releases will be on DVD, and No. 6 and This Boy Can Fight Aliens will also be on Blu-ray.

They also reassured fans that the dub for the Persona 4 anime would maintain the English actors from the game.

As for simulcasting, Sentai also picked up Shinichiro Watanabe's Kids on the Slope (Sakamichi no Apollon) and the romantic comedy Mysterious Girlfriend X (Nazo no Kanojo). Kids on the Slope's first episode premieres on April 12. Mysterious Girlfriend X premieres on April 8.

In the question and answer session, they also mentioned that High School of the Dead is their highest selling title, since "nothing beats boobs and zombies."


Click here for more coverage of Anime Boston 2012.

Anime Boston 2012: Vertical Acquires Paradise Kiss, Limit

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Paradise Kiss by Ai YazawaManga and book publisher Vertical, Inc., known for their classic manga from the likes of Osamu Tezuka and Keiko Takemiya as well as their quirky seinen (men's manga) titles like Lychee Light Club and Twin Spica, announced two unexpected new licenses tonight at their Anime Boston 2012 industry panel.

Marketing Director Ed Chavez announced that Ai Yazawa's 1999 shoujo (girls' manga) manga Paradise Kiss and Keiko Suenobu's 2009 series Limit (also shoujo) would join the publisher's small shoujo line-up, which currently consists only of Tezuka's fantasy adventure Princess Knight.

Paradise Kiss follows a teenage girl's interest in the world of fashion, while Limit focuses on high school bullying. The first volume of both titles will hit stores as paperbacks in September 2012. Paradise Kiss volume 1 will cost $16.95 and Limit's first book will cost $10.95.

I'm really happy to see Vertical branching out to more shoujo and josei manga, though neither of the new titles is anything I'm particularly excited for. Their classic and seinen catalog is one of the best in the industry, but they have always been very male-centric. It'll be really interesting to see their keen sense of quality and style turned toward a whole different demographic of fans. Hopefully they'll provide a good catalyst for me to finally get into more modern shoujo manga!


Click here for more coverage of Anime Boston 2012.

We're Shipping Up to Boston!

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Anime Boston 2012

We're heading back to Boston yet again for one of the largest anime conventions in the US, Anime Boston! I'll be there for sure, thanks to another awesome official trip subsidized by my university's anime and sci-fi club, the Rensselaer Science Fiction Association. David Estrella, former New Kid on the Block (Phillip has now ousted him), will be there as well, covering the concert and a number of other events.

We would have loved to cover PAX East as well (it's occurring at the same time in the same city), but the logistics just didn't work out this year. Sorry!

Remember, if you'd like us to report in on any panels or guests, just drop a comment right here and we'll do our best to honor your requests. If you'd like to see the events I'm planning on attending, just head below the break to see my tentative schedule.

Friday

  • Analyzing Anime 101 (10am, Panel 202)
  • I am woman! The Evolution of Female Characters in Anime (10am, Panel 208)
  • The Legend of Zelda or: How I Learned to Tolerate OOT's Fandom (10am, Panel A)
  • Building Mecha Model Kits: A Total Beginner's Guide (11:45am, Panel 208)
  • Romance Anime: Affecting the hearts of us all (2pm, Panel 306)
  • Vertical 2012 (5pm, Panel 202)
  • The Meiji Era: A Japanese Industrial Revolution (6:45pm, Panel 107)
  • LGBT Manga and Anime (9pm, Panel 309)
  • Introduction to Japanese Fairy Tales (9:30pm, Panel 206)
  • Unusual Manga Genres (18+, 10:30pm, Panel 202)
  • Totally Subversive Toons (18+, 11:15pm, Panel 208)

Saturday

  • Anime Happiness (10am, Panel 206)
  • Sentai Filmworks (2:30pm, Panel A)
  • FUNimation Industry Panel (4pm, Panel A)
  • Tokusatsu: Heroes and Monsters of Japanese Television (6pm, Panel A)
  • Seinen Up: Manly Manga...for Manly Men and the Manga-Reading Women that Love Them (6:45pm, Panel 306)
  • Anime Hell (9:30pm, Panel 306)

Sunday

  • Judaism and Anime (10am, Panel 309)
  • We Con, Therefore We Are: A Critical Look at the Modern Congoer (12:45pm, Panel 206)
  • Anime Forever! Movie Screening (1:30pm, Panel 302/304)*

* I'd like to point out this event in particular. Stephen is a friend of mine who has been diligently putting together this documentary for years now, and I'm really excited to see it completed. I saw a number of versions of the film as Stephen worked on it, and it's a really honest, heartfelt portrait of the modern American anime fan. If you can get to this event, please do!

Check Out My Fate/Stay Night Feature in Otaku USA

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The June 2012 issue of Otaku USAYes, yes, there are a lot of great blogs and websites about anime on the Internet, but believe it or not, there are still a few people writing about anime in print form! I recently joined their ranks via my first ever article in Otaku USA Magazine, a feature about the Fate/Stay Night anime. I'm super-excited about being the newest Otaku USA contributor, and I recommend everybody check out the latest issue of the magazine (June 2012), as it also includes a bunch of great articles from other anime bloggers and podcasters whom I have a ton of respect for. (Dave Cabrera has the cover story about Panty & Stocking with Garterbelt and Erin Finnegan did a great write-up of Fractale.) If you're particularly interested in Fate/Stay Night, I also recommend you check out Ink's 2010 Secret Santa review of the series.

Furthermore, if you're not already subscribing to Otaku USA, please do! It's a great magazine all-around (my contribution notwithstanding) with a stock of really excellent writers.

Hang out with us at Genericon XXV

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Genericon XXV, March 2-4 at Rensselaer Polytechnic InstituteWell, I'm cutting it pretty close here, but I figure I should get something up about this before it's too late. Ink and I will be at Genericon XXV, the annual student-run anime, science fiction, and gaming convention at Rensselaer Polytechnic Institute (Troy, NY) this weekend, March 2-4!

We'll be joining awesome panelists like Ninja Consultants Erin & Noah and guests like prolific Power Rangers actor and anime voice actor Johnny Yong Bosch, his band Eyeshine, and Battlestar Galactica actress Nicki Clyne for the illustrious 25th anniversary of this general (you might even call it "generic") geeky convention.

I'm the Vice-Chair and Public Relations Coordinator of the convention, which means I'll be super-busy all weekend, but I managed to find time to run two panels: "The Changing Faces of Anime" (anime character design history) and "Fandom & Criticism" (roundtable about critical analysis with guest panelists Ink, Erin, and Noah). Erin & Noah are running four awesome panels of their own, so definitely check those out too. Finally, I'll most likely be helping run Opening and Closing Ceremonies, so come on by for those if you're up for it.

And as a final little bonus, if you stop by the video gaming room, you'll be able to play a student game that I worked on called Bullet Hell on the RPI Game Development Club arcade cabinet. Genericon XXV: More Evan than you probably ever wanted!

In case you're up for some Ani-Gamers stalking, I've included the list of our panels, with days, times, and locations included.

  • Opening Ceremonies — Main Events A — Friday, 6–7pm (Genericon Staff, probably including Evan)
  • Fandom & Criticism: The Art of Active Viewing — Panel 2 — Saturday, 1:30–2:30pm (Evan, Ink, Erin, and Noah)
  • The Changing Faces of Anime — Panel 2 — Saturday, 5–6pm (Evan)
  • Closing Ceremonies — Main Events A — Sunday, 4-5pm (Genericon Staff, probably including Evan)

How about you guys? Are you planning on attending Genericon XXV? What events are you looking forward to? Are you running any panels or events?

Review: Princess Knight

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Princess Knight, volume 1Medium: Manga (3 volumes in Japan, 2 volumes in North America)
Author: Osamu Tezuka
Genre: Adventure, Fantasy, Romance
Publisher: Kodansha (JP), Vertical, Inc. (US/CA)
Serialized in: Shoujo Club (JP)
Demographic: Shoujo
Release Date: Jan 1963 – Oct 1966 (JP), Nov 1, 2011 – Dec 6, 2011 (US/CA) 
Age Rating: 6+

Vertical, Inc. has struck again with Princess Knight, a classic story by the "god of manga" Osamu Tezuka. The manga critics have all gone wild over it, praising the two-volume series for its examination of gender identity and its swashbuckling action. Frankly, though, I think Tezuka's other masterpieces may have created a bit of over-hype for Princess Knight, as it is, in my opinion, one of the weaker manga in Tezuka's English canon.

Frequently cited — somewhat inaccurately — as the series that sparked the entire shōjo (girls comic) style, Princess Knight is also particularly notable for being one of the many manga for girls but written by a man. At the time there were very few women in manga, so it was expected for men to write comics for girls. However, many of the female manga artists who came to prominence in the 1970s, known collectively as the Showa 24 Group, would later cite Princess Knight as one of the series that inspired them to make their own manga.

Sapphire, the protagonist of Princess Knight, is both hero and heroine, since the mischevious angel Tink accidentally gave her both a boy and a girl heart before she was born. Since she is the heir apparent to the kingdom of Silverland, Sapphire's gender is quite important; women can't inherit the throne! To prevent the nasty Duke Duralumin's idiot son from becoming prince, her family raises Sapphire as both boy and girl, and she spends part of the day fencing and fighting, and another part picking flowers and talking to woodland creatures. God sends Tink down to Earth to fix his mistake and get back Sapphire's boy heart.

Meanwhile, beneath the facade of her princely life, Sapphire longs to fully embrace her girl side, and even wears a blonde wig to a carnival, wherein she meets the dashing Prince Franz Charming. But things go awry when Charming and Sapphire engage in a tournament as princes, and the nasty Duke Duralumin poisons Charming's sword in an attempt to kill Sapphire. A few hijinks later and the king is dead, Charming is accused of murder, and Sapphire's identity is revealed. She loses not only the throne, but her freedom as well: she and her mother find themselves locked in jail by their own people. For the remainder of these two thick volumes, we follow Sapphire's journey to regain the throne, win the love of Prince Charming, and escape the wiles of not only Duke Duralumin, but also Madame Hell, an appropriately named devil woman who wants to steal Sapphire's girl heart and give it to her own daughter.

Some critics have celebrated Princess Knight for its subversion of traditional gender roles, but ironically this is precisely where the manga fails to connect. Perhaps by the most liberal definition of the term, Vertical could claim that this is Tezuka's "proto-feminist" masterpiece (as they do on the back cover), but it hardly applies to a story in which Sapphire's girl heart gives her the ability to pick flowers and her boy heart gives her the ability to swordfight. I fact, in many cases she loses one heart or the other, and Tezuka makes it very clear that without the boy heart, she loses all of her strength and will to fight. (Get ready for gripping lines like "Oh no, I feel weak all of a sudden. I feel like my boy heart's been sucked right out of me! Oh, I'm so scared!")

A page from Princess Knight in which Tink watches Sapphire swordfightingThe second volume features a bit more criticism of traditional gender roles, portrayed with classic Tezuka bluntness via a group of women who lock themselves in a castle and fight off the men in order to protect Sapphire. The most striking moment of this scene is when Sapphire — equipped only with a sword and her girl heart — fights off a villain she could only defeat previously when she had both hearts. Here it seems that Tezuka is making a more direct correlation between her fighting ability and Sapphire herself (rather than her gender), but it's such a long time coming and it comes from so far out of left field that it seems almost accidental.

The gender commentary isn't the only place where the presentation and pacing leave their marks, though. The entire manga runs at a breakneck pace, and major developments occur at such a striking speed that it can be difficult to keep up. Futhermore, when introducing characters, Tezuka wastes no time in explaining straight to your face exactly how they feel about everything, without the slightest hint of subtlety. For instance, within the first few pages of Sapphire meeting the pirate captain Blood, not only has he professed his instantaneous love for her, but she has introduced herself with the brilliant line "I promise I'm not a shady person."

Despite a whirlwind of events surrounding her, watching the eponymous Princess Knight can be downright boring. She's certainly not a passive Dinsey princess, but generally things happen to Sapphire, and she rarely does anything herself, making her little more than an object for the plot to bounce off of. Indeed, at one point near the climax she is bedridden, waiting for other characters to bring her the help she needs. Madame Hell's daughter Hecate, a hip, rebellious young devil girl who opposes her mother's plan to marry her off to Prince Charming, is a much more interesting heroine, and suffice it to say that a character named "Prince Charming" hardly ranks among Tezuka's most layered protagonists.

The comedy is the one aspect of Tezuka's style that remains consistently on-point in Princess Knight. There are lots of one- or two-panel visual gags that punctuate the action just long enough to induce a chuckle before he gets back into the main story, and they have the same sort of non-sequiter, anachronistic charm that we've come to expect from the author. None of this is all that surprising, since in the early 1960s Tezuka was still largely writing for children, and was still known for his gag antics.

This, of course, extends equally to the art, which falls much closer to Astro Boy (1952) than later works like Ode to Kirihito (1966), which makes sense considering that Princess Knight's original run was concurrent with Astro Boy (Tezuka reworked the series for a 1963 rerelease, the version used for the Vertical edition). While its overall tone is reminiscent of Astro Boy, it achieves an appropriately fairy-tale aesthetic through the use of super-clean lines, simple, bubbly shapes, and generally lighter tones. Readers may also notice that, in addition to the overwhelming Disney influence on the designs of the characters and backgrounds, Tezuka also takes cues from early shojo adventure comics like Katsuji Matsumoto's The Mysterious Clover (1934).

Princess Knight is, quite frankly, a baffling read. It seems to fly by even faster than Astro Boy, but unlike the richly established world and characters of that series, this feels more like a clumsy pastiche of Disney fantasy-adventure films. What's more, the gender commentary is bluntly feminist at best and downright sexist at worst, and the entire work feels largely purposeless. It pains me to say this, but I can't recommend Princess Knight unless, like me, you feel the need to plumb the depths of Osamu Tezuka's English-language catalog. Perhaps in its time Princess Knight may have captivated its young audience, but today it serves as a reminder that even a god makes mistakes every once in a while.

Snapshot: Light Motif

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Zephyrus from Swallowing the EarthSnapshots is a monthly column in which one of our writers describes a recent moment in anime, manga, games, or another medium that really made an impact on them. To read previous entries, click here.

Osamu Tezuka's contributions to the manga world are innumerable, but I have always been particularly struck by his innovative panel layouts and narrative strategies. Recently, in reading my copy of Swallowing The Earth (reprinted after DMP's wildly successful Kickstarter campaign), one specific chapter served as a sharp reminder of the brilliance of Tezuka's visual storytelling.

In the early chapter "Light Motif," the story turns away from the dangerous seductress Zephyrus and her quest to destroy the world of men, flashing back to the origins of the far-reaching revenge plot. It is 1940, in Locarno, Switzerland, and stock Tezuka villain Acetelyne Lamp is about to steal away his father-in-law's fortune, much to his wife's chagrin. In the midst of a howling storm, she runs away, taking her six daughters with her. We learn that her name is Zephyrus, and thus the Zephyrus that we see in the modern day is a persona taken up by her daughters.

Here Tezuka begins to experiment with full black page backgrounds and a cinematic zoom effect, with each successive panel getting smaller and smaller (or larger and larger) to simulate a film camera. After one such zoom out and another zoom in, we have moved in both time and space to Lyon, France. The year is 1939, and Lamp has sold his father-in-law's scientific research to the Nazis. As if Acetelyne Lamp's typecast villany isn't established enough, Tezuka has now convinced us that he is not a man to be trusted. His wife is heartbroken.

Zoom! Cut! It is now seven years earlier, and Zephyrus is introducing her boyfriend, Lamp, to her father amid a field of flowers. He would like to marry her, and her father happily acquieces. Zoom in on butterflies, cut to two arms in a bedroom, the lights dimmed. They are in Nice, in the winter of the same year. For two pages here Tezuka shows us the intimacy of these two lovers with nothing more than a series of horizontal panels, framing their arms as they talk. Lamp is having financial difficulty and wants to sell Zephyrus's father's research. Her arm shrinks away from his.

More black panels bring us to Lyon in 1940, where Lamp informs his father-in-law that, on the Nazi's orders, he is sending him to work for them. In a page exclusively composed of vertical panels, Lamp moves from the bottom of the panel to the top, and we see him speaking down not only to Zephyrus's handicapped father, but to her as well. He is an ambitious, ruthless man, completely in control of the situation.

Another cacophonous black page takes us from Zephyrus's father's suicide to the birth of a baby to Locarno again, in 1940. Canted shots of trains show Zephyrus's frantic flight.

An introductory shot of Zephyrus from earlier in the manga. (I couldn't get any scans from "Light Motif" itself.)

Finally, we come to rest in 1943, on a small island near Guadalcanal. A caretaker rushes back to Zephyrus's bedside, watching as she relays her final words to her daughters. They must destroy money, law, and men in order to get revenge on the father who destroyed their lives. Zephyrus passes, and we zoom away from her crying children and finish the story on one final black panel.

In just 24 pages, we see the beginning, middle, and end of a marriage, with time and space jumbled up in the subjectivity of memory. In the hands of a clumsier manga artist, such temporal and aesthetic changes would surely be confusing, but it is a testament to his genius that Tezuka is able to tie it all up into a fast-paced, digestible, and entertaining package.


This post is a part of the Osamu Tezuka Manga Moveable Feast (MMF), a week-long celebration of the manga work of Osamu Tezuka, hosted by The Manga Critic. Check out the extensive archive for this week's MMF at The Manga Critic.

Evan reviewed Sword for Truth on Anime World Order!

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Sword for Truth is all about the VIOLENCE, man. Also the terrible.I was recently on an episode of the Anime World Order podcast, chatting with Daryl, Gerald, and Clarissa about the big lawsuit between FUNimation and ADV as well as the fine piece of Japanese animation known as Sword for Truth. It was a really fun show, and I want to thank the hosts for having me on. I've reposted the episode to our podcast feed, and I plan to continue doing this from now on when our bloggers are guest hosts on podcasts. (I've been neglecting to repost guest spots for about two years now...)

Of course, if you're not already listening to the Anime World Order podcast, get on it! They're a veritable treasure trove of information about anime and manga, and they're funny to boot.

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(Runtime: 1 hour, 30 minutes)

Review: Eden of the East the Movie I – The King of Eden (Dub)

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Eden of the East the Movie I: The King of EdenMedium: Anime Film
Genre: Drama, Romance, Science Fiction, Thriller
Director: Kenji Kamiyama
Studio: Production I.G
Distributor: FUNimation
Release Date: Nov 28, 2009 (JP), Apr 26, 2011 (US/CA) 
Age Rating: Not Rated (contains occasional swearing and mild violence)
Runtime: 82 minutes

Original stories are tough to make. Just ask Hollywood studios, who, in their push for greater and greater profits, have seemingly decided that these fabled creations are nowhere near as lucrative as comic book cash-ins, lazy remakes, and even movies based on board games. The anime industry has faced a similar conundrum in recent years, with more and more of the industry taken up by adaptations of manga, light novels, and video games. That's what makes Kenji Kamiyama (Ghost in the Shell: Stand-Alone Complex, Seirei no Moribito) and Production I.G's Eden of the East franchise shine so brightly to so many critics—it is an entirely original story created for the purpose of this anime, and this anime only.

While the TV series wasn't quite perfect, it was a great proof of concept for Kamiyama as an original storyteller, and I was excited to see how he would finish the epic story that the series started. Unfortunately, the first Eden of the East movie, subtitled The King of Eden, stands as proof that getting an original story right takes a lot more than some slick directorial work and clever scripting.

It's been six months since the events of Eden of the East. The "Noblesse Oblige" game, in which 12 unwitting victims (called Seleção) have been burdened with ten billion yen, a concierge that uses that money to carry out their every whim, and an obligation to "save Japan," is still in progress. The remaining Seleção, those who were not killed or otherwised removed from the game during the series, are still trying to track down the "Supporter," the one player among them who supposedly kills each Seleção when their funds run out. Takizawa, the quirky young man who served as our protagonist for the TV series, has gone missing, and his records show that he gave an order to his concierge to turn him into the "King of Japan," an order that apparently involved wiping his memory and giving him a new name (again).

Our story opens with Saki, a recent college graduate whose budding romance with Takizawa flung her into danger during the Eden TV series, trying to track him down in New York City. From the get-go, I was stunned by Kamiyama's attention to detail. New York looks spot-on, from the EZ-Pass toll booths to the NYC Taxi logos to the diffused lights in the windows of apartment buildings. Yusuke Takeda's (Giant Robo, Ghost in the Shell: Stand-Alone Complex, Gankutsuou) art direction strikes a delicate balance, creating scenes that are believable, but not so photorealistic that they're distracting.

Saki runs frantically through the beautifully drawn streets of New York City

It's that sort of delicacy that characterized Kamiyama's work on the TV series as well, and it follows through to the film. Takeda's backgrounds mesh perfectly with Kamiyama's screenplay and Satoru Nakamura's (Ghost in the Shell: Stand-Alone Complex) animation direction, which focus on a sort of slightly cartoonish realism. City streets look like real city streets, characters talk about taxes and politics like real people, and technology works the way real technology works (with some exceptions). There is comedy to be had among the drama, however, and this adds that splash of silliness that keeps the film from going too deep down the rabbit hole.

He may have the execution perfectly mastered, but a flawless genius Kenji Kamiyama is not. While each piece of the story is compelling in its own right, they never really mesh into a cohesive whole. Furthermore, the central conflict is never clear, since the most threatening villains are either off doing things unrelated to the main characters, are shown to be harmless fools, or are turned into good guys! In the end, there's not much to actually be worried about, since the protagonists are never in any real danger.

Look at this! I've gotten six paragraphs into this review without mentioning that amnesia is the most lazy way to start a follow-up to a popular TV series. Once they meet back up, Saki and Takizawa's relationship ends up being essentially the same as it was at the end of the show, so amnesia doesn't even seem to be a way out of some inescapable plot cul-de-sac. Building on the existing character relationships and simply moving ahead with new challenges would have made for a much more interesting film, and I don't really understand why Kamiyama didn't go down that route.

FUNimation's dub is a little overacted at times, as was the case for the original Eden of the East, but some of the more subdued roles, like Saki (Leah Clark), Takizawa (Jason Liebrecht), Hirasawa (J. Michael Tatum), and the sultry concierge Juiz (Stephanie Young) convey the tone of the story quite well. Unfortunately, the occasional odd deliveries mean it's going to be tough for non-anime fan types to take this seriously, despite the very Hollywood-style premise of the series.

The true finale comes in the second movie, so I will reserve my judgment on the entire series until I see it. However, The King of Eden is a weak follow-up to the already somewhat unsatisfying TV series ending. While it continues to prove that Kenji Kamiyama is a competent director who can construct beautiful ambiance and believable character relationships, the movie also seems to pull away the curtain on his seeming inability to tie up a complex, original narrative. Unless you're someone who really loved the TV series, this film's not for you.

New trailer for Kamiyama's 009 RE:Cyborg hits the web

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Cyborg 009 and 003, from 009 RE:Cyborg

Today Production I.G released a one-minute trailer for 009 RE:Cyborg, the newest project from director Kenji Kamiyama, of Ghost in the Shell: Stand-Alone Complex and Eden of the East fame. The new anime will be a feature-length film, with CG work from Sanzigen Animation Studio (responsible for 3D CGI work on Gurren Lagann, Gundam 00, and Tiger & Bunny). The story is, of course, yet another modern adaptation of Shotaro Ishinomori's classic 1964 sci-fi manga series Cyborg 009 about a multinational team of superpowered cyborgs. The series has previously been adapated into three films and three anime series, including the popular 2001 anime that aired on Toonami.

It's interesting to see Kamiyama tackling CG, though I'm not sure that CG anime looks natural enough yet to begin replacing 2D animation. Some of the character movements still look a little awkward in this footage, though overall it looks much more believable than other CG work I've seen from Japan.

Check out the new footage (and the four-minute PV from a couple months ago) after the break. What do you think of Kamiyama's return to adaptations (after the original story of Eden of the East) and his CG gamble?

Ani-Gamers Podcast #037 – Spicy Wolf, Made with Real Wolf!

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Lawrence (left), Nora (center), and Holo (right)

What's that? SIX MONTHS? Well, if you listen to the Ani-Gamers Podcast, I guess you're probably used to super-long waits by now. Anyway, we're back, and we're starting off the year 2012 with something very timely and totally not recorded in the spring of last year: a review of the 2008 Spice & Wolf anime with Evan, Ink, and THEM Anime Reviews' very own Bradley C. Meek. Prepare for economics, wolf girls, and infuriating moé shepherds. That, plus a few mild spoilers, but there honestly isn't much worth spoiling in this show. (Check the show notes for timecodes if you're really spoiler-phobic.)

We're also trying out some new intro and outro music, so we would appreciate some feedback on those from our listeners.

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(Runtime: 52 minutes)

[00:00] Evan introduces this super-old podcast.

[01:08] Intro: "Kill Me" by Lame Drivers

[01:23] Let's meet our guests!

[01:53] The review begins with a summary of the setting and characters of Spice & Wolf, and some of our general impressions.

[11:17] We start by talking about the sly wolf goddess Holo.

[16:27] Next up is our straight-man protagonist, the trader Kraft Craft Lawrence.

[29:35] Evan gets super-angry about Nora, the shy shepherd girl.

[30:22] Season one spoilers start here.

[31:27] Evan likes to see people die. Also, more spoilers.

[37:27] Incredibly mild spoilers about the final scene in season one.

[37:24] The spoilers are over now. You can uncover your ears, you babies.

[39:16] We talk about the animation, background art, and some of the music in Spice & Wolf.

[44:09] Final thoughts

[48:08] "The awkward ending." Twitter: @AniGamers, @VamptVo, @AnimatedInk (Ink has split his accounts between poetry and anime since this podcast was recorded), and @BradleyCMeek.

[51:10] Outro: "Kill Me" by Lame Drivers

[51:37] We read food nicknames from Parks & Recreation's Tom Haverford.

Ani-Gamers Welcomes David Estrella to Our Staff

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It's only been a couple weeks, but I'd say Ani-Gamers is already off to a pretty great start in our 2012 reboot. We have a couple of great posts in the pipeline, and today I'm proud to announce the newest member of our staff: David Estrella, an anime fan and game design student who reportedly overdosed on moé anime in late 2009 while seeking to understand the Mysteries of the Universe. He is now a shell of a man, eking out an existence by absorbing rays of pop culture and transforming them, via a perverse form of photosynthesis, into strings of words that may or may not be reviews on the Internet.

If you want to check out more about David, you could probably follow him on Twitter, or just stick around to see his first review later today, an analysis of the churning core of the dread spectre: the K-ON! manga.

DMP Kickstarting Another Tezuka Manga: Barbara

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Barbara, by Osamu Tezuka.After the success of their Kickstarter campaign to reprint Osamu Tezuka's Swallowing The Earth, Digital Manga Publishing is now attempting to gather enough funds from their fans to finance the licensing and release of a new, never-published-in-English manga. This time, the Tezuka manga of choice is Barbara, the twisted story of a mad novelist and the strange woman he meets at a train station. It was published as a follow-up to Ayako (as in a spiritual successor, not a sequel), the disturbing historical Tezuka manga that Vertical published last year (read my review of Ayako).

Giving at least $25 to the Kickstarter will net you a copy of the book if and when it is released, giving over $35 gets you the book plus a digital companion with "bonus art and commentary," and DMP has thrown in a bunch of other nice extras as the pledge amounts get higher. (The top prize, for pledging $145 or more, is a copy of Barbara signed by Tezuka scholar Frederik L. Schodt, your name at the top of the credits in the book, and a tour of the DMP offices, among other things.) And the way Kickstarter works, your money only goes through if the campaign is successful, so there's no risk.

As anime scholar Helen McCarthy points out in a blog post, this new strategy of financing publishing based on customers fronting the cost is certainly unusual. However, a changing industry environment requires changing business practices, and I think this is a really cool way to get fans involved and ensure that releases are actually going to be profitable. Plus, DMP is getting more Tezuka manga out there, and that's all I can ask for.

For more information on Barbara, check out the great profile of the manga over at TezukaInEnglish, and make sure you pledge to the Kickstarter right here!

Review: Lychee Light Club (Manga)

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Lychee Light Club

Medium: Manga (1 volume) 
Author: Usamaru Furuya
Genre: Drama, Science Fiction, Tragedy
Publisher: Ohta Publishing Company (JP), Vertical, Inc. (US) 
Serialized in: Manga Erotics F (JP)
Release Date: Jul. 7, 2006 (JP), Apr 26, 2011 (US) 
Age Rating: 18+ (contains extremely graphic violence, uncensored sexual content, and off-panel rape)


In an over-industrialized Japanese town, 8 schoolboys have found a valuable way to waste away their boyhood years: a "Light Club" in an abandoned factory, where they meet up to hang out after school every day.

But things are not what they seem to be. The club has a miltaristic structure, complete with neo-Nazi themes and German nicknames, and the boys maim and murder anyone who dares discover their secret hideout. That, and they're building a robot — powered by lychee fruit — with the express goal of using it to "capture a beautiful girl."

Lychee Light Club is a one-shot graphic novel from cult favorite Usamaru Furuya, based on the Tokyo Grand Guignol theatre troupe's tragic 1985 play of the same name. It follows the rapid degeneration of this tightly controlled boyhood hierarchy, perpetuated by the successful activation of their robot, "Lychee," and his successful capture of a beautiful girl named Kanon. Amidst growing paranoia in the club, Kanon forms a strange connection with her robot captor, who has been programmed to believe that he, too, is human.

Lychee's greatest strength is its brevity; the one-shot format allows Furuya to tell a complete story with a surprisingly satisfying arc, all while driving home some biting social commentary. My first impression was that Furuya is commenting on Japanese sexual seclusion, most clearly evidenced by the boys' idolatrous view of girls. One says "I kinda can't believe it: a girl, right in front of me," and the dictatorial leader of the group, Zera, declares that "you must never look at her as an object of lust!" Intentional or not, it calls to mind otaku culture's "sexualization of innocence," as evidenced by moé anime and teenage idol culture.

Grand Guignol-style theatre is known for its gruesome violence, and this manga adaptation pulls no punches. A female history teacher who chances upon the Light Club is stripped and then evicerated for her crime, and a fellow student who makes the same mistake has his eyes burned out after a morbidly funny scene in which the boys brainstorm ways to punish their unfortunate captive.

These moments of quirky, black comedy are rare, but they are deftly incorporated into the story, such as a sequence in which Lychee brings back a series of inanimate objects and ugly people in a failed attempt to pinpoint what "beautiful girl" means. There's a fascinating (and horrifying) cognitive dissonance in laughing during a scene involving human beings who have been needlessly kidnapped to fulfill the sexual urges of a cabal of disturbed teenagers.

The two rays of light in this story are Kanon and Lychee himself, who, in working as a tool for the Light Club members' dark desires, becomes more human than they could ever be. By the end of the story, the friendship (and perhaps romance?) between Kanon and Lychee becomes a strong driving force, and manages to leave the reader with a satisfying conclusion despite the horrific events throughout the book.

Furuya's art is a perfect match for the subject, mixing super-high contrast shadows and highlights with intentionally ugly, androgynous character designs. He seems to delight in drawing hair and cloth in particular, usually depicting them as all-black with white highlights.

There's a lot going on in Furuya's macabre epic, from subdued commentary on industrialization (told through background art but never explicitly mentioned) to homoerotic experimentation (the boys fulfill each others sexual desires in absence of a female presence). If you can accept that all of Furuya's absurd violence, including people being flattened from the head-down, burned alive, snapped in half, and raped, is there for the sake of commentary and (in some cases) catharsis, not titillation, you will find Lychee Light Club to be a wholly satisfying, even ... fruitful experience.

Happy New Year And Welcome Back

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Long time no see! It's been four months since our last post, and we're not planning on letting that number get any bigger. After a year of falling behind self-set deadlines and watching my schoolwork slowly chip away at the time I dedicate to this blog, Ani-Gamers is finally back! Plus, I designed a new content management system in 2011, called "Tofu," and it now forms the administrative backbone of our blog. It has a number of features that should help to alleviate the problem of my schoolwork ruining our posting schedule, but I make no promises just yet.

Since we dropped off into a sort of unofficial hiatus, many of our contributors have branched out and found other anime, manga, and video game websites to write for: Elliot is at UK Anime Network, Ink created Drunken Otaku, Mitchy is at IGN, and Evan (Krell) and Kyle (a.k.a. Lwelyk) are still hard at work over at Insert-Disc. Nevertheless, I'm happy to announce that Ink, Elliot, Evan, Chris (a.k.a. Kit Inaka), and Sean will remain with us at Ani-Gamers as we relaunch for the coming year. And, to those who have moved on to bigger and better things, such as Uncle Yo, Mitchy, Kyle, and Hayley, we wish nothing but the best!

That said, we're looking for a couple of new people to join our team. If you're an opinionated fan with a strong passion for writing words about cartoons and video games on the Internet, check out our Help Wanted page for more information on how to apply.

Now, a little update on the new blog. We're refocusing our content a bit, so, in addition to the usual reviews, expect more regular news briefs, a couple new recurring columns, and more episodes of the Ani-Gamers Podcast. (Plus a few backlogged posts from before our content frequency sputtered out.) This site, is, as always, a constantly changing work in progress, so please remember to provide us with feedback along the way about how much we suck (or how great we are).

Oh yes, the new layout! How could I forget? As you might have noticed, I decided to make a new blog layout to go with the new blogging platform (let's call it "Ani-Gamers 4.0" for theatricality's sake). It's not too functionally different from the old layout — featured posts are still up top and the sidebar has all the goodies you're used to — but now posts have nice graphic representations of their type and categories to the left. Click on any of those buttons to find similar posts, and use the "Explore" tab in the sidebar to search the blog by traditional search or by selecting a type, category, or author.

If you're still reading our humble blog after such an embarrassingly long drought, I want to thank you for sticking with us. And if you're new to Ani-Gamers, welcome aboard! I hope to see you in the comments sometime.

Downtime in the Next Few Days

Hey everybody, long time no see! Ani-Gamers will likely experience some downtime in the coming days as I switch us from Blogger to A Small Orange hosting. There's more news to come in regards to the blog itself, but I'll let that slip as soon as we're all set up on our new server. Don't you worry your pretty little heads, though: our domain name will remain anigamers.com, as always. See you on the other side, and keep  your eye on our Twitter and Facebook feeds for news on when the site is back up!

Review: Hoshi o Ou Kodomo – Children Who Chase Lost Voices From Deep Below (Sub)

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Hoshi o Ou Kodomo: Children Who Chase Lost Voices From Deep Below

Medium: Anime Film
Director: Makoto Shinkai
Studio: CoMix Wave, Inc.
Genre: Adventure, Fantasy, Romance
Distributor: Media Factory (JP)
Release Dates: May 7, 2011 (JP), July 30, 2011 (US)
Age Rating: Not Rated (contains gun and sword fights, but minimal bloody violence)

I've said it before and I'll say it again: Makoto Shinkai is the Green Day of anime.

I used to make this half-joking comparison between the newcomer anime director and '90s punk revival band since both of them make "the same great song over and over." But little did I know that Shinkai's newest film would fulfill the other part of the Green Day prophecy: the moment they stop making the same song, everybody gets angry that they stopped.

Hoshi o Ou Kodomo (localized as the comically verbose subtitle, "Children Who Chase Lost Voices From Deep Below") is just that moment — Shinkai's American Idiot, if you will. It is a distinct break from his typical teen angst stories and a foray into magical action-adventure. The transition isn't too smooth, either for viewers or the director himself, but Children — the fourth film in Shinkai's catalog — is still a beautiful work, and one that hopefully heralds a new period in his career.

12-year-old Asuna is living alone with her workaholic mother following her father's untimely death, but despite a healthy school life she spends most of her time up on the nearby mountain, listening to whatever radio signals she can pick out on her crude ham radio. However, a dangerous run-in with a giant monster in the woods results in a friendship with a mysterious boy named Shun. Thus begins Asuna's adventure into the ruined underground world of Agartha.

You might already be sensing a bit of an influence here, and no, you're not mistaken. Makoto Shinkai has openly expressed his admiration for the works of Studio Ghilbi, particularly Laputa (Castle in the Sky), which made a big impression on him when he saw it as a boy. And while imitation is the sincerest form of flattery, Shinkai — almost certainly accidentally — leaves the realm of homage and heads straight into the no-man's land of full-on copying. Oh look, there's the Forest King from Princess Mononoke, the cave shelter from Grave of the Fireflies, the fox-squirrel from Nausicaa, the architectural style of Castle in the Sky!

A Quetzalcoatl, one of the enigmatic gods that rule Agartha

Shinkai's touch is definitely there, and one need only pay attention to the director's masterful use of watercolor-esque lighting and color to understand that this is not straight-up imitation, but I still feel like there's a little bit too much Miyazaki and not enough Shinkai in the film. His trademark brooding, silent moments are still there, but they are interspersed with action scenes and fast-paced plot developments.

And boy oh boy, those action scenes! I was sure surprised to find that a director whose last outing was characterized by long stretches of waiting silently on a train can create such lightning-fast, exciting action sequences. The film's moments of gunfire and hand-to-hand combat have a sort of whipping speed and kineticism that I've seen only in some of the best action anime directors (and of course, Mr. Miyazaki). Shinkai claims his team studied both Ghilbi movies and the Rurouni Kenshin anime in order to figure out how to animate the scenes.

Children hits all the emotional points that you might expect from the director of Voices of a Distant Star, The Place Promised in Our Early Days, and 5 Centimeters Per Second, but one too many deus ex machinas and a few too many different set pieces bog down the pacing to what feels like a crawl. Shinkai has got to learn to edit if he's going to attempt another movie in this vein.

Shun's brother Shin, whom Asuna meets partway through the story

But let's make this clear: I would love for Shinkai to try another movie like this. It's a distinct break from his previous work, and while it's more of a so-so Ghilbi film than a great Shinkai film, it is enough of a proof of concept to hook me for the rest of his work. As long as he learns from his mistakes and doesn't get stuck in the rut of re-making this exact movie over and over, this director could really go places. He's got emotional expression down better than basically anybody else in the business, and now has proven his mettle in the realm of action scenes. A little bit more editorial oversight will probably do wonders for honing his style.

Is he still the Green Day of anime? Yeah, probably. Is he "the next Miyazaki?" That still remains to be seen, but Children is certainly a fine down payment towards the title.

[Recommended]



This review is based on the Otakon 2011 premiere screening. The reviewer was given a complimentary press pass for the convention.


Click here for more of our Otakon 2011 coverage

New Uncle Yo Album: Matching Hair Clips

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Matching Hair Clips (Live) by Uncle Yo

Surely you've missed Uncle Yo, the anime reviewer who contributed a lot of great reviews to Ani-Gamers early in our blogging career. He's been off working on his "otaku comedy" stand-up routine for over a year now, which is why you haven't heard much from him on the site, but now he's got a new album, featuring live recordings of some of his best routines. Check it out and support Uncle Yo!

iTunes Link
Amazon Link